Template:PatchDiff/October 27, 2011 Patch/team fortress 2 materials.gcf/tf/materials/Nature/blendrockgroundwallforest viaduct event.vmt

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N/A1"WorldVertexTransition"
N/A2{
N/A3 "$basetexture" "Nature/rockwall001forest"
N/A4 "$basetexture2" "koth_viaduct_event/viaduct_grass001"
N/A5 "%tooltexture" "Nature/rockwall001forest"
N/A6 "$blendmodulatetexture" "Nature/grass_blendmask"
N/A7 "$bumpmap" "Nature/rockwall001_normal"
N/A8 "$bumpmap2" "Nature/rockground002_height-ssbump"
N/A9 "%keywords" "tf"
N/A10 "$surfaceprop" "dirt"
N/A11 
N/A12 
N/A13}