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“ | Fascinating...
إضغط لسماع الصوت
— The Medic on changing resistances
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The Vaccinator is a community-created secondary weapon for the المسعف. It roughly resembles a heavily-modified, more futuristic team-colored Medi Gun, with a team-colored, glowing liquid-filled beaker attached to the lower middle section, a small monitor left of the main body and additional cables and valves. It also changes the stock Medi Gun backpack to a small Canteen-like device.
The main feature of the weapon is the Medic's ability to select the desired resistance to be applied both to the Medic and the heal target. The player can cycle through bullet, explosive, and fire resistances by pressing the reload button (default key: R) and an appropriate icon appears over the ÜberCharge meter. In addition, a clacking sound cue is played every time the resistance is switched as an auditory feedback signal to the player.
Compared to the stock Medi Gun, the weapon has a 67% faster ÜberCharge build rate. However, when healing a patient who is at full health or higher, the ÜberCharge builds at 0.66x the normal rate; as with other Medi Guns, this is then halved to 0.33x of the normal rate if the patient is at 142.5% health or higher and is further halved to 0.166x if they are being simultaneously healed by another source. While actively healing, the Medic and the heal target gain a 10% resistance to the selected type of damage. In addition, the shield icons for any active resistances appear above the health meter on both the Medic's and patient's HUD and over their heads.
Instead of a single ÜberCharge bar, the Vaccinator builds up to four smaller bars of ÜberCharge, filled in intervals of 25% ÜberCharge (i.e. the bars are filled in order as 25%, 50%, 75%, and 100% ÜberCharge is reached). Each time a bar is filled up, a specific brief sound effect (different from the resistances sound cue) is played to alert the player. The first fully charged ÜberCharge bar may automatically trigger the Übercharge Ready voice response from the Medic.
When the ÜberCharge is deployed, one bar is immediately consumed, and a protective shield of the selected damage type is placed on the Medic and the heal target (if applicable), lasting for 2.5 seconds. This shield grants 75% damage resistance to the selected type of damage, and fully resists critical damage of its type. The increased knockback from critical hits is not resisted, however. This shield persists for its duration even if the Medic changes heal targets, allowing the Medic to place additional shields on as many teammates as permitted by the amount of ÜberCharge available. The Medic may also place a second shield of a different damage type on the same patient, allowing them to resist multiple damage types simultaneously. Attempting to place a shield on a patient who already has an active shield of that damage type has no effect, though holding down the ÜberCharge key causes it to automatically place another shield when the first one runs out. The shield dissipates from the Medic upon switching weapons if it is still active, but not from the patient. Any partially charged ÜberCharge bar (e.g., any interval that is less than 25%) is not lost upon deploying ÜberCharge, the ÜberCharge meter is simply reduced by 25% upon placing a shield. If UberCharge is deployed while the patient or Medic is suffering from afterburn that was caused by a flamethrower, the damage resistance is reduced to 60%, and the critical hit resistance is reduced to 80%.
The bonus damage of critical hits and mini-crits is not resisted during normal healing. When the Medic or patient receive damage that is matched with the selected resistance (e.g., they take damage from a Shotgun while the Bullet Resistance is selected), an auditory clashing sound can be heard, indicating that damage was blocked; a small shield of the selected damage type also flashes over the damaged player, giving a visual cue as well.
An activated ÜberCharge has its own characteristic sound effect which is quite different to that of the other Medi Guns. As well, the auditory clashing sound upon resisting the correctly matched damage type increases in pitch, allowing both the Medic and patient to know that they are resisting 75% of the matched damage rather than just 10%. While ÜberCharge is deployed, the Medic and his patient are able to capture a point, push and defend the cart, and carry the intelligence, unlike the stock Medi Gun.
When healing a patient with a faster movement speed than the Medic, the Medic's speed is increased to match the patient's, allowing him to keep up with Scouts, or teammates that have a weapon-boosted movement speed. Any kills that the patient being healed gets is counted as an assist to the Medic. Kills gotten by ÜberCharged patients who are not being healed do not count as an assist.
The Vaccinator was contributed to the Steam Workshop.
محتويات
Healing and function times
الهيلينج وأوقات العمل | ||
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الهيلينج | ||
الهيلينج (داخل القتال) | 100% | 24 / s (8 / s) |
الهيلينج (خارج القتال) | 300% | 72 / s (24 / s) |
أوقات العمل | ||
مدة التأثير | 2.5 s per resistance | |
السرعة الكاملة | 4.175% / s, 2.8% / s, 1.4% / s | |
أقصى فترة الشحن | 24 s, 36 s, 72 s | |
Beam connect distance | 450 (Hammer units) | |
Beam disconnect distance | 540 (Hammer units) | |
القيم تقاس مقربة وتحدد بإختبارات الكوميونتي |
العرض
Crafting
Blueprint
Quick-Fix | Reclaimed Metal | Vaccinator | ||
x3 | + | = |
Class Token - Medic | Slot Token - Secondary | Scrap Metal | النتائج المحتملة | |||||||||||||||||||
+ | + | = |
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Strange variant
Related achievements
General achievements
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الكشاف
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الجندي
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المشعل
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خبير المتفجرات
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القوي
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المهندس
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المسعف
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الجاسوس
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Update history
- The Vaccinator was added to the game.
التصحيحات البرنامج 2013 24 يناير
- Fixed missing text in the recipe description for the Vaccinator.
التصحيحات البرنامج 2013 1 فبراير
- [Undocumented] Fixed an issue with the self-illumination on the Vaccinator's backpack.
التصحيحات البرنامج 2013 28 فبراير
- Updated the Vaccinator with its own uber-off sound and a sound when toggling resist types.
التصحيحات البرنامج 2013 10 يوليو
- Changed attribute:
- Über now fully absorbs crit damage for the selected damage type, but depletes Übercharge based on the amount of damage prevented.
التصحيحات البرنامج 2013 30 أكتوبر
- Updated the Vaccinator to use the reload key to cycle through resist types.
التصحيحات البرنامج 2013 12 نوفمبر
- Added Collector's quality.
التصحيحات البرنامج 2014 13 أغسطس
- [Undocumented] Added Strange quality.
التصحيحات البرنامج 2014 30 أكتوبر
- Updated the
equip_region
for the Vaccinator.
التصحيحات البرنامج 2015 15 يناير #1
- Fixed the Medic not being able to deploy a Vaccinator charge while carrying the flag.
التصحيحات البرنامج 2015 2 يوليو #1 (Gun Mettle Update)
- Updated description to better detail the weapon's features.
- Fixed a bug that gave Vaccinator patients full crit immunity.
- Changed attributes:
- Vaccinator base resist does not grant any crit resistance.
- Vaccinator Uber deploys now always take exactly 1 bar of Uber charge.
- Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the Medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge.
- Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.
- Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage.
- Added Penalty of 66% decreased uber build rate while healing an overhealed patient.
التصحيحات البرنامج 2015 6 يوليو
- Changed attribute:
- Übercharge penalty no longer applies during setup time.
التصحيحات البرنامج 2015 8 يوليو #1
- Vaccinator Über bubbles once again work on Reanimators in Mann vs. Machine, but now instantly fills them by 90%.
التصحيحات البرنامج 2015 28 أكتوبر (Scream Fortress VII)
- [Undocumented] Switching weapons under the effect of a Vaccinator übercharge cancels its effect.
التصحيحات البرنامج 2015 17 ديسمبر (Tough Break Update)
- During setup time, ÜberCharge build rate is now increased by 3x.
- Changed attributes:
- Removed 10% health regeneration on proper resist.
- Increased ÜberCharge rate from +50% to +67%.
- Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.
التصحيحات البرنامج 2016 7 يوليو (Meet Your Match Update)
- All Mediguns allow the Medic to match the speed of their heal target.
- Previously only available on the Quick-Fix.
- A dropped Mediguns's stored ÜberCharge begins to decay over time after coming to rest.
التصحيحات البرنامج 2016 12 سبتمبر
- Fixed Medics getting the Demoman's charging speed when using Mediguns other than the Quick-Fix.
التصحيحات البرنامج 2022 7 يوليو
- Fixed Übercharge charge rate and duration upgrade not working for the Vaccinator
Unused content
- There are three different styles of beam intended for this weapon, one for each type of resistance. Instead, the weapon shares the same healing beam with the Kritzkrieg and Quick-Fix.
- The Two Cities Update added new skins and particles for the Vaccinator shield. As their names suggest they are exclusive to the Mann vs. Machine game mode, solely on robots. These skins represent each buff resistance type and each one has their own color. The Bullet Resistance (
mvm_vaccinator_shield_bullets
) has a blue color, the Explosive Resistance (mvm_vaccinator_shield_explosives
) has a green color and the Fire Resistance (mvm_vaccinator_shield_fire
) has an orange color.- Vaccinator Medic robots exist in the code, but are not used in any official Mann vs. Machine missions, and even have a unique weapon named
The Vaccinator MVM
. Curiously, this weapon is not in the game's Item schema. Vaccinator Medic robots nullify all damage of their chosen type.
- Vaccinator Medic robots exist in the code, but are not used in any official Mann vs. Machine missions, and even have a unique weapon named
Bugs
- When balanced to the other team while possessing a ready charge, the Vaccinator continues to glow in the original team's color.
- Occasionally, the resistance icon remains floating in place.
- After healing an enemy Spy, the resistance icon might get permanently stuck on the Spy, visible through disguises and cloak and even after dying and respawning.
- The Medic's back has a gap that shows the inner body when the Vaccinator is being worn. This is due to the Vaccinator's backpack being smaller than the others.
- A Spy disguised as a Medic with the Vaccinator equipped has the regular Medic backpack.
Notes
- The Vaccinator was announced to have Added slight ÜberCharge build on proper resistances attribute in the التصحيحات البرنامج 2015 17 ديسمبر (Tough Break Update). As later confirmed by Valve, this change did not happen in that Patch and the incorrect information was removed from the official release note.[1]
Gallery
References
See also
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Weapons | ||||||||||
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Primary | سكاتركّان | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
فورص-أ-ناتشر شورت ستاب سودا بوبر بابي فايس بلاستر باك سكاثر |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
بونك! أتوميك بانش Lugermorph كريت-أ-كولا ماد ميلك الجناح مسدس الفتى الوسيم الساطور ميوتاتد ميلك C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | المضرب | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
ساندمان Frying Pan الماكريل المقدس بوسطن باشر عصا الحلوى الشمس في عصا فان أُ'وار السيف ذو الرموز الثلاث Saxxy أتومايزر Conscientious Objector أُنأرمد كومبات وراب أساسين Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard مضرب الليزر Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
تهكم | هوم ران | جرينيد | هادوكين Armageddon Execution Gas Blast |
ديكابيتيشون | شوداون | أورجن جريندر ديسكورد |
أوكتوبرفيست صبينال تاب ميداكيتنج ميلودي |
سكوير | فينسينج |
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