Template:PatchDiff/September 27, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/weapons/c items/c tw eagle gold.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$basetexture" "models/weapons/c_items/c_tw_eagle"
N/A4 "$yellow" "0"
N/A5 "$envmap" "effects/saxxy/saxxy_gold"
N/A6 "$envmaptint" "[.5 .45 .15]"
N/A7 
N/A8 "$basemapalphaphongmask" "1"
N/A9 
N/A10 "$phongtint" "[1 .75 .3]"
N/A11 "$phong" "1"
N/A12 "$phongexponent" "15"
N/A13 "$phongboost" "5"
N/A14 "$phongfresnelranges" "[.2 1 4]"
N/A15 
N/A16 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A17 
N/A18 "$rimlight" "1"
N/A19 "$rimlightexponent" "4"
N/A20 "$rimlightboost" ".2"
N/A21 // Cloaking
N/A22 "$cloakPassEnabled" "1"
N/A23 "Proxies"
N/A24 {
N/A25 "weapon_invis"
N/A26 {
N/A27 }
N/A28 "AnimatedTexture"
N/A29 {
N/A30 "animatedtexturevar" "$detail"
N/A31 "animatedtextureframenumvar" "$detailframe"
N/A32 "animatedtextureframerate" 30
N/A33 }
N/A34 "BurnLevel"
N/A35 {
N/A36 "resultVar" "$detailblendfactor"
N/A37 }
N/A38 "YellowLevel"
N/A39 {
N/A40 "resultVar" "$yellow"
N/A41 }
N/A42 "Equals"
N/A43 {
N/A44 "srcVar1" "$yellow"
N/A45 "resultVar" "$color2"
N/A46 }
N/A47 }
N/A48}