User:EtherealT/Void's Change Ideas

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Summary

Link to original document

Overall Changes
  • Random critical hits are now disabled by default.
  • Weapons with no random crits still cannot randomly crit even if random critical hits are enabled
  • Holster speed bonuses now apply as soon as the weapon is fully deployed
  • Weapons with holster speed penalties now also have an unskippable animation
  • The end of the firing interval is used to calculate the next firing interval if the time of fire is less than a tick after the end of the firing interval
  • Payload carts no longer provide metal to Engineers

Multi-Class

Multi Class - Class Changes
  • Pictogram plus.png Changed: Melee attacks now ignore teammates and will go through them
  • Pictogram plus.png Changed: Base Pistol spread recovery cooldown decreased from 1.25 to 1 second
  • Pictogram minus.png Changed: Base Shotgun ammo decreased from 32 to 30 (Except for Heavy)
  • Pictogram comment.png Changed: Speed boost rescaled are rescaled to always be +30% regardless of class
  • Pictogram comment.png Removed: Random bullet spread on shotguns
Weapon Changes New statistics
Reserve Shooter
Reserve Shooter
Pictogram plus.png Added: This weapon holsters 20% faster
Pictogram plus.png Changed: Targets that are airblasted can also be mini-critted by this weapon
Pictogram minus.png Added: No random critical hits
Pictogram minus.png Changed: No longer mini-crits blast jumping targets or targets using rocket packs
Pictogram minus.png Changed: Clip size decreased from -34% to -50%
Pictogram comment.png Info: Airblasted targets are only elligble for mini-crits for 0.7 seconds after being airblasted
Pictogram plus.png Mini-crits targets launched airborne by explosions or airblasts

Pictogram plus.png This weapon deploys 20% faster

Pictogram plus.png This weapon holsters 20% faster

Pictogram minus.png -50% clip size

Pictogram minus.png No random critical hits

B.A.S.E. Jumper
B.A.S.E. Jumper
Pictogram plus.png Changed: No longer stops momentum while deployed
Pictogram plus.png Changed: Air control increased from -50% to +100%
Pictogram plus.png Changed: Can now be deployed while charging with a shield
Pictogram minus.png Changed: Parachute automatically breaks after floating for 5 seconds
Press 'JUMP' key in the air to deploy. Deployed Parachutes slow your descent for up to 5 seconds. You gain increased air control while floating with a Parachute.
Pain Train
Pain Train
Pictogram plus.png Added: +10% faster move speed while being the leader in Team Destruction or while carrying the Intelligence or PASS Time Jack
Pictogram plus.png Removed: 10% bullet damage vulnerability on wearer
Pictogram minus.png Added: -10 max health on wearer
Pictogram plus.png +1 capture rate on wearer

Pictogram plus.png +10% faster move speed while being the leader in Team Destruction or while carrying the Intelligence or PASS Time Jack

Pictogram minus.png -10 max health on wearer

Half-Zatoichi
Half-Zatoichi
Pictogram plus.png Changed: Damage vs other players with the same weapon increased from 600 to 9999
Pictogram minus.png Added: 0.3 sec decrease in charge duration
Pictogram plus.png Gain 50% of base health on kill

Pictogram minus.png No random critical hits

Pictogram minus.png 0.3 sec decrease in charge duration

Pictogram minus.png Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills.

This weapon has a large melee range and deploys slower.

Soldiers and Demos Can duel with katanas For a one-hit kill

Scout

Scout - Class Changes
  • Pictogram plus.png Changed: Base melee firing speed increased from 0.5 to 0.45 seconds
  • Pictogram minus.png Changed: Max primary ammo decreased from 32 to 30
  • Pictogram comment.png Removed: Random bullet spread on scatterguns
Weapon Changes New statistics
Force-A-Nature
Force-A-Nature
Pictogram plus.png Removed: -10% damage penalty
Pictogram minus.png Changed: Firing speed decreased from +50% to +35%
Pictogram minus.png Changed: Bullets per shot decreased from +20% to +10%
Pictogram minus.png Changed: Maximum knockback on hit is decreased by -20%
Pictogram plus.png +35% faster firing speed

Pictogram plus.png Knockback on the target and shooter

Pictogram plus.png +10% bullets per shot

Pictogram minus.png -66% clip size

This weapon reloads its entire clip at once
Shortstop
Shortstop
Pictogram plus.png Added: +33% max primary ammo on wearer
Pictogram plus.png Changed: Bullets per shot increased from -60% to -50%
Pictogram plus.png Changed: Reload time decreased from 1.52 to 1.3 seconds
Pictogram plus.png Removed: Increase in push force taken from damage and airblast while active
Pictogram minus.png Changed: Damage decreased from +100% to +67%
Pictogram minus.png Changed: Firing speed decreased from +42.4% to +40%
Pictogram minus.png Removed: Alt-Fire to reach and shove someone!
Holds a 4-shot clip and reloads its entire clip at once.
Soda Popper
Soda Popper
Pictogram minus.png Changed: Firing speed decreased from +50% to +35%
Pictogram minus.png Removed: +25% faster reload time
Pictogram comment.png Changed: Hype now grants 100% mini-crits instead of air jumps
Pictogram plus.png +35% faster firing speed

Pictogram plus.png On Hit: Builds Hype

Pictogram minus.png -66% clip size

When Hype is full, Alt-Fire to activate Hype mode for 100% mini-crits.

This weapon reloads its entire clip at once.
Baby Face's Blaster
Baby Face's Blaster
Pictogram plus.png Changed: Damage required to drain all boost increased from 25 to 75
Pictogram plus.png Changed: Boost loss on air jumps reduced from -75% to -50%
Pictogram plus.png Changed: Fall damage no longer reduces Boost
Pictogram plus.png Removed: -34% clip size
Pictogram minus.png Added: -10% bullets per shot
Pictogram minus.png Changed: Damage required to charge Boost increased from 100 to 200 damage
Pictogram plus.png On Hit: Builds Boost

Pictogram plus.png Run speed increased with Boost

Pictogram minus.png -10% bullets per shot

Pictogram minus.png -10% slower move speed on wearer

Pictogram minus.png Boost reduced on air jumps

Pictogram minus.png Boost reduced when hit

Back Scatter
Back Scatter
Pictogram plus.png Added: Gain a speed boost on kill for 3 seconds
Pictogram plus.png Removed: -34% clip size
Pictogram plus.png Mini-crits targets when fired at their back from close range

Pictogram plus.png Gain a speed boost on kill

Pictogram minus.png -20% less accurate

Pictogram minus.png No random critical hits

Bonk! Atomic Punch
Bonk! Atomic Punch
Pictogram minus.png Changed: Consumption time increased from 1.2 to 2.2 seconds
Drink to become invulnerable for 8 seconds. Cannot attack during this time. Damage absorbed will slow you when the effect ends.
Crit-a-Cola
Crit-a-Cola
Pictogram minus.png Changed: Mark-For-Death now immediately takes effect as soon as the drink is consumed
Pictogram minus.png Changed: Mark-For-Death duration increased from 5 to 8.5 seconds
Pictogram minus.png Changed: Consumption time increased from 1.2 to 2.2 seconds
While effect is active: each attack mini-crits for 8 seconds, but the wearer is Marked-For-Death for 8.5 seconds.
Mad Milk
Mad Milk
Pictogram plus.png Added: Milk meter builds with damage done and/or time
Pictogram minus.png Added: Spawning and resupply do not affect the Milk meter
Pictogram minus.png Added: Milk meter starts empty
Pictogram minus.png Changed: Cooldown increased from 20 to 40 seconds
Pictogram comment.png Info: Requires 400 damage to fully charge the Milk meter
Pictogram plus.png Milk meter builds with damage done and/or time

Pictogram plus.png Extinguishing teammates reduces cooldown by -20%

Pictogram minus.png Spawning and resupply do not affect the Milk meter

Pictogram minus.png Milk meter starts empty

Players heal 60% of the damage done to an enemy covered with milk. Can be used to extinguish fires.
Winger
Winger
Pictogram plus.png Changed: Clip size increased from -60% to -50%
Pictogram plus.png +15% damage bonus

Pictogram plus.png +25% greater jump height when active

Pictogram minus.png -50% clip size

Pretty Boy's Pocket Pistol
Pretty Boy's Pocket Pistol
Pictogram plus.png Changed: Firing speed increased from +15% to +20%
Pictogram minus.png Added: -20% damage penalty
When weapon is active:

Pictogram plus.png +20% faster firing speed

Pictogram plus.png On Hit: Gain up to +3 health

Pictogram minus.png -25% clip size

Pictogram minus.png -20% damage penalty

Flying Guillotine
Flying Guillotine
Pictogram plus.png Changed: Cooldown reduction on long range hits increased from -1.5 to -2 seconds
Pictogram plus.png Removed: No random critical hits
Pictogram minus.png Changed: Increased recharge time from 5.1 to 8 seconds
Pictogram minus.png Changed: Base damage decreased from 50 to 40
Pictogram plus.png Long distance hits reduce recharge time

Boston Basher
Boston Basher
Pictogram plus.png Added: +45% damage bonus
Pictogram plus.png Changed: Bleed duration increased from 5 to 8 seconds
Pictogram plus.png Changed: No longer inflicts bleed on wearer through self damage
Pictogram minus.png Added: -30% slower firing speed
Pictogram minus.png Removed: (Hidden) -50% damage to self
Pictogram comment.png Info: In other words, self damage is rescaled from 18 + 40 to a fixed 51 damage
Pictogram plus.png +45% damage bonus

Pictogram plus.png On Hit: Bleed for 8 seconds

Pictogram minus.png -30% slower firing speed

Pictogram minus.png On Miss: Hit yourself. Idiot.

Candy Cane
Candy Cane
Pictogram plus.png Added: Health packs dropped can grant the wearer overheal
Pictogram plus.png Removed: 25% explosive damage vulnerability on wearer
Pictogram minus.png Added: -75% health from healers on wearer
Pictogram minus.png Added: -50% maximum overheal on wearer
Pictogram plus.png On Kill: A small health pack is dropped

Pictogram plus.png Health packs dropped can grant the wearer overheal

Pictogram minus.png -75% health from healers on wearer

Pictogram minus.png -50% maximum overheal on wearer

Fan O'War
Fan O'War
Pictogram plus.png Added: This weapon holsters 25% faster
Pictogram plus.png Changed: Damage increased from -75% to -67%
Pictogram minus.png Added: No random critical hits
Pictogram plus.png Crits whenever it would normally mini-crit

Pictogram plus.png On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits

Pictogram plus.png This weapon holsters 25% faster

Pictogram minus.png -67% damage penalty

Pictogram minus.png No random critical hits

Atomizer
Atomizer
Pictogram plus.png Changed: Triple jumps are now passive instead of only while active
Pictogram plus.png Removed: -15% damage vs players
Pictogram plus.png Removed: This weapon deploys 50% slower
Pictogram minus.png Added: -20% slower firing speed
Pictogram minus.png Added: -15 max health on wearer
Pictogram minus.png Added: No random critical hits
Pictogram comment.png Added: Air jumps leave behind a purple trail of smoke
Pictogram plus.png Grants Triple Jump on wearer

Pictogram plus.png Melee attacks mini-crit while airborne

Pictogram minus.png -20% slower firing speed

Pictogram minus.png -15 max health on wearer

Pictogram minus.png No random critical hits

Wrap Assassin
Wrap Assassin
Pictogram plus.png Changed: Projectile minimum splash damage fall off increased from 30% to 50%
Pictogram minus.png Added: No random critical hits
Pictogram minus.png Changed: Damage decreased from -65% to -95%
Pictogram comment.png Changed: Bauble explosion radius now follow the mechanics of other explosives
Pictogram plus.png +25% increase in recharge rate

Pictogram plus.png Alt-Fire: Launches a festive ornament that shatters causing bleed

Pictogram minus.png -95% damage penalty

Soldier

Weapon Changes New statistics
Direct Hit
Direct Hit
Pictogram minus.png Added: No random critical hits
Pictogram plus.png +25% damage bonus

Pictogram plus.png +80% projectile speed

Pictogram plus.png Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs

Pictogram minus.png -70% explosion radius

Pictogram minus.png No random critical hits

Black Box
Black Box
Pictogram minus.png Added: -25% less healing from all sources on wearer
Pictogram comment.png Info: Healing penalty does not affect the self healing from this weapon
Pictogram plus.png On Hit: Gain up to +20 health per attack

Pictogram minus.png -25% clip size

Pictogram minus.png -25% less healing from all sources on wearer

Liberty Launcher
Liberty Launcher
Pictogram plus.png Added: This weapon deploys 50% faster
Pictogram plus.png Added: This weapon holsters 50% faster
Pictogram plus.png Changed: Now decreases all self damage besides rocket jumps from this weapon
Pictogram plus.png Changed: Damage increased from -25% to -20%
Pictogram minus.png Changed: Self damage resistance decreased from -25% to -20%
Pictogram minus.png Removed: +40% projectile speed
Pictogram plus.png This weapon deploys 50% faster

Pictogram plus.png This weapon holsters 50% faster

Pictogram plus.png +25% clip size

Pictogram plus.png -20% damage to self

Pictogram minus.png -20% damage penalty

Cow Mangler 5000
Cow Mangler 5000
Pictogram plus.png Removed: Minicrits whenever it would normally crit
Pictogram minus.png Added: -15% slower reload time
Pictogram comment.png Changed: Damage type changed from explosive to explosive and laser type damage
Pictogram plus.png Does not require ammo

Pictogram plus.png Alt-Fire: A charged shot that mini-crits players, sets them on fire and disables buildings for 4 sec

Pictogram minus.png No random critical hits

Pictogram minus.png Deals only 20% damage to buildings

Pictogram minus.png -15% slower reload time

Beggar's Bazooka
Beggar's Bazooka
Pictogram plus.png Removed: (Hidden) -30% slower reload time
Pictogram minus.png Changed: (Hidden) Firing speed decreased from +70% to +50%
Pictogram comment.png Changed: Projectiles now arc more as they travel instead of having random projectile deviation
Pictogram plus.png Hold Fire to load up to 3 rockets

Pictogram plus.png Release Fire to unleash the barrage

Pictogram minus.png -20% explosion radius

Pictogram minus.png Rockets travel in a steep arc

Pictogram minus.png Overloading the chamber will cause a misfire

Pictogram minus.png No ammo from dispensers when active

Air Strike
Air Strike
Pictogram plus.png Changed: Now decreases all self damage besides rocket jumps
Pictogram plus.png Removed: -20% explosion radius while blast jumping
Pictogram minus.png Changed: Firing speed while blast jumping is decreased from +65% to +50%
Pictogram plus.png -15% damage to self

Pictogram plus.png +50% faster firing speed while blast jumping

Pictogram plus.png Clip size increased on kill

Pictogram minus.png -15% damage penalty

Pictogram minus.png -10% explosion radius

Buff Banner
Buff Banner
Pictogram plus.png Added: +40% max primary ammo on wearer
Pictogram plus.png +40% max primary ammo on wearer

Provides an offensive buff that causes nearby team members to do mini-crits. Rage increases through damage done.
Gunboats
Gunboats
Pictogram minus.png Changed: Blast jump damage taken increased from -60% to -50%
Pictogram plus.png -50% blast damage from blast jumps

Concheror
Concheror
Pictogram minus.png Changed: (Hidden) Rage amplification on wearer decreased from +25% to +20%
Pictogram comment.png Info: Damage required to charge banners is increased from 480 to 500
Pictogram plus.png +4 health regenerated per second on wearer

Provides group speed buff with damage done giving health. Gain rage with damage.
Mantreads
Mantreads
Pictogram plus.png Added: Wearer never takes falling damage
Pictogram plus.png -75% reduction in push force taken from damage

Pictogram plus.png Deals 3x falling damage to the player you land on

Pictogram plus.png -75% reduction in airblast vulnerability

Pictogram plus.png 200% increased air control when blast jumping

Pictogram plus.png Wearer never takes falling damage

Righteous Bison
Righteous Bison
Pictogram plus.png Changed: Clip size increased from -33% to +33%
Pictogram plus.png Changed: Base damage increased from 20 to 60
Pictogram plus.png Changed: Projectile speed increased from 1200 to 1800 HU
Pictogram plus.png Changed: Maximum damage ramp up increased from -60% to -50%
Pictogram minus.png Changed: Firing speed decreased from -28% to -44%
Pictogram minus.png Removed: Projectiles can no longer damage the same target multiple times
Pictogram minus.png Removed: (Hidden) +8.4% faster initial reload time
Pictogram minus.png Removed: (Hidden) +21% faster consecutive reload time
Pictogram comment.png Changed: Damage type changed from bullet to laser type damage
Pictogram plus.png Does not require ammo

Pictogram plus.png Projectile penetrates enemy targets

Pictogram plus.png Projectile cannot be deflected

Pictogram minus.png Deals only 20% damage to buildings

Equalizer
Equalizer
Pictogram plus.png Added: -25% damage resistance when health <50% of max while active
Pictogram plus.png Added: -25% reduction in push force taken from damage when health <50% of max while active
Pictogram plus.png Added: -25% reduction in airblast vulnerability when health <50% of max while active
Pictogram plus.png Added: This weapon deploys 25% faster
Pictogram comment.png Changed: Damage rescaled from 33-107 to 49-81 depending on health threshold
Pictogram comment.png Changed: Damage no longer scales linearly
When weapon is active:

Pictogram plus.png -25% damage resistance when health <50% of max

Pictogram plus.png -25% reduction in push force taken from damage when health <50% of max

Pictogram plus.png -25% reduction in airblast vulnerability when health <50% of max

Pictogram plus.png +25% increase in damage when health <50% of max

Pictogram plus.png This weapon deploys 25% faster

Pictogram minus.png -90% less healing from Medic sources

Pictogram minus.png -25% decrease in damage when health >50% of max

Disciplinary Action
Disciplinary Action
Pictogram minus.png Changed: (Hidden) Melee range decreased from +70% to +50%
Pictogram plus.png On Hit Teammate: Boosts both players' speed for several seconds

Pictogram minus.png -25% damage penalty

Market Gardener
Market Gardener
Pictogram minus.png Changed: Firing speed decreased from -20% to -40%
Pictogram plus.png Deals crits while the wielder is rocket jumping

Pictogram minus.png -40% slower firing speed

Pictogram minus.png No random critical hits

Escape Plan
Escape Plan
Pictogram minus.png Added: -25% damage penalty
When weapon is active:

Pictogram plus.png Move speed increases as the user becomes injured

Pictogram minus.png You are marked for death while active, and for short period after switching weapons

Pictogram minus.png -90% less healing from Medic sources

Pictogram minus.png -25% damage penalty

Pyro

Pyro - Class Changes
  • Pictogram plus.png Changed: All afterburn damage now decreases healing by 20-100%
  • Pictogram plus.png Changed: If an enemy is set on fire from multiple sources, the afterburn source with the longest duration always takes priority
  • Pictogram plus.png Changed: Flamethrower damage ramp up now resets over 0.5 seconds upon not being in contact with any flame particles
  • Pictogram plus.png Changed: Flamethrower damage is now calculated by taking the youngest touching flame particle in contact with the hitbox instead of the oldest
  • Pictogram plus.png Removed: Random flame particle drag and velocity
  • Pictogram plus.png Removed: Random flame particle deviation
  • Pictogram plus.png Removed: Random flame particle lifetime offset
  • Pictogram minus.png Changed: Base Flamethrower damage decreased from 13 to 12.35
  • Pictogram comment.png Info: Affects the Cow Mangler 5000, Gas Passer and all Flare Guns
Weapon Changes New statistics
Degreaser
Degreaser
Pictogram plus.png Changed: Holster speed increased from +30% to +50%
Pictogram plus.png Removed: +25% airblast cost
Pictogram minus.png Added: -10% damage penalty
Pictogram minus.png Added: -10% repressurization rate on Alt-Fire
Pictogram minus.png Changed: Deploy speed decreased from +60% to +50%
Pictogram minus.png Changed: Afterburn damage decreased from -66% to -75%
Pictogram comment.png Info: In other words, airblast interval is increased from 0.75 to 0.83 seconds
Pictogram plus.png This weapon deploys 50% faster

Pictogram plus.png This weapon holsters 50% faster

Pictogram plus.png Extinguishing teammates restores 20 health

Pictogram minus.png -75% afterburn damage penalty

Pictogram minus.png -10% damage penalty

Pictogram minus.png -10% repressurization rate on Alt-Fire

Phlogistinator
Phlogistinator
Pictogram plus.png Added: Does not require ammo
Pictogram plus.png Added: Attacks pierce damage resistance effects and bonuses
Pictogram plus.png Added: +100% afterburn duration
Pictogram plus.png Added: -100% airblast cost
Pictogram plus.png Removed: No airblast
Pictogram minus.png Added: -15% damage penalty
Pictogram minus.png Added: Deals only 20% damage to buildings
Pictogram minus.png Changed: Flame particles are now destroyed upon contact with walls
Pictogram minus.png Removed: Build 'Mmmph' by dealing damage
Pictogram minus.png Removed: Invulnerable while 'Mmmph' taunting
Pictogram comment.png Changed: Flame particles now travel in a straight line at a constant speed
Pictogram comment.png Changed: Now has a clip size and requires reloading upon expending a clip
Pictogram comment.png Info: Has a clip size of 100 and a reload time of 5 seconds
Pictogram comment.png Info: Despite using a clip, the wearer can still replenish the Phlog meter through dispensers
Pictogram plus.png Does not require ammo

Pictogram plus.png Attacks pierce damage resistance effects and bonuses

Pictogram plus.png +100% afterburn duration

Pictogram plus.png -100% airblast cost

Pictogram minus.png -15% damage penalty

Pictogram minus.png Deals only 20% damage to buildings

Pictogram minus.png No random critical hits

Dragon's Fury
Dragon's Fury
Pictogram plus.png Changed: Repressurization rate on alt-fire decreased from -50% to -33%
Pictogram minus.png Changed: Buildings do not receive bonus damage if the center hitbox of the projectile does not hit it
Pictogram plus.png Extinguishing teammates restores 20 health

Pictogram plus.png Deals 300% damage to burning players

Pictogram plus.png +50% repressurization rate on hit

Pictogram minus.png -33% repressurization rate on Alt-Fire

Uses a shared pressure tank for Primary Fire and Alt-Fire.

Primary Fire: Launches a fast moving projectile that briefly ignites enemies

Alt-Fire: Release a blast of air that pushes enemies and projectiles, and extinguishes teammates that are on fire.

This powerful, single-shot flamethrower rewards consecutive hits with faster reloads and bonus damage.
Flare Gun
Flare Gun
Pictogram minus.png Added: No random critical hits
Pictogram comment.png Added: Now uses the Execution taunt instead of the Hadouken taunt
Pictogram plus.png 100% critical hit vs burning players

Pictogram minus.png No random critical hits

This weapon will reload when not active
Detonator
Detonator
Pictogram plus.png Changed: Self damage decreased from +50% to +30%
Pictogram minus.png Added: No random critical hits
Pictogram comment.png Added: Now uses the Execution taunt instead of the Hadouken taunt
Pictogram comment.png Changed: Damage type changed from fire and bullet to fire and explosive type damage
Pictogram plus.png 100% mini-crits vs burning players

Pictogram minus.png -25% damage penalty

Pictogram minus.png +30% damage to self

Pictogram minus.png No random critical hits

Alt-Fire: Detonate flare.

This weapon will reload automatically when not active.
Manmelter
Manmelter
Pictogram comment.png Added: Now uses the Execution taunt instead of the Hadouken taunt
Pictogram comment.png Changed: Damage type changed from fire and bullet to fire and laser type damage
Pictogram plus.png +50% projectile speed

Pictogram plus.png Does not require ammo

Pictogram plus.png Alt-Fire: Extinguish teammates to gain guaranteed critical hits

Pictogram plus.png Extinguishing teammates restores 20 health

Pictogram minus.png No random critical hits

This weapon will reload automatically when not active.
Scorch Shot
Scorch Shot
Pictogram plus.png Changed: Damage increased from -35% to -25%
Pictogram plus.png Changed: Self damage force increased from -35% to -25%
Pictogram minus.png Removed: Flare knocks back target on hit
Pictogram minus.png Removed: Increased knockback on burning players
Pictogram minus.png Removed: Explosions no longer destroy stickybombs
Pictogram comment.png Changed: Flares now bounce on first impact with the ground instead of directly exploding
Pictogram comment.png Changed: Damage type changed from fire and bullet to fire and explosive type damage
Pictogram plus.png 100% mini-crits vs burning players

Pictogram plus.png Flares bounce on first impact with the ground or a player

Pictogram plus.png Flares explode when it hits the ground

Pictogram minus.png -25% self damage force

Pictogram minus.png -25% damage penalty

This weapon will reload automatically when not active.
Gas Passer
Gas Passer
Pictogram plus.png Changed: Getting hit while gassed inflicts Hellfire instead of afterburn
Pictogram plus.png Added: Extinguishing teammates reduces cooldown by -20%
Pictogram plus.png Changed: Base cooldown decreased from 60 to 40 seconds
Pictogram plus.png Changed: Damage required to build Gas decreased from 750 to 400
Pictogram plus.png Changed: Targets coated in gas are considered to be wet
Pictogram minus.png Changed: Gas meter does not persist through death
Pictogram comment.png Info: Hellfire causes the target to suffer from 25% fire damage vulnerability and pierces damage resistance effects and bonuses
Pictogram comment.png Info: Upon dying while under Hellfire, the target explodes in a 150 HU radius, dealing no damage but setting all targets on fire for 7.5 seconds
Pictogram plus.png Gas meter builds with damage done and/or time

Pictogram plus.png Extinguishing teammates reduces cooldown by -20%

Pictogram minus.png Spawning and resupply do not affect the Gas meter

Pictogram minus.png Gas meter starts empty

Creates a horrific visible gas that coats enemies with a flammable material, which then ignites into Hellfire if they take damage (even enemy Pyros!)
Thermal Thruster
Thermal Thruster
Pictogram plus.png Changed: Switch speed is no longer fixed and can now be influenced by switch speed modifiers
Pictogram plus.png Removed: (Hidden) This weapon holsters 60% slower
Pictogram plus.png Removed: (Hidden) +50% increase in push force taken from damage and airblast
Pictogram minus.png Added: Wearer cannot carry the intelligence briefcase or PASS Time JACK
Pictogram minus.png Removed: Push enemies back when you land (force and radius based on velocity)
Pictogram minus.png Wearer cannot carry the intelligence briefcase or PASS Time JACK

Death from above! Fires a short-duration blast that launches the Pyro in the direction they are aiming. Deal 3x falling damage to anyone you land on!
Axtinguisher
Axtinguisher
Pictogram plus.png Changed: Damage increased from -33% to -25%
Pictogram plus.png Changed: Damage penalty now only affects non burning players
Pictogram minus.png Changed: Damage bonus based on afterburn is decreased from 9 to 8 damage for every 2 seconds of afterburn
Pictogram comment.png Info: Final damage is rescaled from 86-167 to 92-168
Pictogram plus.png Mini-crits burning targets and extinguishes them

Pictogram plus.png Damage increases based on remaining duration of afterburn

Pictogram plus.png Killing blows on burning players grant a speed boost

Pictogram minus.png -25% damage penalty vs non-burning players

Pictogram minus.png No random critical hits

Pictogram minus.png This weapon holsters 35% slower

Powerjack
Powerjack
Pictogram minus.png Changed: Damage vulnerability increased from 20% to mark for death
Pictogram minus.png Removed: +25 health restored on kill
When weapon is active:

Pictogram plus.png +15% faster move speed on wearer

Pictogram minus.png Self mark for death on wearer

Back Scratcher
Back Scratcher
Pictogram minus.png Changed: Health from healers decreased from -75% to -90%
Pictogram plus.png +25% damage bonus

Pictogram plus.png +50% health from packs on wearer

Pictogram minus.png -90% health from healers on wearer

Sharpened Volcano Fragment
Sharpened Volcano Fragment
Pictogram plus.png Added: On Hit: target is engulfed in Hellfire
Pictogram minus.png Changed: Damage decreased from -20% to -25%
Pictogram comment.png Info: Hellfire causes the target to suffer from 25% fire damage vulnerability and pierces damage resistance effects and bonuses
Pictogram comment.png Info: Upon dying while under Hellfire, the target explodes in a 150 HU radius, dealing no damage but setting all targets on fire for 7.5 seconds
Pictogram plus.png On Hit: target is engulfed in Hellfire

Pictogram plus.png On Hit: target is engulfed in flames

Pictogram minus.png -25% damage penalty

Third Degree
Third Degree
Pictogram plus.png Added: On Hit: Gain up to +25 health
Pictogram plus.png Changed: Players connected via Dispensers are now also damaged
Pictogram minus.png Added: -20% damage penalty
Pictogram plus.png All players connected via Medigun beams and Dispensers are hit

Pictogram plus.png On Hit: Gain up to +25 health

Pictogram minus.png -20% damage penalty

Neon Annihilator
Neon Annihilator
Pictogram minus.png Removed: Damage removes Sappers
Pictogram plus.png 100% critical hit vs wet players

Pictogram minus.png No random critical hits

Pictogram minus.png -20% damage penalty vs players

Hot Hand
Hot Hand
Pictogram plus.png Removed: -20% damage penalty
Pictogram minus.png Changed: No longer shows hits on the kill feed unless both hits successfully connect per combo
Pictogram plus.png Gain a speed boost when you hit an enemy player

Demoman

Demoman - Class Changes
  • Pictogram plus.png Changed: Base Grenade Launcher clip size increased from 4 to 6
  • Pictogram plus.png Changed: Shield charge can be refilled while charging
  • Pictogram plus.png Changed: Base deploy speed decreased from -75% to -50% on all Swords
  • Pictogram plus.png Changed: Base holster speed decreased from -75% to -50% on all Swords
  • Pictogram minus.png Changed: Base Grenade Launcher firing speed decreased from 0.6 to 0.8 seconds
  • Pictogram minus.png Changed: Shield impact knockback decreased by -50%
  • Pictogram minus.png Changed: Base Stickybomb Launcher firing speed increased from 0.6 to 0.7 seconds
  • Pictogram minus.png Changed: Stickybomb activation time increased from 0.7 to 0.8 seconds
  • Pictogram minus.png Removed: Stickybomb Launchers no longer have damage ramp up
  • Pictogram comment.png Info: If shield charge is refilled while charging, the shield charge will be extended
Weapon Changes New statistics
Loch-n-Load
Loch-n-Load
Pictogram plus.png Added: +40% faster firing speed
Pictogram minus.png Changed: Clip size decreased from -25% to -67%
Pictogram minus.png Changed: Explosion radius decreased from -25% to -50%
Pictogram minus.png Removed: +20% damage vs buildings
Pictogram plus.png +40% faster firing speed

Pictogram plus.png +25% projectile speed

Pictogram minus.png -67% clip size

Pictogram minus.png -50% explosion radius

Pictogram minus.png Launched bombs shatter on surfaces

Ali Baba's Wee Booties
Ali Baba's Wee Booties
Pictogram plus.png Added: -25% reduction in push force taken from damage
Pictogram plus.png Added: -25% reduction in airblast vulnerability
Pictogram plus.png Added: 100% increased air control when blast jumping
Pictogram plus.png Changed: Shield bash kills can now also refill charge meter
Pictogram plus.png Changed: Passive speed boost no longer requires a shield equipped to take effect
Pictogram plus.png +25 max health on wearer

Pictogram plus.png +200% increase in turning control while charging

Pictogram plus.png +10% faster move speed on wearer

Pictogram plus.png Melee and charge impact kills refill 25% of your charge meter

Pictogram plus.png -25% reduction in push force taken from damage

Pictogram plus.png -25% reduction in airblast vulnerability

Pictogram plus.png 100% increased air control when blast jumping

Loose Cannon
Loose Cannon
Pictogram plus.png Added: +25% faster firing speed
Pictogram plus.png Changed: Base impact damage increased from -50% to -40%
Pictogram plus.png Changed: Double Donks explosions now deal mini-crit damage to all nearby targets instead of just the primary target
Pictogram minus.png Added: -50% clip size
Pictogram minus.png Added: No random critical hits
Pictogram comment.png Info: Base explosion damage is unchanged, resulting in base damage increasing from 50 + 60 to 60 + 60
Pictogram comment.png Info: Damage bonus is no longer hidden
Pictogram plus.png +25% faster firing speed

Pictogram plus.png +20% damage bonus

Pictogram plus.png +20% projectile speed

Pictogram plus.png Cannonballs push players back on impact

Pictogram minus.png -50% clip size

Pictogram minus.png Cannonballs do not explode on impact

Pictogram minus.png No random critical hits

Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.

Double Donk! Bomb explosions after a cannon ball impact will deal mini-crits to impact victims
Iron Bomber
Iron Bomber
Pictogram plus.png Added: +25% faster firing speed
Pictogram plus.png Added: (Hidden) +25% projectile speed
Pictogram minus.png Added: -33% clip size
Pictogram comment.png Changed: Projectile physics model now matches with stock Grenade Launcher
Pictogram plus.png Grenades have very little bounce and roll

Pictogram plus.png -30% fuse time on grenades

Pictogram plus.png +25% faster firing speed

Pictogram minus.png -33% clip size

Pictogram minus.png -15% explosion radius

Chargin' Targe
Chargin' Targe
Pictogram plus.png Added: +70% increase in charge impact damage
Pictogram plus.png Added: +50% increase in charge recharge rate
Pictogram minus.png Changed: Fire damage resistance decreased from +50% to +20%
Pictogram minus.png Changed: Explosive damage resistance decreased from +30% to +20%
Pictogram plus.png +20% fire damage resistance on wearer

Pictogram plus.png +20% explosive damage resistance on wearer

Pictogram plus.png +70% increase in charge impact damage

Pictogram plus.png +50% increase in charge recharge rate

Alt-Fire: Charge toward your enemies and remove debuffs. Gain a critical melee strike after impacting an enemy at distance.
Scottish Resistance
Scottish Resistance
Pictogram plus.png Changed: Firing speed increased from +25% to +40%
Pictogram plus.png Changed: Max pipebombs increased from +6 to +8
Pictogram minus.png Removed: Able to destroy enemy stickybombs
Pictogram plus.png +40% faster firing speed

Pictogram plus.png +50% max secondary ammo on wearer

Pictogram plus.png +8 max pipebombs out

Pictogram plus.png Detonates stickybombs near the crosshair and directly under your feet

Pictogram minus.png 0.8 sec slower bomb arm time

Splendid Screen
Splendid Screen
Pictogram plus.png Changed: Fire damage resistance decreased from +20% to +35%
Pictogram plus.png Changed: Explosive damage resistance increased from +20% to +35%
Pictogram minus.png Removed: +70% increase in charge impact damage
Pictogram minus.png Removed: +50% increase in charge recharge rate
Pictogram plus.png +35% fire damage resistance on wearer

Pictogram plus.png +35% explosive damage resistance on wearer

Alt-Fire: Charge toward your enemies and remove debuffs. Gain a critical melee strike after impacting an enemy at distance.
Tide Turner
Tide Turner
Pictogram plus.png Changed: Shield bash kills can now also refill charge meter
Pictogram minus.png Added: -20% decrease in charge impact damage
Pictogram plus.png +15% fire damage resistance on wearer

Pictogram plus.png +15% explosive damage resistance on wearer

Pictogram plus.png Full turning control while charging

Pictogram plus.png Melee and charge impact kills refill 75% of your charge meter

Pictogram minus.png Taking damage while shield charging reduces remaining charging time

Pictogram minus.png -20% decrease in charge impact damage

Alt-Fire: Charge toward your enemies and remove debuffs. Gain a mini-crit melee strike after impacting an enemy at distance.
Quickiebomb Launcher
Quickiebomb Launcher
Pictogram plus.png Added: -15% damage to self
Pictogram plus.png Changed: Max charge time decreased from -70% to -75%
Pictogram plus.png Changed: Clip size increased from -50% to -25%
Pictogram minus.png Added: -2 max pipebombs out
Pictogram plus.png -15% damage to self

Pictogram plus.png -0.2 sec faster bomb arm time

Pictogram plus.png Max charge time decreased by 75%

Pictogram plus.png Up to +35% damage based on charge

Pictogram minus.png -15% damage penalty

Pictogram minus.png -25% clip size

Pictogram minus.png -2 max pipebombs out

Bottle
Bottle
Pictogram minus.png Added: No random critical hits
Pictogram minus.png No random critical hits

Eyelander
Eyelander
Pictogram plus.png Changed: Max health increased from -25 to -10
Pictogram plus.png Changed: Charge impact bonus per head increased from +10% to +12.5%
Pictogram minus.png Changed: Max heads decreased from 5 to 4
Pictogram minus.png Changed: Heads no longer grant increased maximum health
Pictogram comment.png Info: The decrease in max heads does not affect the max speed bonus, it only affects charge impact bonus by keeping it at +50%
Pictogram minus.png No random critical hits

Pictogram minus.png -10 max health on wearer

Gives increased speed with every head you take.

This weapon has a large melee range and deploys and holsters slower
Scotsman's Skullcutter
Scotsman's Skullcutter
Pictogram plus.png Changed: Damage increased from +20% to +30%
Pictogram plus.png Changed: Move speed penalty no longer affects move speed while charging
Pictogram minus.png Added: No random critical hits
When weapon is active:

Pictogram plus.png +30% damage bonus

Pictogram minus.png -15% slower move speed on wearer

Pictogram minus.png No random critical hits

This weapon has a large melee range and deploys and holsters slower.
Ullapool Caber
Ullapool Caber
Pictogram plus.png Added: Taunting while the warhead is intact will result in a taunt kill
Pictogram plus.png Changed: Fixed a bug where the weapon cannot mini-crit while charging with a shield
Pictogram plus.png Changed: Base explosion damage increased from 75 to 85
Pictogram plus.png Changed: Explosion is now centered on the target
Pictogram plus.png Removed: This weapon deploys 100% slower
Pictogram minus.png Changed: Minimum splash damage fall off decreased from 75% to 50%
Pictogram minus.png Changed: Damage decreased from -15% to -25%
Pictogram minus.png Removed: (Hidden) -28% damage to self
Pictogram comment.png Info: Upon a successful taunt kill, the wearer takes 500 recoil damage
Pictogram minus.png -20% slower firing speed

Pictogram minus.png No random critical hits

The first hit will cause an explosion

High-yield Scottish face removal. A sober person would throw it...
Claidheamh Mòr
Claidheamh Mòr
Pictogram plus.png Added: Gain a speed boost for 2 seconds on kill
Pictogram plus.png Removed: 15% damage vulnerability while active
Pictogram minus.png Added: -15 max health on wearer
Pictogram minus.png Removed: Melee kills refill 25% of your charge meter
Pictogram plus.png 0.5 sec increase in charge duration while active

Pictogram plus.png Gain a speed boost on kill

Pictogram minus.png No random critical hits

Pictogram minus.png -15 max health on wearer

This weapon has a large melee range and deploys and holsters slower
Persian Persuader
Persian Persuader
Pictogram plus.png Added: +25% faster firing speed
Pictogram plus.png Removed: -80% max primary ammo on wearer
Pictogram plus.png Removed: -80% max secondary ammo on wearer
Pictogram minus.png Added: -25% damage penalty
Pictogram plus.png Ammo boxes collected give Charge

Pictogram plus.png Melee hits refill 20% of your charge meter

Pictogram plus.png +25% faster firing speed

Pictogram minus.png -25% damage penalty

Pictogram minus.png No random critical hits

This weapon has a large melee range and deploys and holsters slower

Heavy

Heavy - Class Changes
  • Pictogram plus.png Changed: Base spin down time decreased from 1.16 to 1 second
  • Pictogram plus.png Changed: Swapping weapons is now possible while the minigun is revving down
  • Pictogram plus.png Changed: Base secondary weapon reload time increased from 0.87 + 0.51 to 0.725 + 0.425 seconds
  • Pictogram plus.png Changed: Base secondary ammo increased from 32 to 48
  • Pictogram plus.png Removed: All miniguns now have damage ramp up after they start firing, full damage is reached 1 second after firing
  • Pictogram minus.png Changed: Base spin up time increased from 0.87 to 1 second
  • Pictogram comment.png Info: Accuracy is still decreased for 1 second from initially ramping up
Weapon Changes New statistics
Natascha
Natascha
Pictogram plus.png Added: On Hit: Gain up to +10 health per attack
Pictogram plus.png Added: +50% max primary ammo on wearer
Pictogram minus.png Added: Healing is affected by range
Pictogram minus.png Added: -50% health from healers on wearer
Pictogram minus.png Removed: On Hit: 100% chance to slow target
Pictogram minus.png Removed: -20% damage resistance when below 50% health and spun up
Pictogram comment.png Info: Healing starts to decrease past 512 HU, and reaches +1 health per attack at 1024 HU and beyond
Pictogram plus.png On Hit: Gain up to +10 health per attack

Pictogram plus.png +50% max primary ammo on wearer

Pictogram minus.png -25% damage penalty

Pictogram minus.png -30% slower spin up time

Pictogram minus.png -50% health from healers on wearer

Pictogram minus.png Healing is affected by range

Brass Beast
Brass Beast
Pictogram plus.png Changed: Damage resistance no longer has a health requirement to be activated
Pictogram plus.png Changed: Move speed while deployed increased from -60% to -40%
Pictogram plus.png +20% damage bonus

Pictogram plus.png -20% damage resistance when spun up

Pictogram minus.png -50% slower spin up time

Pictogram minus.png -40% slower move speed while deployed

Tomislav
Tomislav
Pictogram plus.png Changed: Firing speed increased from -20% to -15%
Pictogram minus.png Changed: Spin up time decreased from +20% to +15%
Pictogram plus.png +15% faster spin up time

Pictogram plus.png +20% more accurate

Pictogram plus.png Silent Killer: No barrel spin sound

Pictogram minus.png -15% slower firing speed

Huo-Long Heater
Huo-Long Heater
Pictogram plus.png Added: Press your reload key while spun up to toggle enabling the fire ring
Pictogram plus.png Changed: Damage penalty now only affects non-burning players
Pictogram plus.png Changed: Flame ring height increased from 32 to 48 HU
Pictogram minus.png Changed: Damage bonus vs burning players is decreased from +25% to +15%
Pictogram plus.png Creates a ring of flames while spun up

Pictogram plus.png +15% damage bonus vs burning players

Pictogram minus.png -10% damage penalty vs non-burning players

Pictogram minus.png Consumes an additional 4 ammo per second while spun up

Dalokohs Bar
Dalokohs Bar
Pictogram plus.png Added: Excessive healing is now converted into overheal for 30 seconds
Pictogram minus.png Changed: Max health threshold is set at 450 health while under the buff
Pictogram comment.png Changed: Now grants direct overheal instead of increasing max health
Pictogram comment.png Info: In other words, the wearer's health cannot exceed 450 health from any sources
Eat to gain up to 100 health. Excessive healing is converted into overheal for 30 seconds.

Alt-fire: Share chocolate with a friend (Small Health Kit)
Buffalo Steak Sandvich
Buffalo Steak Sandvich
Pictogram plus.png Added: Melee kills extend current buff duration by +50% while effect is active
Pictogram plus.png Added: -50% reduction in push force taken from damage while effect is active
Pictogram plus.png Added: -50% reduction in airblast vulnerability while effect is active
Pictogram plus.png Changed: Speed cap increased from 103% to 116.66%
Pictogram plus.png Removed: (Hidden) 20% damage vulnerability while effect is active
Pictogram minus.png Changed: Buff duration decreased from 16 to 10 seconds
Pictogram minus.png Changed: Dropped edible healing decreased from a medium to a small health kit
After consuming, the player takes less knockback from all sources, move speed is increased and attacks mini-crit, but the player may only use melee weapons. Killing someone further extends the duration by +50%. Lasts 10 seconds.

Alt-fire: Share with a friend (Small Health Kit)

Who needs bread?
Family Business
Family Business
Pictogram plus.png Added: On Kill: Gain +5% faster firing speed on this weapon
Pictogram minus.png Changed: Damage decreased from -15% to -25%
Pictogram comment.png Info: Firing speed on kill caps at +20% on 4 kills
Pictogram comment.png Info: Firing speed on kill stacks additively with the base firing speed bonus, adding up to +35% on 4 kills overall
Pictogram plus.png +33% clip size

Pictogram plus.png +15% faster firing speed

Pictogram plus.png On Kill: Gain +5% faster firing speed

Pictogram minus.png -25% damage penalty

Killing Gloves of Boxing
Killing Gloves of Boxing
Pictogram minus.png Changed: Firing speed decreased from -20% to -30%
Pictogram plus.png On Kill: 5 seconds of 100% critical chance

Pictogram minus.png -30% slower firing speed

Gloves of Running Urgently
Gloves of Running Urgently
Pictogram minus.png Added: -25% damage penalty
Pictogram plus.png +30% faster move speed on wearer

Pictogram minus.png This weapon holsters 50% slower

Pictogram minus.png Maximum health is drained while item is active

Pictogram minus.png -25% damage penalty

Warrior's Spirit
Warrior's Spirit
Pictogram plus.png Removed: 30% damage vulnerability while active
Pictogram minus.png Added: Honorbound: Once drawn sheathing marks you for death for 8 seconds unless it kills.
Pictogram minus.png Added: -10% slower firing speed
Pictogram minus.png Changed: Damage decreased from +30% to +25%
Pictogram plus.png +25% damage bonus

Pictogram plus.png +50 health restored on kill

Pictogram minus.png Honorbound: Once drawn sheathing marks you for death for 8 seconds unless it kills.

Pictogram minus.png -10% slower firing speed

Fists of Steel
Fists of Steel
Pictogram minus.png Changed: Maximum overheal decreased from -40% to -50%
Pictogram minus.png Changed: Health from healers decreased from -40% to -50%
Pictogram minus.png Changed: Overheal penalty is now passive instead of only while active
Pictogram minus.png Changed: Healing penalty is now passive instead of only while active
Pictogram plus.png -40% damage from ranged sources while active

Pictogram minus.png +100% damage from melee sources while active

Pictogram minus.png This weapon holsters 100% slower

Pictogram minus.png -50% maximum overheal on wearer

Pictogram minus.png -50% health from healers on wearer

Eviction Notice
Eviction Notice
Pictogram plus.png Changed: Firing speed increased from +40% to +50%
Pictogram plus.png Removed: Maximum health is drained while item is active
Pictogram minus.png Added: 20% damage vulnerability while active
When weapon is active:

Pictogram plus.png +50% faster firing speed

Pictogram plus.png On Hit: Gain a speed boost

Pictogram plus.png +15% faster move speed on wearer

Pictogram minus.png -60% damage penalty

Pictogram minus.png 20% damage vulnerability on wearer

Holiday Punch
Holiday Punch
Pictogram plus.png Changed: Landing critical hits towards airborne targets now forces them to laugh upon landing
Pictogram minus.png Added: -20% damage penalty
Pictogram plus.png Critical hit forces victim to laugh

Pictogram plus.png Always critical hit from behind

Pictogram plus.png On Hit: Force enemies to laugh who are also wearing this item

Pictogram minus.png Critical hits do no damage

Pictogram minus.png -20% damage penalty

Engineer

Weapon Changes New statistics
Widowmaker
Widowmaker
Pictogram plus.png Changed: Damage bonus to sentry target increased from +10% to +20%
Pictogram plus.png On hit: Damage dealt is returned as ammo

Pictogram plus.png No reload necessary

Pictogram plus.png +20% increased damage to your sentry's target

Pictogram minus.png Per shot: -30 ammo

Pictogram minus.png Uses metal for ammo

Pomson 6000
Pomson 6000
Pictogram plus.png Changed: Projectile now passes through teammates within 128 HU from the wearer
Pictogram plus.png Changed: Projectile speed increased from 1200 to 2400 HU
Pictogram plus.png Removed: (Hidden) -28% slower firing speed
Pictogram plus.png Removed: (Hidden) -4.8% slower reload time
Pictogram plus.png Removed: (Hidden) -34% clip size
Pictogram plus.png Changed: (Hidden) Maximum damage ramp up increased from -60% to -50%
Pictogram minus.png Removed: On Hit: Victim loses up to 10% Medigun charge
Pictogram minus.png Removed: On Hit: Victim loses up to 20% cloak
Pictogram comment.png Changed: Damage type changed from bullet to laser type damage
Pictogram comment.png Info: In other words, damage ramp up is increased from 120% to 125%
Pictogram plus.png Does not require ammo

Pictogram plus.png Projectile cannot be deflected

Pictogram minus.png Deals only 20% damage to buildings

Rescue Ranger
Rescue Ranger
Pictogram plus.png Changed: Max primary ammo increased from -50% to -45%
Pictogram minus.png Added: -50% maximum damage ramp up penalty
Pictogram minus.png Changed: Health-to-metal ratio increased from 4-to-1 to 3-to-1
Pictogram comment.png Info: In other words, damage ramp up is decreased from 150% to 125%
Pictogram plus.png Alt-Fire: Use 100 metal to pick up your targeted building from long range

Pictogram plus.png Fires a special bolt that can repair friendly buildings

Pictogram minus.png -34% clip size

Pictogram minus.png -45% max primary ammo on wearer

Pictogram minus.png -50% maximum damage ramp up penalty

Pictogram minus.png Self mark for death when hauling buildings

Pictogram minus.png 3-to-1 health-to-metal ratio when repairing buildings

Wrangler
Wrangler
Pictogram plus.png Added: -80% self damage from the wearer's own Sentry Gun
Pictogram minus.png Changed: Wrangler shield damage reduction decreased from 66% to 33%
Pictogram comment.png Added: Press your reload key to toggle aim assist on rockets while active
Pictogram plus.png -80% self damage from the wearer's own Sentry Gun

Take manual control of your Sentry Gun. Wrangled sentries gain a shield that reduces damage by 33% and repairs by 66%. Sentries are disabled for 3 seconds after becoming unwrangled.

Press your reload key to toggle aim assist on rockets while active
Short Circuit
Short Circuit
Pictogram plus.png Changed: Alt-Fire damage increased from 15 to 40
Pictogram plus.png Removed: (Hidden) -33% damage penalty
Pictogram plus.png Removed: (Hidden) No damage ramp up
Pictogram plus.png Removed: No random critical hits
Pictogram plus.png Removed: Cannot be crit boosted
Pictogram plus.png Removed: (Hidden) Deals only 10% damage to buildings
Pictogram plus.png Removed: (Hidden) +100% damage to self
Pictogram minus.png Changed: Alt-fire attack interval increased from 0.5 to 0.8 seconds
Pictogram minus.png Removed: Projectiles can no longer damage the same target multiple times
Pictogram comment.png Changed: Primary fire now fires hitscan bullets that is identical to the pistol instead of electric arcs
Pictogram comment.png Changed: Projectile is now considered as an explosive, allowing the wearer to blast jump and take self damage without hitting a target
Pictogram comment.png Changed: The wearer is no longer inflicted with self damage or self knockback if an enemy is also hit by this weapon
Pictogram comment.png Changed: Damage type changed from bullet to laser type damage
Pictogram plus.png Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.

Pictogram plus.png No reload necessary

Pictogram minus.png Per Shot: -5 ammo

Pictogram minus.png Uses metal for ammo

Jag
Jag
Pictogram plus.png Removed: -33% damage penalty vs buildings
Pictogram minus.png Added: -33% slower ammo refill rate
Pictogram minus.png Changed: Repair rate decreased from -20% to -33%
Pictogram plus.png Construction hit speed boost increased by 30%

Pictogram plus.png +15% faster firing speed

Pictogram minus.png -33% slower ammo refill rate

Pictogram minus.png -33% slower repair rate

Pictogram minus.png -25% damage penalty

Eureka Effect
Eureka Effect
Pictogram plus.png Added: +50% increase in charge recharge rate on Teleporters
Pictogram minus.png Removed: -50% metal cost when constructing or upgrading teleporters
Pictogram plus.png Press your reload key to choose to teleport to spawn or your exit teleporter

Pictogram plus.png +50% increase in charge recharge rate on Teleporters

Pictogram minus.png Construction hit speed boost decreased by 50%

Pictogram minus.png -20% less metal from pickups and dispensers

Lvl1dispenser.png

Dispenser

Pictogram plus.png Changed: Dispenser build speed increased by 100%
Pictogram minus.png Changed: Dispensers not owned by the player no longer provides metal
Pictogram plus.png Dispenser build speed decreased from 21 to 10.5 seconds

Tele inactive red.png

Teleporter

Pictogram plus.png Changed: Teleporter build speed increased by 100%
Pictogram plus.png Teleporter build speed decreased from 21 to 10.5 seconds

Medic

Medic - Class Changes
  • Pictogram plus.png Changed: Syringe Gun now automatically reloads 5 ammo every 0.25 seconds
  • Pictogram plus.png Changed: Syringe Gun projectile speed increased from 1000 to 1600 HU/s
  • Pictogram minus.png Changed: Syringe Gun base clip size decreased from 40 to 30
  • Pictogram minus.png Changed: Syringes can now be deflected and destroyed by airblasts and the Short Circuit
  • Pictogram minus.png Changed: ÜberCharge rate is decreased by the same amount if the patient is suffering from healing penalties
  • Pictogram minus.png Changed: ÜberCharge build rate penalty threshold is automatically reached if the target is at max overheal
  • Pictogram comment.png Info: For example, the Escape Plan and Back Scratcher now also reduces ÜberCharge rate by -90%, as it has a -90% healing penalty from healers
  • Pictogram comment.png Info: The Quick-Fix's ÜberCharge build rate penalty threshold is essentially decreased from 142.5% to 125%
Weapon Changes New statistics
Crusader's Crossbow
Crusader's Crossbow
Pictogram minus.png Changed: Damage decreased from 38-75 to 26-75
Pictogram minus.png Changed: Healing decreased from 75-150 to 53-150
Pictogram minus.png Changed: Max primary ammo decreased from -75% to -80%
Pictogram minus.png Changed: Disguised Spies are now healed on hit
Pictogram minus.png Changed: Building damage rescaled from 38-75 to a fixed 50 damage
Pictogram minus.png No headshots

Pictogram minus.png -80% max primary ammo on wearer

Fires special bolts that heal teammates and deals damage based on distance traveled

This weapon will reload automatically when not active
Overdose
Overdose
Pictogram plus.png Changed: ÜberCharge to speed ratio is decreased from 5:1 to 4:1
Pictogram minus.png Changed: Damage decreased from -15% to -25%
Pictogram comment.png Info: In other words, max speed is reached at 80% ÜberCharge, but any additional ÜberCharge will not increase speed further
Pictogram minus.png -25% damage penalty

While active, movement speed increases based on ÜberCharge percentage to a maximum of +20%
Quick-Fix
Quick-Fix
Pictogram plus.png Added: Every 12 health restored during ÜberCharge will refund 1% ÜberCharge
Pictogram plus.png Changed: Max charges increased from 1 to 2
Pictogram plus.png Changed: Switching patients during ÜberCharge no longer reduces ÜberCharge duration
Pictogram minus.png Added: -62.5% ÜberCharge duration
Pictogram minus.png Added: -50% ÜberCharge rate on Overhealed patients
Pictogram comment.png Added: Press your reload key to mirror blast jumps and shield charges
Pictogram comment.png Info: Despite the description, ÜberCharge duration is only decreased by -25% as each ÜberCharge costs 50% ÜberCharge and lasts for 3 seconds
Pictogram comment.png Info: The ÜberCharge refund is based on the weapon's base heal rate, and is not amplified by critical heals
Pictogram plus.png +40% heal rate

Pictogram plus.png +10% ÜberCharge rate

Pictogram plus.png Every 12 health restored during ÜberCharge will refund 1% ÜberCharge

Pictogram minus.png -50% max overheal

Pictogram minus.png -50% ÜberCharge rate on Overhealed patients

ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects for 3 seconds

Press your reload key to toggle and mirror blast jumps and shield charges of patients.
Vaccinator
Vaccinator
Pictogram plus.png Added: +100% slower Overheal decay
Pictogram plus.png Added: +50 max Overheal
Pictogram plus.png Removed: -33% ÜberCharge rate on Overhealed patients
Pictogram plus.png Removed: -66% Overheal build rate
Pictogram minus.png Added: -33% health from packs on wearer
Pictogram minus.png Added: -10% heal rate
Pictogram minus.png Changed: Übercharge rate decreased from +67% to +20%
Pictogram minus.png Removed: While healing, provides you and your target with a constant 10% resistance to the selected damage type
Pictogram comment.png Changed: ÜberCharge now prevents Overheal from decaying on the heal target, provides an additional +50 max overheal, increases Overheal build rate by +100% and Overheals the Medic
Pictogram comment.png Info: In other words, Overheal now increases health by 50 + 1.5x of the target's max health
Pictogram comment.png Info: During Übercharge, this is increased to 100 + 1.5x of the target's max health
Pictogram comment.png Info: Overheal decays in 30 seconds instead of the usual 15 seconds
Pictogram comment.png Info: Overheal from ÜberCharge never decays until the patient receives Overheal elsewhere from other sources
Pictogram comment.png Info: For example, if a Heavy's health reaches below 500 and gets Overhealed back to 500 health, Overheal will start to decay again
Pictogram plus.png +100% slower Overheal decay

Pictogram plus.png +50 max Overheal on patient

Pictogram plus.png +20% Übercharge rate

Pictogram minus.png -33% health from packs on wearer

Pictogram minus.png -10% heal rate

ÜberCharge prevents Overheal from decaying on the heal target, provides an additional +50 max overheal, increases Overheal build rate by +100% and Overheals the Medic.
Übersaw
Ubersaw
Pictogram minus.png Added: -20% damage penalty
Pictogram minus.png Changed: ÜberCharge on hit decreased from +25% to +20%
Pictogram plus.png On Hit: 20% ÜberCharge added

Pictogram minus.png -20% damage penalty

Pictogram minus.png -20% slower firing speed

Vita-Saw
Vita-Saw
Pictogram plus.png Added: Alt-Fire: Consumes an organ to restore +20 health and remove all current debuffs on the wearer
Pictogram plus.png Changed: Max organs increased from 4 to 5
Pictogram minus.png Changed: Organs are no longer collected automatically
Pictogram minus.png Removed: A percentage of your ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%.
Pictogram comment.png Changed: Organs are now dropped on kills and assists instead of hitting a target
Pictogram comment.png Info: Organs are collected in the same manner as ammo packs that drop when someone is killed
Pictogram plus.png Gain organs on kills and assists

Pictogram plus.png Alt-Fire: Consume an organ to restore +20 health and remove all current debuffs on wearer

Pictogram minus.png -10 max health on wearer

Amputator
Amputator
Pictogram plus.png Added: +100% health regeneration amplification while healing a teammate during the taunt
Pictogram plus.png Changed: Taunting now also overheals all nearby teammates at a reduced rate depending on the secondary weapon
Pictogram plus.png Changed: Übercharge gain while taunting rescaled from 1% Übercharge for every 49 health healed to a fixed 1.25% Übercharge gained per second while taunting
Pictogram minus.png Changed: Damage decreased from -20% to -25%
Pictogram minus.png Removed: +3 health regenerated per second while active
Pictogram comment.png Info: In other words, Übercharge gain is rescaled from ~2.15% to 5.5% per teammate healed from the taunt
Pictogram comment.png Info: Like all other Medi Guns, Übercharge gain slows down by -50% if the target reaches max overheal
Pictogram comment.png Info: Under most circumstances, health regeneration is increased from 3-6 to 6-12 while healing a teammate during the taunt
Pictogram plus.png Alt-Fire: Applies a healing effect to all nearby teammates

Pictogram plus.png +100% health regeneration amplification while healing a teammate during the taunt

Pictogram minus.png -25% damage penalty

Solemn Vow
Solemn Vow
Pictogram plus.png Changed: The wearer's heal patient can also see enemy health
Pictogram plus.png Removed: -10% slower firing speed
Pictogram minus.png Added: On Kill: You are marked for death for 6 seconds
Pictogram plus.png Allows you and your patient to see enemy health

Pictogram minus.png On Kill: You are marked for death for 6 seconds

Sniper

Sniper - Class Changes
  • Pictogram plus.png Added: All rifle attacks pierce critical damage resistance effects and bonuses
  • Pictogram plus.png Changed: Maximum charge time decreased from 3.3 to 3 seconds
  • Pictogram plus.png Changed: Base SMG spread recovery cooldown decreased from 1.25 to 1 second
  • Pictogram minus.png Added: All shots now leave a visible air distortion trail behind them
  • Pictogram minus.png Changed: All rifles no longer no longer passively reload when holstered
  • Pictogram minus.png Changed: Reload time increased from 1.5 to 1.8 seconds
  • Pictogram minus.png Changed: Scope-in time increased from 0.12 to 0.25 seconds
  • Pictogram minus.png Changed: Zoom-in headshot delay increased from 0.2 to 0.25 seconds
  • Pictogram comment.png Changed: Zoom magnification increased from 5x to 8x
  • Pictogram comment.png Info: Reloading produces a distinct loud noise that is audible for both teams
Weapon Changes New statistics
Huntsman
Huntsman
Pictogram plus.png Changed: Reload time decreased from 1.94 to 1.5 seconds
Pictogram plus.png Changed: Move speed while aiming increased from +96% to +100%
Pictogram minus.png Changed: Arrows are treated as a miss if the projectile is too far from the bounding box even if the projectile initially collides with it
Pictogram comment.png Info: The hitbox threshold has a range of 17.5 HU, and will be counted as a miss if it is beyond said range
Pictogram comment.png Info: In other words, move speed while aiming is increased from 53% to 54%
No changes.
Sydney Sleeper
Sydney Sleeper
Pictogram minus.png Added: -10% damage on body shot
Pictogram minus.png Changed: Jarate duration on scoped hit decreased from 2-5 to 2 seconds regardless of charge
Pictogram comment.png Changed: Scoped headshots now apply Jarate for 5 seconds instead of reducing Jarate cooldown by 1 second
Pictogram plus.png +25% charge rate

Pictogram plus.png On Scoped Hit: Apply Jarate for 2 seconds

Pictogram plus.png Nature's Call: Scoped headshots always mini-crit and always apply Jarate for 5 seconds regardless of charge

Pictogram minus.png -10% damage on body shot

Bazaar Bargain
Bazaar Bargain
Pictogram plus.png Added: +100% faster move speed while scoped in
Pictogram plus.png Added: +40% damage bonus
Pictogram plus.png Removed: Base charge rate decreased by 50%
Pictogram minus.png Added: No charge
Pictogram minus.png Added: Damage is affected by range
Pictogram minus.png Removed: Each scoped headshot kill increases the weapon's charge rate by 25%
Pictogram comment.png Added: -75% less zoom magnification
Pictogram comment.png Info: Has a standard damage fall off of 52.8%, but no damage ramp up
Pictogram plus.png +100% faster move speed while scoped in

Pictogram plus.png +40% damage bonus

Pictogram minus.png -75% less zoom magnification

Pictogram minus.png No charge

Pictogram minus.png Damage is affected by range

Classic
Classic
Pictogram plus.png Added: +50% charge damage bonus
Pictogram plus.png Removed: No headshots when not fully charged
Pictogram plus.png Removed: -10% damage on body shot
Pictogram minus.png Added: -52.6% charge rate
Pictogram minus.png Added: -50% critical damage penalty
Pictogram comment.png Info: In other words, fully charged shots have a damage multiplier of 4.5x instead of 3x
Pictogram comment.png Info: Additionally, critical damage has a damage multiplier of 2x instead of 3x
Pictogram plus.png Charge and fire shots independent of zoom

Pictogram plus.png +50% charge damage bonus

Pictogram minus.png -52.6% charge rate

Pictogram minus.png -50% critical damage penalty

Jarate
Jarate
Pictogram plus.png Added: Jarate meter builds with damage done and/or time
Pictogram minus.png Added: Spawning and resupply do not affect the Jarate meter
Pictogram minus.png Added: Jarate meter starts empty
Pictogram minus.png Changed: Cooldown increased from 20 to 40 seconds
Pictogram comment.png Info: Requires 400 damage to fully charge the Jarate meter
Pictogram plus.png Jarate meter builds with damage done and/or time

Pictogram plus.png Extinguishing teammates reduces cooldown by -20%

Pictogram minus.png Spawning and resupply do not affect the Jarate meter

Pictogram minus.png Jarate meter starts empty

Coated enemies take mini-crits

Can be used to extinguish fires.
Razorback
Razorback
Pictogram plus.png Added: +200% increased air control on wearer
Pictogram plus.png Added: +15% explosive damage resistance on wearer
Pictogram plus.png Added: Wearer never takes falling damage
Pictogram plus.png Removed: -100% maximum overheal on wearer
Pictogram minus.png Added: +50% increase in push force taken from damage and airblast
Pictogram minus.png Removed: Blocks a single backstab attempt
Pictogram plus.png +200% increased air control on wearer

Pictogram plus.png +15% explosive damage resistance on wearer

Pictogram plus.png Wearer never takes falling damage

Pictogram minus.png +50% increase in push force taken from damage and airblast

Darwin's Danger Shield
Darwin's Danger Shield
Pictogram plus.png Added: +25 max health on wearer
Pictogram minus.png Removed: +50% fire damage resistance on wearer
Pictogram minus.png Removed: Immune to the effects of afterburn
Pictogram plus.png +25 max health on wearer

Cozy Camper
Cozy Camper
Pictogram plus.png Changed: Flinch immunity charge requirement decreased from 100% to 80%
Pictogram plus.png +4 health regenerated per second on wearer

Pictogram plus.png No flinching when aiming and when primary weapon is at least 80% charged

Pictogram plus.png Knockback reduced by 20% when aiming

Cleaner's Carbine
Cleaner's Carbine
Pictogram plus.png Changed: Firing speed increased from -25% to +15%
Pictogram plus.png Changed: Crikey can now be activated regardless of percentage
Pictogram minus.png Changed: Clip size decreased from -20% to -40%
Pictogram comment.png Changed: Crikey now charges through kills and assists instead of damage
Pictogram comment.png Changed: Kills refill 34% Crikey while assist kills refill 12% Crikey
Pictogram plus.png Gain Crikey on kills and assists

Pictogram plus.png Secondary fire consumes all Crikey to grant mini-crits for up to 8 seconds

Pictogram plus.png +15% faster firing speed

Pictogram minus.png -40% clip size

Pictogram minus.png No random critical hits

Kukri
Kukri
Pictogram minus.png Added: No random critical hits
Pictogram minus.png No random critical hits

Tribalman's Shiv
Tribalman's Shiv
Pictogram plus.png Added: Attacks pierce damage resistance effects and bonuses
Pictogram plus.png Changed: Bleed duration increased from 6 to 8 seconds
Pictogram plus.png Changed: Damage increased from -50% to -20%
Pictogram plus.png On Hit: Bleed for 8 seconds

Pictogram plus.png Attacks pierce damage resistance effects and bonuses

Pictogram minus.png -20% damage penalty

Shahanshah
Shahanshah
Pictogram plus.png Added: +15% faster move speed while active
Pictogram minus.png Added: On Deploy: Hit yourself. Idiot.
Pictogram minus.png Added: This weapon deploys 30% slower
Pictogram minus.png Changed: Damage penalty is now permanently active instead of only activating under a health threshold
Pictogram minus.png Removed: +25% increase in damage when health <50% of max
Pictogram comment.png Info: The wearer takes 50 self damage upon deploying
Pictogram comment.png Info: Speed bonus and self damage only take effect only if the deploy animation is finished
Pictogram plus.png +15% faster move speed while active

Pictogram minus.png On Deploy: Hit yourself. Idiot.

Pictogram minus.png This weapon deploys 30% slower

Pictogram minus.png -25% damage penalty

Spy

Spy - Class Changes
  • Pictogram plus.png Added: Spy Sprint ability
  • Pictogram plus.png Changed: Base Revolver spread recovery cooldown decreased from 1.25 to 1 second
  • Pictogram plus.png Changed: Pressing the reload key while you are disguised as any class (Except for Pyro and Heavy) and your secondary weapon is deployed will now always trigger the reload animation
  • Pictogram plus.png Changed: Pressing the reload key while you are disguised as a Pyro and your secondary weapon is deployed will now play an airblast animation
  • Pictogram plus.png Changed: Pressing the reload key while you are disguised as a Heavy and your secondary weapon is deployed will now play a spin up animation
  • Pictogram plus.png Changed: The first two hits of the Fencing taunt now stuns players
  • Pictogram comment.png Changed: Universal damage penalties now affect damage vs Sappers
  • Pictogram comment.png Info: Spy Sprint allows the wearer to run at normal speed without penalties if they are disguised as a slower class
  • Pictogram comment.png Info: Press your special attack key while holding the Disguise Kit to activate Spy Sprint
  • Pictogram comment.png Info: Fencing taunt stun does not affect invulnerable players
Weapon Changes New statistics
Ambassador
Ambassador
Pictogram plus.png Changed: Can now headshot past 1200 HU
Pictogram comment.png Info: Headshot damage is unchanged, and critical damage past 1024 HU would still only do 54 damage
Pictogram plus.png Crits on headshot

Pictogram minus.png -15% damage penalty

Pictogram minus.png -20% slower firing speed

Pictogram minus.png No random critical hits

Pictogram minus.png Critical damage is affected by range

Enforcer
Enforcer
Pictogram plus.png Added: -50% debuff resistance while disguised and uncloaked
Pictogram plus.png Added: -20% damage resistance while disguised and uncloaked
Pictogram plus.png Changed: Damage bonus while disguised increased from +20% to +50%
Pictogram minus.png Added: 0.5 sec increase in cloak fade time
Pictogram minus.png Added: 0.5 sec increase in decloak fade time
Pictogram minus.png Removed: Attacks pierce damage resistance effects and bonuses
Pictogram comment.png Info: In other words, debuff resistance shortens debuff durations
Pictogram plus.png +50% damage bonus while disguised

Pictogram plus.png -50% debuff resistance while disguised and uncloaked

Pictogram plus.png -20% damage resistance while disguised and uncloaked

Pictogram minus.png -20% slower firing speed

Pictogram minus.png 0.5 sec increase in cloak fade time

Pictogram minus.png 0.5 sec increase in decloak fade time

Pictogram minus.png No random critical hits

Diamondback
Diamondback
Pictogram plus.png Removed: -15% damage penalty
Pictogram minus.png Added: -33% clip size
Pictogram minus.png Changed: Backstab kills or destroying buildings with the sapper now only grants mini-crits
Pictogram comment.png Changed: Rescaled the duration of crits from gaining one crit upon backstab or destroying buildings with the sapper to a fixed 4 seconds
Pictogram plus.png Gives 4 seconds of guaranteed mini-crits for each building destroyed with your sapper attached or backstab kill

Pictogram minus.png -33% clip size

Pictogram minus.png No random critical hits

Your Eternal Reward
Your Eternal Reward
Pictogram plus.png Removed: +33% cloak drain rate
Pictogram plus.png Upon a successful backstab against a human target, you rapidly disguise as your victim

Pictogram plus.png Silent Killer: No attack noise from backstabs

Pictogram minus.png Normal disguises require (and consume) a full cloak meter

Conniver's Kunai
Conniver's Kunai
Pictogram minus.png Added: +300% faster Overheal decay on wearer
Pictogram comment.png Info: In other words, Overheal duration is decreased from 60 to 15 seconds
Pictogram plus.png On Backstab: Absorbs the health from your victim

Pictogram minus.png +300% faster Overheal decay on wearer

Pictogram minus.png -55 max health on wearer

Start off with low health

Kill somebody with this knife

Steal all of their health
Dead Ringer
Dead Ringer
Pictogram plus.png Changed: Initial damage resistance increased from 75% to 80%
Pictogram plus.png Changed: Cloak regen rate increased from +50% to +100%
Pictogram minus.png Added: -100% cloak meter upon uncloaking
Pictogram minus.png Removed: Speed boost upon feigning death
Pictogram comment.png Changed: Feign Death now triggers all On Kill effects
Pictogram comment.png Info: If the On Kill effect triggered is permanent, it will disappear after 15 seconds
Pictogram plus.png +100% cloak regen rate

Pictogram plus.png +40% cloak duration

Pictogram minus.png -100% cloak meter upon uncloaking

Pictogram minus.png -50% cloak meter when Feign Death is activated

Cloak Type: Feign Death

Leave a fake corpse on taking damage and temporarily gain invisibility and damage resistance
Red-Tape Recorder
Red-Tape Recorder
Pictogram plus.png Added: Applying a sapper grants a 2 second speed boost
Pictogram plus.png Reverses enemy building construction

Pictogram plus.png Applying a sapper grants a 2 second speed boost

Pictogram minus.png -100% sapper damage penalty

Alternative/Miscellaneous Balance Suggestions

Weapon Changes New statistics
Huo-Long Heater
Huo-Long Heater Version 2
Pictogram plus.png Added: Build Heat by dealing damage
Pictogram plus.png Changed: Flame ring height increased from 32 to 48 HU
Pictogram plus.png Changed: Ammo consumption is now only active if Heat is activated
Pictogram minus.png Added: -25% max primary ammo on wearer
Pictogram minus.png Added: No ammo from dispensers when active
Pictogram minus.png Changed: Flame ring is now only active if Heat is activated
Pictogram minus.png Removed: +25% damage bonus vs burning players
Pictogram comment.png Info: Afterburn on hit lasts for 5 seconds, and afterburn duration has fall off
Pictogram comment.png Info: Does not inflict afterburn if the target is more than 1024 HU away
Pictogram comment.png Info: Heat cannot be activated while spun up
Pictogram comment.png Info: Heat lasts for 10 seconds
Pictogram plus.png Build Heat by dealing damage

Pictogram plus.png Press your reload key on full Heat to create a ring of flames while spun up, gain 100% mini-crits and each hit engulfs the target on fire

Pictogram minus.png Consumes an additional 4 ammo per second while spun up and while Heat is active

Pictogram minus.png -25% max primary ammo on wearer

Pictogram minus.png No ammo from dispensers when active

Southern Hospitality
Southern Hospitality
Pictogram plus.png Added: +200% dispenser range
Pictogram plus.png Added: +25% metal production rate on Dispensers
Pictogram plus.png Removed: No random critical hits
Pictogram plus.png Removed: 20% fire damage vulnerability on wearer
Pictogram minus.png Added: -25% slower construction speed on Sentry Guns
Pictogram minus.png Added: -15% shorter range on Sentry Guns
Pictogram minus.png Removed: On Hit: Bleed for 5 seconds
Pictogram plus.png +200% dispenser range

Pictogram plus.png +25% metal production rate on Dispensers

Pictogram minus.png -25% slower construction speed on Sentry Guns

Pictogram minus.png -15% shorter range on Sentry Guns

Custom Weapons

Scout Custom Weapons

Weapon Workshop Link Statistics
User EtherealT spacerunner.png
Spacerunner 600
TF2 Workshop Link
Pictogram plus.png Does not require ammo

Pictogram plus.png Alt-Fire: Charge forward for a short distance

Pictogram plus.png +35% faster firing speed

Pictogram minus.png -66% clip size

Pictogram minus.png -15% damage penalty

Pictogram minus.png Deals only 20% damage to buildings

Fires a projectile instead of bullets. This weapon reloads its entire clip at once.

Pictogram info.png Alt-Fire has a cooldown of 5 seconds

Pictogram info.png Alt-Fire has a charge speed of 1200 HU/s and a travel time of 0.25 seconds

Pictogram info.png Projectile arcs slightly less compared to grenades and has a projectile speed of 2000 HU/s

Pictogram info.png Only fires one projectile at a time instead of 10 bullets at once, but each projectile has a base damage of 60 and has a maximum damage ramp up of 175%
User EtherealT saboteur.png
Saboteur 66
TF2 Workshop Link
Pictogram plus.png Does not require ammo

Pictogram plus.png +100% damage bonus

Pictogram minus.png -100% slower firing speed

Pictogram minus.png -75% clip size

Pictogram minus.png Deals only 20% damage to buildings

Fires a projectile instead of bullets.

Heavy Custom Weapons

Weapon Workshop Link Statistics
User EtherealT wingedtank.png
Winged Tank
Imgur Link
Pictogram plus.png Wearer can jump while spun up

Pictogram plus.png Knockback on the shooter while airborne

Pictogram plus.png +50% max primary ammo on wearer

Pictogram minus.png -25% damage penalty

Pictogram minus.png -20% less accurate

Pictogram info.png In other words, the wearer can launch themselves in the air and maintain altitude through firing

Pictogram info.png Self knockback works similarly to the Force-a-Nature, except it is 50% weaker
User EtherealT unstoppable.png
Unstoppable Force
TF2 Workshop Link
Pictogram plus.png +100% max secondary ammo on wearer

Pictogram plus.png +50% health from packs on wearer

Pictogram plus.png +50 max health on wearer

Pictogram plus.png +15% faster reload time on secondary weapon

Pictogram minus.png -100% maximum overheal on wearer

Pictogram minus.png -75% health from healers on wearer

Pictogram info.png This weapon is a passive wearable on the primary slot
User EtherealT sub-sandvich.png
Bread Conquest
TF2 Workshop Link
Pictogram plus.png On Hit: Gain up to +50 health per attack

Pictogram minus.png -33% clip size

Pictogram minus.png -25% slower firing speed

Pictogram info.png Has a damage to health ratio of 3:2, or 66% lifesteal
User EtherealT baikalboomstick.png
Baikal Boomstick
TF2 Workshop Link
Pictogram plus.png All ammo in the clip is fired at once

Pictogram minus.png -55% damage penalty

Pictogram minus.png -10% bullets per shot

Pictogram minus.png Clip starts empty

Pictogram minus.png Cannot refill clip through the resupply cabinet

Pictogram info.png In other words, if there are 6 shots loaded in the clip, this weapon will fire out 54 pellets at once and emptying the clip afterwards, resulting in a base damage of 145.8