Template:PatchDiff/October 26, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/medic/medic red zombie invun.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/player/medic/medic_red_zombie"
N/A4 <dx90
N/A5 {
N/A6 "$bumpmap" "water/dx80_tfwater001_normal"
N/A7 }
N/A8 "$bumpmap" "water/tfwater001_normal"
N/A9 "$envmap" "effects/invun_red"
N/A10// "$envmaptint" "[.2 .2 .2]"
N/A11 "$surfaceprop" "metal"
N/A12 "$halflambert" "1"
N/A13 
N/A14 "$alphatest" 1
N/A15 
N/A16 "$invulnlevel" "0"
N/A17 "$invulnexponent" "1"
N/A18 "$invulnfmax" "18"
N/A19 "$invulnscale" "0"
N/A20 "$invulnphong" "1"
N/A21 
N/A22 "$half" "0.5"
N/A23 
N/A24 "$invulnphongfading" "0"
N/A25 "$invulnphongfull" "1"
N/A26 "$invulnphongoutput" "1"
N/A27 
N/A28 "$invulnexponentfading" "1"
N/A29 "$invulnexponentfull" "13"
N/A30 "$invulnexponentoutput" "1"
N/A31 
N/A32 "$invulnfmaxfading" "-31"
N/A33 "$invulnfmaxfull" "18"
N/A34 "$invulnfmaxoutput" "1"
N/A35 
N/A36 "$phong" "1"
N/A37// "$phongexponenttexture" "models\player\medic\medic_exponent"
N/A38 "$phongexponent" "35"
N/A39 "$phongboost" "1"
N/A40 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A41 "$phongfresnelranges" "[11 1 8]"
N/A42 
N/A43 // Rim lighting parameters
N/A44 "$rimlight" "1"
N/A45 "$rimlightexponent" "11"
N/A46 "$rimlightboost" "5"
N/A47 
N/A48 "Proxies"
N/A49 {
N/A50 "AnimatedTexture"
N/A51 {
N/A52 "animatedtexturevar" "$bumpmap"
N/A53 "animatedtextureframenumvar" "$bumpframe"
N/A54 "animatedtextureframerate" 70
N/A55 }
N/A56 "InvulnLevel"
N/A57 {
N/A58 "resultVar" "$invulnlevel"
N/A59 }
N/A60 "LessOrEqual"
N/A61 {
N/A62 "srcVar1" "$invulnlevel"
N/A63 "srcVar2" "$half"
N/A64 "lessEqualVar" "$invulnphongfading"
N/A65 "greaterVar" "$invulnphongfull"
N/A66 "resultVar" "$invulnphongoutput"
N/A67 }
N/A68 "LessOrEqual"
N/A69 {
N/A70 "srcVar1" "$invulnlevel"
N/A71 "srcVar2" "$half"
N/A72 "lessEqualVar" "$invulnfmaxfading"
N/A73 "greaterVar" "$invulnfmaxfull"
N/A74 "resultVar" "$invulnfmaxoutput"
N/A75 }
N/A76 "LessOrEqual"
N/A77 {
N/A78 "srcVar1" "$invulnlevel"
N/A79 "srcVar2" "$half"
N/A80 "lessEqualVar" "$invulnexponentfading"
N/A81 "greaterVar" "$invulnexponentfull"
N/A82 "resultVar" "$invulnexponentoutput"
N/A83 }
N/A84 "Sine"
N/A85 {
N/A86 "resultVar" "$invulnfmax"
N/A87 "sineperiod" ".3"
N/A88 "sinemin" "$invulnfmaxoutput"
N/A89 "sinemax" "18"
N/A90 }
N/A91 "Sine"
N/A92 {
N/A93 "resultVar" "$invulnphong"
N/A94 "sineperiod" ".3"
N/A95 "sinemin" "$invulnphongoutput"
N/A96 "sinemax" "1"
N/A97 }
N/A98 "Sine"
N/A99 {
N/A100 "resultVar" "$invulnexponent"
N/A101 "sineperiod" ".3"
N/A102 "sinemin" "$invulnexponentoutput"
N/A103 "sinemax" "13"
N/A104 }
N/A105 
N/A106 "Equals"
N/A107 {
N/A108 "srcVar1" "$invulnexponent"
N/A109 "resultVar" "$selfillumfresnelminmaxexp[2]"
N/A110 }
N/A111 "Equals"
N/A112 {
N/A113 "srcVar1" "$invulnfmax"
N/A114 "resultVar" "$selfillumfresnelminmaxexp[1]"
N/A115 }
N/A116 "Equals"
N/A117 {
N/A118 "srcVar1" "$invulnphong"
N/A119 "resultVar" "$phongboost"
N/A120 }
N/A121 
N/A122 
N/A123 
N/A124 }
N/A125}