Template:PatchDiff/October 26, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/sniper/sniper owl eyes.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\player\items\sniper/sniper_owl"
N/A4 "$bumpmap" "models\effects\flat_normal"
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" 0.0
N/A8 "$detailblendmode" 6
N/A9 ">=DX90"
N/A10 {
N/A11 $selfillum 1
N/A12 }
N/A13 "$blendtintbybasealpha" "0"
N/A14 "$blendtintcoloroverbase" "0"
N/A15 
N/A16 "$colortint_base" "{213 72 73}"
N/A17 "$color2" "{213 72 73}"
N/A18 "$colortint_tmp" "[0 0 0]"
N/A19 
N/A20 
N/A21 
N/A22 // Boost for ambient cube component of rim lighting
N/A23 // Cloaking
N/A24 "$cloakPassEnabled" "1"
N/A25 $offset 0
N/A26 $yellow 0
N/A27 "Proxies"
N/A28 {
N/A29 "weapon_invis"
N/A30 {
N/A31 }
N/A32 "AnimatedTexture"
N/A33 {
N/A34 "animatedtexturevar" "$detail"
N/A35 "animatedtextureframenumvar" "$detailframe"
N/A36 "animatedtextureframerate" 30
N/A37 }
N/A38 "BurnLevel"
N/A39 {
N/A40 "resultVar" "$detailblendfactor"
N/A41 }
N/A42 "YellowLevel"
N/A43 {
N/A44 "resultVar" "$yellow"
N/A45 }
N/A46 "Equals"
N/A47 {
N/A48 "srcVar1" "$yellow"
N/A49 "resultVar" "$color2"
N/A50 }
N/A51 "ItemTintColor"
N/A52 {
N/A53 "resultVar" "$colortint_tmp"
N/A54 }
N/A55 "SelectFirstIfNonZero"
N/A56 {
N/A57 "srcVar1" "$colortint_tmp"
N/A58 "srcVar2" "$colortint_base"
N/A59 "resultVar" "$color2"
N/A60 }
N/A61 "Sine" // a proxy which produces a sine wave
N/A62 {
N/A63 resultVar $selfillumtint // The shader parameter to be manipulated
N/A64 sineperiod 4
N/A65 sinemin 0
N/A66 sinemax 4
N/A67 }
N/A68 
N/A69 }
N/A70}