Template:PatchDiff/October 27, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/hwn heavy misc1.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$baseTexture" "models/player/items/heavy/hwn_heavy_misc1"
N/A4 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A5 "$detailscale" "5"
N/A6 "$detailblendfactor" .01
N/A7 "$detailblendmode" 6
N/A8 
N/A9 ">=DX90"
N/A10 {
N/A11 "$selfIllum" "1"
N/A12 }
N/A13 
N/A14 "$yellow" "0"
N/A15 "$one" "1"
N/A16 
N/A17 "$phong" "1"
N/A18 "$phongexponent" "20"
N/A19 "$phongboost" ".3"
N/A20 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A21 "$phongfresnelranges" "[.3 1 8]"
N/A22 "$halflambert" "0"
N/A23 
N/A24 // Rim lighting parameters
N/A25 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A26 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A27 "$rimlightboost" "2" // Boost for ambient cube component of rim lighting
N/A28 
N/A29 // Cloaking
N/A30 "$cloakPassEnabled" "1"
N/A31 
N/A32 "360?$color2" "[ 0.8 0.8 0.8 ]"
N/A33 
N/A34 "Proxies"
N/A35 {
N/A36 "spy_invis"
N/A37 {
N/A38 }
N/A39 "AnimatedTexture"
N/A40 {
N/A41 "animatedtexturevar" "$detail"
N/A42 "animatedtextureframenumvar" "$detailframe"
N/A43 "animatedtextureframerate" 30
N/A44 }
N/A45 "BurnLevel"
N/A46 {
N/A47 "resultVar" "$detailblendfactor"
N/A48 }
N/A49 "YellowLevel"
N/A50 {
N/A51 "resultVar" "$yellow"
N/A52 }
N/A53 "Equals"
N/A54 {
N/A55 "srcVar1" "$yellow"
N/A56 "resultVar" "$color2"
N/A57 }
N/A58 
N/A59 }
N/A60}