User:Naverick22

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Favorite Classes

In order:

  • Demoman
  • Medic
  • Soldier
  • Scout
  • Sniper
  • Spy
  • Heavy
  • Engineer
  • Pyro

Upsides in TF2

What I seem to be very good at in competitive is being a good Medic. Unlike most people, I know to heal people and who to heal in the most dire situations. I am the least likely to die thanks to my sense of "baiting" and predictions. Whether to me or to the closest sentry around the corner. I know what medi guns to use in certain maps and when to land my hits with my ubersaw. I can also handle spies quite easily thanks to RNGesus and/or my pocketee. And et cetera.

Basically, I'm a damn, good medic.

Downsides in TF2

If you were to ask me to get you can australium within 10 tours, I owe you 40 bucks. When it comes to gambling I tend to lose profit. For example, it took me 58 tours to obtain my first australium (Sniper Rifle) and when I do mass uncratings, I never find unusuals. My recent attempt was at 46 #86 crates. I only got 4 stranges and no unusuals. My friend, on the other hand, got 2 stranges within 6 crates and 1 australium by the end of his 11th tour (ambassador).

Basically, never give me a lottery ticket.

Interesting facts I found related to TF2

  • In Battle Nations, Scout refers to Heavy as "Mickey" as a nickname towards Heavy's First name, "Mikhail."

Lodsofemone

What's that spelled?