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“ | Fascinating...
Clica para ouvir
— The Medic on changing resistances
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” |
The Vaccinator is a community-created secondary weapon for the Medic. It roughly resembles a heavily-modified, more futuristic team-colored Medi Gun, with a team-colored, glowing liquid-filled beaker attached to the lower middle section, a small monitor left of the main body and additional cables and valves. It also changes the stock Medi Gun backpack to a small Canteen-like device.
The main feature of the weapon is the Medic's ability to select the desired resistance to be applied both to the Medic and the heal target. The player can cycle through bullet, explosive, and fire resistances by pressing the reload button (tecla pré-definida: R) and an appropriate icon appears over the ÜberCharge meter. In addition, a clacking sound cue is played every time the resistance is switched as an auditory feedback signal to the player.
Compared to the stock Medi Gun, the weapon has a 67% faster ÜberCharge build rate. However, when healing a patient who is at full health or higher, the ÜberCharge builds at 0.66x the normal rate; as with other Medi Guns, this is then halved to 0.33x of the normal rate if the patient is at 142.5% health or higher and is further halved to 0.166x if they are being simultaneously healed by another source. While actively healing, the Medic and the heal target gain a 10% resistance to the selected type of damage. In addition, the shield icons for any active resistances appear above the health meter on both the Medic's and patient's HUD and over their heads.
Instead of a single ÜberCharge bar, the Vaccinator builds up to four smaller bars of ÜberCharge, filled in intervals of 25% ÜberCharge (i.e. the bars are filled in order as 25%, 50%, 75%, and 100% ÜberCharge is reached). Each time a bar is filled up, a specific brief sound effect (different from the resistances sound cue) is played to alert the player. The first fully charged ÜberCharge bar may automatically trigger the Übercharge Ready voice response from the Medic.
When the ÜberCharge is deployed, one bar is immediately consumed, and a protective shield of the selected damage type is placed on the Medic and the heal target (if applicable), lasting for 2.5 seconds. This shield grants 75% damage resistance to the selected type of damage, and fully resists critical damage of its type. The increased knockback from critical hits is not resisted, however. This shield persists for its duration even if the Medic changes heal targets, allowing the Medic to place additional shields on as many teammates as permitted by the amount of ÜberCharge available. The Medic may also place a second shield of a different damage type on the same patient, allowing them to resist multiple damage types simultaneously. Attempting to place a shield on a patient who already has an active shield of that damage type has no effect, though holding down the ÜberCharge key causes it to automatically place another shield when the first one runs out. The shield dissipates from the Medic upon switching weapons if it is still active, but not from the patient. Any partially charged ÜberCharge bar (e.g., any interval that is less than 25%) is not lost upon deploying ÜberCharge, the ÜberCharge meter is simply reduced by 25% upon placing a shield. If UberCharge is deployed while the patient or Medic is suffering from afterburn that was caused by a flamethrower, the damage resistance is reduced to 60%, and the critical hit resistance is reduced to 80%.
The bonus damage of critical hits and mini-crits is not resisted during normal healing. When the Medic or patient receive damage that is matched with the selected resistance (e.g., they take damage from a Shotgun while the Bullet Resistance is selected), an auditory clashing sound can be heard, indicating that damage was blocked; a small shield of the selected damage type also flashes over the damaged player, giving a visual cue as well.
An activated ÜberCharge has its own characteristic sound effect which is quite different to that of the other Medi Guns. As well, the auditory clashing sound upon resisting the correctly matched damage type increases in pitch, allowing both the Medic and patient to know that they are resisting 75% of the matched damage rather than just 10%. While ÜberCharge is deployed, the Medic and his patient are able to capture a point, push and defend the cart, and carry the intelligence, unlike the stock Medi Gun.
When healing a patient with a faster movement speed than the Medic, the Medic's speed is increased to match the patient's, allowing him to keep up with Scouts, or teammates that have a weapon-boosted movement speed. Any kills that the patient being healed gets is counted as an assist to the Medic. Kills gotten by ÜberCharged patients who are not being healed do not count as an assist.
The Vaccinator was contributed to the Steam Workshop.
Índice
Healing and function times
Cura e funções de tempo | ||
---|---|---|
Cura | ||
Cura (em combate) | 100% | 24 / s (8 / s) |
Cura (fora de combate) | 300% | 72 / s (24 / s) |
Tempos de Funcionamento | ||
Duração do efeito | 2.5 s per resistance | |
Velocidade de enchimento da carga | 4.175% / s, 2.8% / s, 1.4% / s | |
Tempo máximo de carga | 24 s, 36 s, 72 s | |
Distância de conexão do raio de cura | 450 (Hammer units) | |
Distância de desconexão de raio de cura | 540 (Hammer units) | |
Os valores são aproximados e determinados por testes da comunidade. |
Demonstração
Crafting
Blueprint
Desenrascador | Metal Recuperado | Vacinador | ||
x3 | + | = |
Ficha de Classe - Medic | Ficha de Compartimento - Secundária | Metal de Sucata | Resultados Possíveis | |||||||||||||||||||
+ | + | = |
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Strange variant
Related achievements
Proezas gerais
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Scout
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Soldier
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Pyro
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Demoman
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Heavy
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Engineer
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Medic
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Spy
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Update history
- The Vaccinator was added to the game.
Atualização de 24 de janeiro de 2013
- Fixed missing text in the recipe description for the Vaccinator.
Atualização de 1 de fevereiro de 2013
- [Indocumentado] Fixed an issue with the self-illumination on the Vaccinator's backpack.
Atualização de 28 de fevereiro de 2013
- Updated the Vaccinator with its own uber-off sound and a sound when toggling resist types.
Atualização de 10 de julho de 2013
- Changed attribute:
- Über now fully absorbs crit damage for the selected damage type, but depletes Übercharge based on the amount of damage prevented.
Atualização de 30 de outubro de 2013
- Updated the Vaccinator to use the reload key to cycle through resist types.
Atualização de 12 de novembro de 2013
- Added Collector's quality.
Atualização de 13 de agosto de 2014
- [Indocumentado] Added Strange quality.
Atualização de 30 de outubro de 2014
- Updated the
equip_region
for the Vaccinator.
Atualização de 15 de janeiro de 2015 #1
- Fixed the Medic not being able to deploy a Vaccinator charge while carrying the flag.
Atualização de 2 de julho de 2015 #1 (Atualização Gun Mettle)
- Updated description to better detail the weapon's features.
- Fixed a bug that gave Vaccinator patients full crit immunity.
- Changed attributes:
- Vaccinator base resist does not grant any crit resistance.
- Vaccinator Uber deploys now always take exactly 1 bar of Uber charge.
- Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the Medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge.
- Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.
- Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage.
- Added Penalty of 66% decreased uber build rate while healing an overhealed patient.
Atualização de 6 de julho de 2015
- Changed attribute:
- Übercharge penalty no longer applies during setup time.
Atualização de 8 de julho de 2015 #1
- Vaccinator Über bubbles once again work on Reanimators in Mann vs. Machine, but now instantly fills them by 90%.
Atualização de 28 de outubro de 2015 (Scream Fortress 2015)
- [Indocumentado] Switching weapons under the effect of a Vaccinator übercharge cancels its effect.
Atualização de 17 de dezembro de 2015 (Atualização Tough Break)
- During setup time, ÜberCharge build rate is now increased by 3x.
- Changed attributes:
- Removed 10% health regeneration on proper resist.
- Increased ÜberCharge rate from +50% to +67%.
- Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.
Atualização de 7 de julho de 2016 (Atualização Meet Your Match)
- All Mediguns allow the Medic to match the speed of their heal target.
- Previously only available on the Quick-Fix.
- A dropped Mediguns's stored ÜberCharge begins to decay over time after coming to rest.
Atualização de 12 de setembro de 2016
- Fixed Medics getting the Demoman's charging speed when using Mediguns other than the Quick-Fix.
Atualização de 7 de julho de 2022
- Fixed Übercharge charge rate and duration upgrade not working for the Vaccinator
Unused content
- There are three different styles of beam intended for this weapon, one for each type of resistance. Instead, the weapon shares the same healing beam with the Kritzkrieg and Quick-Fix.
- The Two Cities Update added new skins and particles for the Vaccinator shield. As their names suggest they are exclusive to the Mann vs. Machine game mode, solely on robots. These skins represent each buff resistance type and each one has their own color. The Bullet Resistance (
mvm_vaccinator_shield_bullets
) has a blue color, the Explosive Resistance (mvm_vaccinator_shield_explosives
) has a green color and the Fire Resistance (mvm_vaccinator_shield_fire
) has an orange color.- Vaccinator Medic robots exist in the code, but are not used in any official Mann vs. Machine missions, and even have a unique weapon named
The Vaccinator MVM
. Curiously, this weapon is not in the game's Item schema. Vaccinator Medic robots nullify all damage of their chosen type.
- Vaccinator Medic robots exist in the code, but are not used in any official Mann vs. Machine missions, and even have a unique weapon named
Bugs
- When balanced to the other team while possessing a ready charge, the Vaccinator continues to glow in the original team's color.
- Occasionally, the resistance icon remains floating in place.
- After healing an enemy Spy, the resistance icon might get permanently stuck on the Spy, visible through disguises and cloak and even after dying and respawning.
- The Medic's back has a gap that shows the inner body when the Vaccinator is being worn. This is due to the Vaccinator's backpack being smaller than the others.
- A Spy disguised as a Medic with the Vaccinator equipped has the regular Medic backpack.
Notes
- The Vaccinator was announced to have Added slight ÜberCharge build on proper resistances attribute in the Atualização de 17 de dezembro de 2015 (Atualização Tough Break). As later confirmed by Valve, this change did not happen in that Patch and the incorrect information was removed from the official release note.[1]
Gallery
References
See also
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Principal | Caçadeira Compacta | Lança-Rockets | Lança-Chamas | Lança-Granadas | Metralhadora | Caçadeira | Pistola de Seringas | Espingarda Sniper | — | |
Força da Natureza Shortstop Gaseificante Bacamarte do 'Baby Face' Esfrangalha-Costas |
Tiro Direto Caixa Negra Salta-Rockets Lançador da Liberdade Cow Mangler 5000 Original Bazuca do Vagabundo Ataque Aéreo |
Queima-Costas Desengordurante Phlogistinator Lança-Arco-Íris Lança-Napalm de Nostromo Fúria do Dragão |
Rebenta-Granadas 'Piquenas' Botinhas do Ali Babá Perna de Pau Canhão Solto Ampara-quedas Bombardeiro de Ferro |
Natascha Cortina de Ferro Monstro de Latão Tomislav Huo Long |
Justiça Fronteiriça Widowmaker Pomson 6000 'Ranger' de Resgate Ataque de Pânico |
Sanguessuga Besta do Cruzado Overdose |
Arco de Caçador Tranquilizador de Sydney Barganha do Bazar Machina Tira-Cabeças do Atirador AWP Arco Composto Fortificado Clássica Estrela Cadente |
— | ||
Secundária | Pistola | Caçadeira | Caçadeira | Lança-Bombas Adesivas | Caçadeira | Pistola | Arma Médica | Submetralhadora | Revólver | |
Bonk! Elixir Atómico Lugermorph Crit-a-Cola Leite Louco Alado Pistola Portátil do 'Pretty Boy' Guilhotina Voadora Leite Mutante C.A.P.P.E.R |
Estandarte Incentivador Canhoneiras Reforço do Batalhão Conchistador Esmaga-Homens Atirador de Reserva Righteous Bison Ampara-quedas Ataque de Pânico |
Pistola de Sinalização Detonador Atirador de Reserva Manmelter Queima-Roupa Ataque de Pânico Gasolina Assassina Propulsor Térmico |
Tarja de Investida Resistência Escocesa Saltador Adesivo Barreira Esplêndida Homem do Leme Lança-Bombas Rápidas |
Sandvich Barra Dalokohs Sandvich de Bife de Búfalo Bolo de Peixe Negócio da Família Robo-Sandvich Ataque de Pânico Banana de Consolação |
Lugermorph Controlador Curto-Circuito C.A.P.P.E.R Contador Giger |
Kritzkrieg Desenrascador Vacinador |
Jaraté Carapaça Escudo de Perigo de Darwin Campista Confortável Carabina do 'Cleaner' Verruga Consciente |
Embaixador "Big Kill" L'Etranger Capanga Diamondback | ||
Corpo a corpo | Taco | Pá | Machado de Bombeiro | Garrafa | Punhos | Chave Inglesa | Serra de Ossos | Faca Kukri | Faca | |
Sandman Frigideira Santa Cavala Batedor de Boston Bengala de Açúcar Sol-numa-Vara Leque de Guerra Espada de Três Runas Saxxy Atomizador Objetor de Consciência Combate Desarmado 'Toma Lá e Embrulha' Cetro da Liberdade Ossos do Ofício Memorizador de Momentos PRESUNTO Frigideira Dourada Necrosmagador Semáforo Ferroviário Bastão de Luz Machete Prinny |
Equalizador Comboio da Dor Frigideira Meio-Zatoichi Saxxy Ação Disciplinária Pá-raquedista Objetor de Consciência Plano de Fuga Cetro da Liberdade Ossos do Ofício Memorizador de Momentos PRESUNTO Frigideira Dourada Necrosmagador Semáforo Ferroviário Machete Prinny |
Queimachado Destruidor de Lares Frigideira Powerjack Coçador de Costas Fragmento Vulcânico Afiado Maul Saxxy Espancador Postal Objetor de Consciência Terceiro Grau Pyrolito Aniquilador de Néon Cetro da Liberdade Ossos do Ofício Memorizador de Momentos PRESUNTO Frigideira Dourada Necrosmagador Semáforo Ferroviário Machete Prinny Mão Ardente |
Eyelander Comboio da Dor Corta-Crânios do Escocês Frigideira Corta-Cabeças do Cavaleiro sem Cavalo nem Cabeça Claidheamh Mòr Cabo de Ullapool Meio-Zatoichi Saxxy Persuasor Persa Taco de Ferro 9 da Nessie Objetor de Consciência Aperto de Mão Escocês Cetro da Liberdade Ossos do Ofício Memorizador de Momentos PRESUNTO Frigideira Dourada Necrosmagador Semáforo Ferroviário Machete Prinny |
Luvas de 'Kríts Garantidos no Boxe' Frigideira Luvas 'Geradoras de Rapidez Urgente' Punhos de Aço Espírito do Guerreiro Saxxy Aviso de Despejo Objetor de Consciência Apoco-Fists Soco Festivo Cetro da Liberdade Ossos do Ofício Memorizador de Momentos PRESUNTO Frigideira Dourada Pão Dentado Necrosmagador Semáforo Ferroviário Machete Prinny |
Chave Inglesa Dourada Pistoleiro Hospitalidade do Sul Chave Dentada Saxxy Efeito Eureka Frigideira Dourada Necrosmagador Machete Prinny |
Über Serra Frigideira Vita-Serra Amputador Saxxy Juramento Solene Objetor de Consciência Cetro da Liberdade Ossos do Ofício Memorizador de Momentos PRESUNTO Frigideira Dourada Necrosmagador Semáforo Ferroviário Machete Prinny |
Faca do Homem Tribal Facalhão Frigideira Saxxy Shahanshah Objetor de Consciência Cetro da Liberdade Ossos do Ofício Memorizador de Momentos PRESUNTO Frigideira Dourada Necrosmagador Semáforo Ferroviário Machete Prinny |
Tua Eterna Recompensa Kunai do Conspirador Saxxy Grande Ganhador Picada de Wanga Corte de Alfaiate Espiãolactite Rosa Negra Frigideira Dourada Machete Prinny | ||
PDA Principal | — | — | — | — | — | PDA de Construção | — | — | Kit de Disfarce | |
— | — | — | — | — | — | — | — | — | ||
PDA Secundário | — | — | — | — | — | PDA de Demolição | — | — | Relógio de Camuflagem | |
— | — | — | — | — | — | — | — | Capa e Punhal Toque da Morte Relógio do Entusiasta Quäckenbirdt | ||
Construção | — | — | — | — | — | — | — | — | Sapador | |
— | — | — | — | — | — | — | — | Rebobinador Implacável Ap-Sap Sapãodor | ||
Provocação | Home Run | Granada | Hadouken Armageddon Execução Gas Blast |
Decapitação | Confronto | Arm Blender Desafinação |
Oktoberfest Penetrador de Vértebras Melodia Medicinal |
Espeto | Esgrima |
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