Template:PatchDiff/October 26, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/props coalmine/window1b.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$baseTexture" "models\props_coalmine/window1b"
N/A4 "$selfillum" "1"
N/A5 "$selfillumtint" "[.7 .6 .2]"
N/A6 "$nodecal" "1"
N/A7}
N/A8