Template:PatchDiff/September 27, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/spy/spy dishonored.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models\player\items\spy\spy_dishonored"
N/A4// "$bumpmap" "models/player/spy/spy_normal"
N/A5 "$basemapalphaphongmask" "1"
N/A6 
N/A7 "$phong" "1"
N/A8 "$phongboost" ".2"
N/A9 "$phongexponent" "10"
N/A10 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A11 "$phongfresnelranges" "[.7 15 20]"
N/A12 "$halflambert" "1"
N/A13 
N/A14 // Rim lighting parameters
N/A15 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A16 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A17 "$rimlightboost" "2" // Boost for ambient cube component of rim lighting
N/A18 
N/A19 // Cloaking
N/A20 "$cloakPassEnabled" "1"
N/A21 "$cloakColorTint" "[0.4 0.5 1]"
N/A22 "Proxies"
N/A23 {
N/A24 "spy_invis"
N/A25 {
N/A26 }
N/A27 "AnimatedTexture"
N/A28 {
N/A29 "animatedtexturevar" "$detail"
N/A30 "animatedtextureframenumvar" "$detailframe"
N/A31 "animatedtextureframerate" 30
N/A32 }
N/A33 
N/A34 }
N/A35}