Template:PatchDiff/October 6, 2015 Patch/tf/tf2 misc dir.vpk/scripts/game sounds weapons.txt

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55535553 
55545554"Weapon_QuakeRPG.Draw"
55555555{
5556N/A "channel" "CHAN_WEAPON"
N/A5556 "channel" "CHAN_STATIC"
55575557 "soundlevel" "SNDLVL_74dB"
55585558 "volume" "1"
55595559 "wave" "weapons\quake_ammo_pickup_remastered.wav"
55615561 
55625562"Weapon_QuakeRPG.Reload"
55635563{
5564N/A "channel" "CHAN_WEAPON"
N/A5564 "channel" "CHAN_STATIC"
55655565 "soundlevel" "SNDLVL_74dB"
55665566 "volume" "1"
55675567 "wave" "weapons\quake_rpg_reload_remastered.wav"
55775577 
55785578"Weapon_QuakeRPG.Explode"
55795579{
5580N/A "channel" "CHAN_WEAPON"
N/A5580 "channel" "CHAN_STATIC"
55815581 "soundlevel" "SNDLVL_95dB"
55825582 "volume" "1"
55835583 "pitch" "PITCH_NORM"
71067106 
71077107"Player.HitSoundDefaultDing"
71087108{
7109N/A "channel" "CHAN_ITEM"
N/A7109 "channel" "CHAN_STATIC"
71107110 "volume" "1"
71117111 "soundlevel" "SNDLVL_NONE"
71127112 "pitch" "PITCH_NORM"
71167116 
71177117"Player.HitSoundBeepo"
71187118{
7119N/A "channel" "CHAN_ITEM"
N/A7119 "channel" "CHAN_STATIC"
71207120 "volume" "1"
71217121 "soundlevel" "SNDLVL_NONE"
71227122 "pitch" "PITCH_NORM"
71267126 
71277127"Player.HitSoundVortex"
71287128{
7129N/A "channel" "CHAN_ITEM"
N/A7129 "channel" "CHAN_STATIC"
71307130 "volume" "1"
71317131 "soundlevel" "SNDLVL_NONE"
71327132 "pitch" "PITCH_NORM"
71437143 
71447144"Player.HitSoundElectro"
71457145{
7146N/A "channel" "CHAN_ITEM"
N/A7146 "channel" "CHAN_STATIC"
71477147 "volume" "1"
71487148 "soundlevel" "SNDLVL_NONE"
71497149 "pitch" "PITCH_NORM"
71587158 
71597159"Player.HitSoundNotes"
71607160{
7161N/A "channel" "CHAN_ITEM"
N/A7161 "channel" "CHAN_STATIC"
71627162 "volume" "1"
71637163 "soundlevel" "SNDLVL_NONE"
71647164 "pitch" "PITCH_NORM"
71977197 
71987198"Player.HitSoundRetro"
71997199{
7200N/A "channel" "CHAN_ITEM"
N/A7200 "channel" "CHAN_STATIC"
72017201 "volume" "1"
72027202 "soundlevel" "SNDLVL_NONE"
72037203 "pitch" "PITCH_NORM"
72147214 
72157215"Player.HitSoundSpace"
72167216{
7217N/A "channel" "CHAN_ITEM"
N/A7217 "channel" "CHAN_STATIC"
72187218 "volume" "1"
72197219 "soundlevel" "SNDLVL_NONE"
72207220 "pitch" "PITCH_NORM"
72247224 
72257225"Player.HitSoundSquasher"
72267226{
7227N/A "channel" "CHAN_ITEM"
N/A7227 "channel" "CHAN_STATIC"
72287228 "volume" "1"
72297229 "soundlevel" "SNDLVL_NONE"
72307230 "pitch" "PITCH_NORM"
72327232 "wave" ")ui/hitsound_squasher.wav"
72337233}
72347234 
7235N/A"Player.HitSoundDefault"
7236N/A{
7237N/A "channel" "CHAN_STATIC"
7238N/A "volume" "1"
7239N/A "soundlevel" "SNDLVL_NONE"
7240N/A "pitch" "PITCH_NORM"
7241N/A 
7242N/A "wave" "ui/hitsound.wav"
7243N/A}
7244N/A 
72457235"Player.HitSoundSynth"
72467236{
72477237 "channel" "CHAN_STATIC"
72597249 }
72607250}
72617251 
N/A7252// ------------------------------------------------------------------------------------ //
N/A7253// Invasion
N/A7254// ------------------------------------------------------------------------------------ //
N/A7255 
N/A7256 
N/A7257"Weapon_BatSaber.Draw"
N/A7258{
N/A7259 "channel" "CHAN_STATIC"
N/A7260 "soundlevel" "SNDLVL_NORM"
N/A7261 "volume" "1"
N/A7262 "wave" "weapons/batsaber_draw.wav"
N/A7263}
N/A7264 
N/A7265"Weapon_BatSaber.Swing"
N/A7266{
N/A7267 "channel" "CHAN_WEAPON"
N/A7268 "soundlevel" "SNDLVL_64dB"
N/A7269 "volume" "1"
N/A7270 "pitch" "96,100"
N/A7271 "rndwave"
N/A7272 {
N/A7273 "wave" ")weapons/batsaber_swing1.wav"
N/A7274 "wave" ")weapons/batsaber_swing2.wav"
N/A7275 "wave" ")weapons/batsaber_swing3.wav"
N/A7276 }
N/A7277}
N/A7278 
N/A7279"Weapon_BatSaber.SwingCrit"
N/A7280{
N/A7281 "channel" "CHAN_WEAPON"
N/A7282 "soundlevel" "SNDLVL_64dB"
N/A7283 "volume" "1"
N/A7284 "pitch" "96,100"
N/A7285 "rndwave"
N/A7286 {
N/A7287 "wave" ")weapons/batsaber_swing_crit1.wav"
N/A7288 "wave" ")weapons/batsaber_swing_crit2.wav"
N/A7289 "wave" ")weapons/batsaber_swing_crit3.wav"
N/A7290 }
N/A7291}
N/A7292 
N/A7293"Weapon_BatSaber.HitFlesh"
N/A7294{
N/A7295 "channel" "CHAN_STATIC"
N/A7296 "soundlevel" "SNDLVL_NORM"
N/A7297 "volume" "1"
N/A7298 "pitch" "96,100"
N/A7299 "rndwave"
N/A7300 {
N/A7301 "wave" ")weapons/batsaber_hit_flesh1.wav"
N/A7302 "wave" ")weapons/batsaber_hit_flesh2.wav"
N/A7303 }
N/A7304 
N/A7305}
N/A7306 
N/A7307"Weapon_BatSaber.HitWorld"
N/A7308{
N/A7309 "channel" "CHAN_STATIC"
N/A7310 "soundlevel" "SNDLVL_NORM"
N/A7311 "volume" "1"
N/A7312 "pitch" "96,100"
N/A7313 "rndwave"
N/A7314 {
N/A7315 "wave" ")weapons/batsaber_hit_world1.wav"
N/A7316 "wave" ")weapons/batsaber_hit_world2.wav"
N/A7317 }
N/A7318}
N/A7319 
N/A7320"Weapon_ShootingStar.Single"
N/A7321{
N/A7322 "channel" "CHAN_WEAPON"
N/A7323 "soundlevel" "SNDLVL_100dB"
N/A7324 "volume" "1.0"
N/A7325 "wave" ")weapons\shooting_star_shoot.wav"
N/A7326}
N/A7327 
N/A7328"Weapon_ShootingStar.SingleCharged"
N/A7329{
N/A7330 "channel" "CHAN_WEAPON"
N/A7331 "soundlevel" "SNDLVL_100dB"
N/A7332 "volume" "1.0"
N/A7333 "wave" ")weapons\shooting_star_shoot_charged.wav"
N/A7334}
N/A7335 
N/A7336"Weapon_ShootingStar.SingleCrit"
N/A7337{
N/A7338 "channel" "CHAN_WEAPON"
N/A7339 "soundlevel" "SNDLVL_100dB"
N/A7340 "volume" "1.0"
N/A7341 "wave" ")weapons\shooting_star_shoot_crit.wav"
N/A7342}
N/A7343 
N/A7344"Weapon_Capper.Single"
N/A7345{
N/A7346 "channel" "CHAN_WEAPON"
N/A7347 "soundlevel" "SNDLVL_94dB"
N/A7348 "volume" "1.0"
N/A7349 "wave" ")weapons\capper_shoot.wav"
N/A7350}
N/A7351 
N/A7352"Weapon_Capper.SingleCrit"
N/A7353{
N/A7354 "channel" "CHAN_WEAPON"
N/A7355 "soundlevel" "SNDLVL_94dB"
N/A7356 "volume" "1.0"
N/A7357 "wave" ")weapons\capper_shoot_crit.wav"
N/A7358}