Difference between revisions of "Template:Upgrade station melee"

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(Undo edit by Hinaomi (Talk) (1259326) Unnecessary reversion and deletion of additional information relevant to template.)
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Revision as of 00:06, 24 January 2013

Upgrade Weapons Cost Levels Notes
+10% Attack Speed TF2 crosshair orange.png All Melee weapons 200 4
+25 Health On Kill 100 4 Health from robot kills can overheal players.
+25% Damage Leaderboard class demoman.png Eyelander, Scotsman's Skullcutter, Horseless Headless Horsemann's Headtaker, Claidheamh Mòr, Half-Zatoichi, Persian Persuader, Nessie's Nine Iron 400 4 Upgrade will only appear if Demoman equips a Shield. If Demoman equips any Stickybomb Launcher, this upgrade will no longer appear; any previously purchased levels will still apply, however.
Armor Penetration Leaderboard class spy.png Melee weapon 400 4 Allows backstabs against giant robots at X% (out of 750) damage.
+2s Crits On Kill Leaderboard class demoman.png Melee weapon
Leaderboard class spy.png Melee weapon
350 2 2 seconds of 100% Critical hit chance per level; switching weapons retains critical hits.
+15% Recharge Rate Leaderboard class scout.png Sandman, Wrap Assassin 250 4 Faster baseball/bauble recharge rate.
+100% Max Misc Ammo 100 6 Gives the Scout one extra baseball/bauble per level.
Ball Marks Target Leaderboard class scout.png Sandman 500 1 Marks one target at a time, similar to the Fan O'War, on hit with either the Sandman or its baseball projectile. The time will reduced to 7 seconds if the target is a giant robot.