Template:PatchDiff/October 26, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/all class/hwn pet ghost.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 $baseTexture "/models/player/items/all_class/hwn_pet_ghost.vtf"
N/A4 
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 
N/A10 "$yellow" "0"
N/A11 
N/A12 "$phong" "1"
N/A13 "$phongexponent" "1"
N/A14 "$phongboost" "1"
N/A15 "$lightwarptexture" "models\player\pyro\pyro_lightwarp"
N/A16 "$phongfresnelranges" "[0 0 20]"
N/A17 
N/A18 ">=DX90"
N/A19 {
N/A20 
N/A21 "$selfillum" "1"
N/A22 "$selfIllumFresnel" "1"
N/A23 "$selfIllumFresnelMinMaxExp" "[2 1 .1]"
N/A24 }
N/A25 
N/A26 "$rimlight" "1"
N/A27 "$rimlightexponent" "1"
N/A28 "$rimlightboost" "95"
N/A29 
N/A30 // Cloaking
N/A31 "$cloakPassEnabled" "1"
N/A32 "Proxies"
N/A33 {
N/A34 "weapon_invis"
N/A35 {
N/A36 }
N/A37 "AnimatedTexture"
N/A38 {
N/A39 "animatedtexturevar" "$detail"
N/A40 "animatedtextureframenumvar" "$detailframe"
N/A41 "animatedtextureframerate" 30
N/A42 }
N/A43 "BurnLevel"
N/A44 {
N/A45 "resultVar" "$detailblendfactor"
N/A46 }
N/A47 "YellowLevel"
N/A48 {
N/A49 "resultVar" "$yellow"
N/A50 }
N/A51 "Equals"
N/A52 {
N/A53 "srcVar1" "$yellow"
N/A54 "resultVar" "$color2"
N/A55 }
N/A56 
N/A57 }
N/A58}