Template:PatchDiff/October 27, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/props viaduct event/house hat001.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\props_viaduct_event/house_hat001"
N/A4 "$selfillumtint" "[0.7 0.5 0.2]"
N/A5 "$nodecal" "1"
N/A6 
N/A7 ">=DX90"
N/A8 {
N/A9 "$selfIllum" "1"
N/A10 }
N/A11}