Template:PatchDiff/October 29, 2014 Patch/tf/tf2 misc dir.vpk/materials/models/items/crystal ball glass.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$baseTexture" "models\items/crystal_ball_glass"
N/A4 "$selfillum" "1"
N/A5 "$additive" "1"
N/A6 
N/A7 "$envmap" "cubemaps/cubemap_gold001"
N/A8 "$envmapsaturation" "1"
N/A9 "$EnvmapTint" "[.25 .25 .25]"
N/A10 
N/A11 "$bumpmap" "effects/flat_normal"
N/A12 
N/A13 "$phong" "1"
N/A14 "$phongexponent" "125"
N/A15 "$phongboost" "5"
N/A16 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A17 "$phongfresnelranges" "[1.25 .5 2]"
N/A18 
N/A19 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A20 "$rimlightexponent" "55" // Exponent for phong component of rim lighting
N/A21 "$rimlightboost" "5" // Boost for ambient cube component of rim lighting
N/A22 
N/A23 "Proxies"
N/A24 {
N/A25 "Sine"
N/A26 {
N/A27 "sineperiod" "2.5"
N/A28 "sinemin" ".5"
N/A29 "sinemax" "2"
N/A30 "resultVar" "$selfillumtint"
N/A31 }
N/A32 }
N/A33 
N/A34}