Template:PatchDiff/September 10, 2014 Patch/tf/tf2 misc dir.vpk/scripts/itemtest manifest.txt

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N/A1"itemtest_manifest"
N/A2{
N/A3 // Item directory under the "<mod>/models" directory. (i.e. TF's is "workshop/player/items/")
N/A4 "item_directory" "workshop/player/items/"
N/A5 "animation_directory" "workshop/player/animations/"
N/A6 
N/A7 // Icon directory (i.e. TF's is "backpack/workshop/player/items/")
N/A8 "icon_directory" "backpack/workshop/player/items/"
N/A9 
N/A10 "item_path_has_steamid" "0"
N/A11 "archive_source_path" "content"
N/A12 "archive_output_path" "game"
N/A13 "terse_messages" "1"
N/A14 
N/A15 "classes"
N/A16 {
N/A17 "demo" "0" // Number doesn't matter
N/A18 "engineer" "1"
N/A19 "heavy" "2"
N/A20 "medic" "3"
N/A21 "pyro" "4"
N/A22 "scout" "5"
N/A23 "sniper" "6"
N/A24 "soldier" "7"
N/A25 "spy" "8"
N/A26 "all_class" "9"
N/A27 }
N/A28 
N/A29 "mdl_files"
N/A30 {
N/A31 ".mdl" "1"
N/A32 ".dx80.vtx" "1"
N/A33 ".dx90.vtx" "1"
N/A34 ".sw.vtx" "1"
N/A35 //".phy" "1"
N/A36 ".vvd" "1"
N/A37 }
N/A38 
N/A39 "animation_mdl_files"
N/A40 {
N/A41 ".mdl" "1"
N/A42 }
N/A43 
N/A44 "default_material_type" "primary"
N/A45 "material_types"
N/A46 {
N/A47 "primary"
N/A48 {
N/A49 }
N/A50 "secondary"
N/A51 {
N/A52 }
N/A53 }
N/A54 
N/A55 "default_material_skin" "red"
N/A56 "material_skins"
N/A57 {
N/A58 "red"
N/A59 {
N/A60 "file_append" ""
N/A61 }
N/A62 "blue"
N/A63 {
N/A64 "file_append" "_blue"
N/A65 }
N/A66 }
N/A67 
N/A68 "texture_types"
N/A69 {
N/A70 "_color"
N/A71 {
N/A72 "optional" "0"
N/A73 }
N/A74 "_normal"
N/A75 {
N/A76 "optional" "1"
N/A77 }
N/A78 "_phongexponent"
N/A79 {
N/A80 "optional" "1"
N/A81 }
N/A82 "_illum"
N/A83 {
N/A84 "optional" "1"
N/A85 }
N/A86 }
N/A87 
N/A88 "icon_types"
N/A89 {
N/A90 "small"
N/A91 {
N/A92 "width" "128"
N/A93 "height" "128"
N/A94 "file_append" ""
N/A95 
N/A96 "add_to_vtex_config"
N/A97 {
N/A98 "nomip" "1"
N/A99 "nolod" "1"
N/A100 "nonice" "1"
N/A101 }
N/A102 
N/A103 "vmt_template"
N/A104 {
N/A105 "UnlitGeneric"
N/A106 {
N/A107 "$basetexture" ""
N/A108 "$translucent" "1"
N/A109 "$vertexcolor" "1"
N/A110 }
N/A111 }
N/A112 }
N/A113 "large"
N/A114 {
N/A115 "width" "512"
N/A116 "height" "512"
N/A117 "file_append" "_large"
N/A118 
N/A119 "add_to_vtex_config"
N/A120 {
N/A121 "nomip" "1"
N/A122 "nolod" "1"
N/A123 }
N/A124 
N/A125 "vmt_template"
N/A126 {
N/A127 "UnlitGeneric"
N/A128 {
N/A129 "$basetexture" ""
N/A130 "$translucent" "1"
N/A131 }
N/A132 }
N/A133 }
N/A134 }
N/A135 
N/A136 "qc_template" "scripts/itemtest_qc_template_misc.txt"
N/A137 "qc_lod_distances" "11,22,33"
N/A138 "qci_template" "scripts/itemtest_qci_template_taunt.txt"
N/A139 "vcd_template" "scripts/itemtest_vcd_template.txt"
N/A140 
N/A141 "vmt_templates"
N/A142 {
N/A143 "vmt_texture_settings"
N/A144 {
N/A145 "$basetexture" "_color"
N/A146 "$bumpmap" "_normal"
N/A147 "$phongexponenttexture" "_phongexponent"
N/A148 "$selfillummask" "_illum"
N/A149 }
N/A150 }
N/A151 
N/A152 // STUFF BELOW THIS ISN'T HOOKED UP, BUT WOULD BE STRAIGHTFORWARD TO IF YOU WANT TO GET AUTOSKINNING WORKING
N/A153 // DATA IS FROM TF
N/A154 
N/A155 "autoskin_vectors"
N/A156 {
N/A157 // Vector for the bone that autoskin should skin to
N/A158 "demo" "0 76.142968, -0.39608"
N/A159 "engineer" "0 69.030248, -1.264691"
N/A160 "heavy" "-0.000138993 79.541796, -3.352982"
N/A161 "medic" "-0.000111273 76.504372, -0.565035"
N/A162 "pyro" "-0.000102534 71.788881, 2.145585"
N/A163 "scout" "0 73.501752, -1.429994"
N/A164 "sniper" "0 75.982279, -3.858408"
N/A165 "soldier" "0 75.194376, -1.120618"
N/A166 "spy" "0 75.679732, -2.87915"
N/A167 }
N/A168 
N/A169 "autoskin_vectors"
N/A170 {
N/A171 // Angle for the bone that autoskin should skin to
N/A172 "demo" "-180.0 0 0"
N/A173 "engineer" "-170.459 0 0"
N/A174 "heavy" "-180.0 0 0"
N/A175 "medic" "-180.0 0 0"
N/A176 "pyro" "-154.175 0 0"
N/A177 "scout" "-173.451 0 0"
N/A178 "sniper" "-172.722 0 0"
N/A179 "soldier" "-179.729 0 0"
N/A180 "spy" "-180.0 0 0"
N/A181 }
N/A182}