Three-Rune Blade/no

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Man, your skull's so soft you're makin' this easy!
The Scout on sword deaths

The Three-Rune Blade is a promotional melee weapon for the Scout. It is an ornate silver sword with a curved cross guard, a worn brown grip, and a pommel in the shape of a wolf's head.

This weapon functions identically to the Boston Basher.

This item was awarded in Genuine quality to players who pre-ordered The Witcher 2: Assassins of Kings on Steam before May 17, 2011.

Damage and function times

Se også: Skade
Identical to: Boston Basher
Skade og funksjonstider
Damage type Melee
Ranged or Melee damage? Melee
Skade
Base damage 100% 35
Kritisk 105
Mini-crit 47
Blødning 8 / s
40 total
Bleeding (mini-crit) 10 / s
50 total
Self-damage 18 + bleeding
58 total
Function times
Attack interval 0.5 s
Bleeding duration 5 s
Values are approximate and determined by community testing.

Demonstrasjon

Crafting

Se også: Crafting

Blueprint

Klassepollett – Scout Plasspollett – Nærkamp Vrakmetall Mulige Resultater
Item icon Class Token - Scout.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Sandman.png Item icon Holy Mackerel.png Item icon Boston Basher.png Item icon Candy Cane.png
Item icon Sun-on-a-Stick.png Item icon Fan O'War.png Item icon Three-Rune Blade.png Item icon Atomizer.png
Item icon Unarmed Combat.png Item icon Wrap Assassin.png Item icon Freedom Staff.png Item icon Ham Shank.png
Item icon Bat Outta Hell.png Item icon Conscientious Objector.png

Update history

12 mai 2011 Patch
  • [Udokumentert] The Three-Rune Blade was added to the game.

13 mai 2011 Patch

  • Fixed the Three-Rune Blade crashing a server when equipped.

15 mai 2011 [Item schema update]

  • The Three-Rune Blade now uses the Eyelander's sound effects.

19 mai 2011 Patch

3 juni 2011 Patch

  • Added community contributed response rules to the Three-Rune Blade.

8 juni 2011 Patch

  • Updated the Three-Rune Blade's kill icon; the weapon now faces the victim.

1 mars 2012 Patch

  • Added missing forces for Three-Rune Blade.

Bugs

  • When the user misses a swing near an alive enemy, the self-bleed on miss does not activate due to a mistake when checking if nearby enemies died after the swing started. Instead of checking if an enemy has died since the start of the swing, the game checks for alive players after the start of a swing.[1]

Gallery

References

  1. game/shared/tf/tf_weaponbase_melee.cpp:L302-306, L732-734

See also