Template:PatchDiff/October 27, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/props halloween/halloween demoeye illum.vmt

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N/A1 
N/A2"VertexlitGeneric"
N/A3{
N/A4 
N/A5 "$baseTexture" "models\props_halloween/halloween_demoeye"
N/A6 "$bumpmap" "models\effects\flat_normal"
N/A7 
N/A8 "$selfillum" "1"
N/A9 
N/A10 "$phong" "1"
N/A11 "$phongexponent" "15"
N/A12 "$phongboost" ".1"
N/A13 "$lightwarptexture" "models\player\pyro\pyro_lightwarp"
N/A14 "$phongfresnelranges" "[2 0 2]"
N/A15 "$basemapalphaphongmask" "1"
N/A16 
N/A17 
N/A18 
N/A19}