Template:PatchDiff/October 26, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/props lakeside event/bomb temp s1.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\props_lakeside_event/bomb_temp"
N/A4 "$basemapalphaphongmask" "1"
N/A5 
N/A6 "$bumpmap" "models\player\shared\shared_normal"
N/A7 "$phong" "1"
N/A8 "$phongexponent" "12"
N/A9 "$phongboost" "0.51"
N/A10 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A11 "$phongfresnelranges" "[1 1 1]"
N/A12 "$halflambert" "1"
N/A13 "$rimlight" "1"
N/A14 "$rimlightexponent" "2.5"
N/A15 "$rimlightboost" "16"
N/A16 $yellow 0
N/A17 // "$blendtintbybasealpha" "1"
N/A18 "$blendtintcoloroverbase" "0"
N/A19 
N/A20 "$color2" "{140 255 100 }" // BLACK
N/A21 "$colortint_base" "{140 255 100 }"
N/A22 "$colortint_tmp" "[0 0 0]"
N/A23 
N/A24 $selfillum 1
N/A25 //"$selfillumtint" "[0.7 0.6 0.2]"
N/A26 
N/A27 Proxies
N/A28 {
N/A29 "Equals"
N/A30 {
N/A31 "srcVar1" "$yellow"
N/A32 "resultVar" "$color2"
N/A33 }
N/A34 "ItemTintColor"
N/A35 {
N/A36 "resultVar" "$colortint_tmp"
N/A37 }
N/A38 "SelectFirstIfNonZero"
N/A39 {
N/A40 "srcVar1" "$colortint_tmp"
N/A41 "srcVar2" "$colortint_base"
N/A42 "resultVar" "$color2"
N/A43 }
N/A44 "Sine" // a proxy which produces a sine wave
N/A45 {
N/A46 resultVar $selfillumtint // The shader parameter to be manipulated
N/A47 sineperiod 0.8
N/A48 sinemin -100
N/A49 sinemax 40
N/A50 
N/A51 }
N/A52 }
N/A53 
N/A54 
N/A55}