Template:PatchDiff/September 10, 2014 Patch/tf/tf2 misc dir.vpk/materials/models/props moonbase/moon rock002 baked.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/props_moonbase/moon_rock002_baked"
N/A4// "$bumpmap" "models/props_moonbase/moon_rock002_normal"
N/A5 
N/A6// "$envmap" "cubemaps/cubemap_sheen001.hdr"
N/A7// "$envmapcontrast" "1"
N/A8// "$envmaptint" "[.28 .25 .35]"
N/A9 
N/A10// "$detail" "models\props_forest\cliff_detail"
N/A11// "$detailscale" 4
N/A12// "$detailblendfactor" 2
N/A13// "$detailblendmode" 0
N/A14// "$detailtexturetransform"
N/A15// "$seamless_detail" "1"
N/A16// "$seamless_scale" ".001"
N/A17 
N/A18 "$basemapalphaphongmask" 1
N/A19 
N/A20 //phong properties
N/A21 "$phong" "1"
N/A22 "$phongboost" "1"
N/A23 "$phongexponent" "20"
N/A24 "$phongfresnelranges" "[.5 1 2]"
N/A25 
N/A26 
N/A27// "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A28 "$halflambert" "1"
N/A29 
N/A30 // Rim lighting parameters
N/A31// "$rimlight" "1" // To enable rim lighting (requires phong)
N/A32// "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A33// "$rimlightboost" "1" // Boost for ambient cube component of rim lighting
N/A34// "$selfillumfresnel" "3"
N/A35//
N/A36// "$selfillumfresnelminmaxexp" "[0 2 3]"
N/A37// "$selfillum" "1"
N/A38// "$selfillumtint" "[1.3 1 .3]"
N/A39}