Template:PatchDiff/October 26, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/pyro brainhead nutrients.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/player/items/pyro/pyro_brainhead"
N/A4// "$bumpmap" "models/player/items/pyro/pyro_cortexcommand_normal"
N/A5 "$surfaceprop" "default"
N/A6 "$additive" "1"
N/A7 "$model" 1
N/A8 "$nodecal" "1"
N/A9 "$nocull" "1"
N/A10 "$phong" "1"
N/A11 "$lightwarptexture" "models/lightwarps/jarate_lightwarp"
N/A12 
N/A13 
N/A14 "$blendtintbybasealpha" "1"
N/A15 "$blendtintcoloroverbase" "2" // between 0-1 determines how much blended by tinting vs. replacing the color
N/A16 
N/A17 "$colortint_base" "{ 43 239 115 }" // put the RGB value of whats being colored when no paint is present, if $blendtintcoloroverbase is 0 then put [1 1 1] here.
N/A18 "$colortint_tmp" "[0 0 0]"
N/A19 "$color2" "{ 43 239 115 }"
N/A20 $yellow 0
N/A21 
N/A22 // Cloaking
N/A23 "$cloakPassEnabled" "1"
N/A24 "Proxies"
N/A25 {
N/A26 "weapon_invis"
N/A27 {
N/A28 }
N/A29 "AnimatedTexture"
N/A30 {
N/A31 "animatedtexturevar" "$detail"
N/A32 "animatedtextureframenumvar" "$detailframe"
N/A33 "animatedtextureframerate" 30
N/A34 }
N/A35 "BurnLevel"
N/A36 {
N/A37 "resultVar" "$detailblendfactor"
N/A38 }
N/A39 "YellowLevel"
N/A40 {
N/A41 "resultVar" "$yellow"
N/A42 }
N/A43 "Equals"
N/A44 {
N/A45 "srcVar1" "$yellow"
N/A46 "resultVar" "$color2"
N/A47 }
N/A48 "ItemTintColor"
N/A49 {
N/A50 "resultVar" "$colortint_tmp"
N/A51 }
N/A52 "SelectFirstIfNonZero"
N/A53 {
N/A54 "srcVar1" "$colortint_tmp"
N/A55 "srcVar2" "$colortint_base"
N/A56 "resultVar" "$color2"
N/A57 }
N/A58 
N/A59 }
N/A60}