Template:PatchDiff/October 27, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/weapons/c items/candle.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\weapons/c_items/candle"
N/A4 "$bumpmap" "models\effects\flat_normal"
N/A5 
N/A6 "$selfillum" "0"
N/A7 
N/A8 "$phong" "1"
N/A9 "$phongexponent" "15"
N/A10 "$phongboost" ".1"
N/A11 "$lightwarptexture" "models\player\pyro\pyro_lightwarp"
N/A12 "$phongfresnelranges" "[2 0 2]"
N/A13 "$basemapalphaphongmask" "1"
N/A14 
N/A15 
N/A16 
N/A17}