Template:PatchDiff/October 27, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/props viaduct event/eye patch01.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\props_viaduct_event/eye_patch01"
N/A4 
N/A5 //"$selfillumtint" "[0.3 0.4 1]"
N/A6 //"$selfIllum" "1"
N/A7 
N/A8 
N/A9 "$phong" "1"
N/A10 "$phongexponent" "20"
N/A11 "$phongboost" "18"
N/A12 "$phongfresnelranges" "[.05 .05 8]"
N/A13 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A14 "$halflambert" "0"
N/A15 
N/A16 
N/A17 // Rim lighting parameters
N/A18 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A19 "$rimlightexponent" "2" // Exponent for phong component of rim lighting
N/A20 "$rimlightboost" ".8"
N/A21}
N/A22