Template:PatchDiff/October 26, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/props lakeside event/bomb temp.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\props_lakeside_event/bomb_temp"
N/A4 "$basemapalphaphongmask" "1"
N/A5 
N/A6 "$bumpmap" "models\player\shared\shared_normal"
N/A7 "$phong" "1"
N/A8 "$phongexponent" "12"
N/A9 "$phongboost" "1.7"
N/A10 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A11 "$phongfresnelranges" "[1 1 1]"
N/A12 "$halflambert" "1"
N/A13 "$rimlight" "1"
N/A14 "$rimlightexponent" "2.5"
N/A15 "$rimlightboost" "16"
N/A16 
N/A17 Proxies
N/A18 {
N/A19 "Sine" // a proxy which produces a sine wave
N/A20 {
N/A21 resultVar $rimlightboost // The shader parameter to be manipulated
N/A22 sineperiod 0.18
N/A23 sinemin 0.4
N/A24 sinemax 45
N/A25 }
N/A26 }
N/A27 
N/A28 
N/A29}