Template:PatchDiff/October 9, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/mvm loot/all class/fob diamond top.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/player/items/mvm_loot/all_class/fob_heavy_diamond"
N/A4 "$bumpmap" "models/player/items/mvm_loot/all_class/fob_heavy_normal"
N/A5 "$basemapalphaphongmask" "1"
N/A6 
N/A7 "$phong" "1"
N/A8 "$phongexponent" "55"
N/A9 "$phongboost" "0"
N/A10 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A11 "$phongfresnelranges" "[1 1 1]"
N/A12 
N/A13 "$tempvar" "0"
N/A14 
N/A15 "$basephongexponent" "25"
N/A16 "$basephongboost" "0"
N/A17 
N/A18 "$glowcolor" "1"
N/A19 
N/A20// "$rimlight" "1"
N/A21// "$rimlightexponent" "25"
N/A22// "$rimlightboost" "2" // Boost for ambient cube component of rim lighting
N/A23 
N/A24 // Cloaking
N/A25 "$cloakPassEnabled" "1"
N/A26 "Proxies"
N/A27 {
N/A28 "weapon_invis"
N/A29 {
N/A30 }
N/A31 "vm_invis"
N/A32 {
N/A33 }
N/A34 "ModelGlowColor"
N/A35 {
N/A36 "resultVar" "$glowcolor"
N/A37 }
N/A38 "Equals"
N/A39 {
N/A40 "srcVar1" "$glowcolor"
N/A41 "resultVar" "$selfillumtint"
N/A42 }
N/A43 "Equals"
N/A44 {
N/A45 "srcVar1" "$glowcolor"
N/A46 "resultVar" "$color2"
N/A47 }
N/A48 "Add"
N/A49 {
N/A50 "srcVar1" "$tempvar"
N/A51 "srcVar2" "$basephongexponent"
N/A52 "resultVar" "$phongexponent"
N/A53 }
N/A54 }
N/A55}