Template:PatchDiff/October 21, 2015 Patch/tf/tf2 misc dir.vpk/scripts/game sounds passtime.txt

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1N/A//
2N/A// Events
3N/A//
4N/A 
51"Passtime.BallIntercepted"
62{
7N/A "channel" "CHAN_VOICE2"
N/A3 "channel" "CHAN_VOICE2"
84 "volume" "VOL_NORM"
95 "pitch" "PITCH_NORM"
10N/A "soundlevel" "SNDLVL_NONE"
11N/A "wave" "passtime\ball_intercepted.wav"
N/A6 "soundlevel" "SNDLVL_NORM"
N/A7 "wave" "passtime/ball_intercepted.wav"
128}
139 
1410"Passtime.BallStolen"
1511{
16N/A "channel" "CHAN_VOICE2"
N/A12 "channel" "CHAN_VOICE2"
1713 "volume" "VOL_NORM"
1814 "pitch" "PITCH_NORM"
19N/A "soundlevel" "SNDLVL_NONE"
20N/A "wave" "passtime\ball_stolen.wav"
N/A15 "soundlevel" "SNDLVL_NORM"
N/A16 "wave" "passtime/ball_stolen.wav"
2117}
2218 
2319"Passtime.BallDropped"
2420{
25N/A "channel" "CHAN_VOICE2"
N/A21 "channel" "CHAN_VOICE2"
2622 "volume" "VOL_NORM"
2723 "pitch" "PITCH_NORM"
28N/A "soundlevel" "SNDLVL_NONE"
29N/A "wave" "passtime\ball_dropped.wav"
N/A24 "soundlevel" "SNDLVL_NORM"
N/A25 "wave" "passtime/ball_dropped.wav"
3026}
3127 
32N/A"Passtime.Score"
N/A28"Passtime.BigHornLong"
3329{
34N/A "channel" "CHAN_VOICE2"
35N/A "volume" "VOL_NORM"
N/A30 "volume" "1"
3631 "pitch" "PITCH_NORM"
3732 "soundlevel" "SNDLVL_NONE"
38N/A "wave" "passtime\score.wav"
N/A33 "rndwave"
N/A34 {
N/A35 "wave" "*passtime/horn_big.wav"
N/A36 "wave" "*passtime/horn_air1.wav"
N/A37 "wave" "*passtime/horn_air2.wav"
N/A38 "wave" "*passtime/horn_air3.wav"
N/A39 "wave" "*passtime/horn_air4.wav"
N/A40 }
N/A41}
N/A42 
N/A43"Passtime.Crowd.Boo"
N/A44{
N/A45 "channel" "CHAN_STATIC"
N/A46 "volume" "1"
N/A47 "pitch" "PITCH_NORM"
N/A48 "soundlevel" "SNDLVL_NORM"
N/A49 "rndwave"
N/A50 {
N/A51 "wave" "*passtime/crowd_boo.wav"
N/A52 }
N/A53}
N/A54 
N/A55"Passtime.Crowd.Cheer"
N/A56{
N/A57 "channel" "CHAN_STATIC"
N/A58 "volume" "1"
N/A59 "pitch" "PITCH_NORM"
N/A60 "soundlevel" "SNDLVL_NORM"
N/A61 "rndwave"
N/A62 {
N/A63 "wave" "*passtime/crowd_cheer.wav"
N/A64 }
N/A65}
N/A66 
N/A67"Passtime.Crowd.React.Neg"
N/A68{
N/A69 "channel" "CHAN_STATIC"
N/A70 "volume" "1"
N/A71 "pitch" "PITCH_NORM"
N/A72 "soundlevel" "SNDLVL_NORM"
N/A73 "rndwave"
N/A74 {
N/A75 "wave" "passtime/crowd_react_neg.wav"
N/A76 }
N/A77}
N/A78 
N/A79"Passtime.Crowd.React.Pos"
N/A80{
N/A81 "channel" "CHAN_STATIC"
N/A82 "volume" "1"
N/A83 "pitch" "PITCH_NORM"
N/A84 "soundlevel" "SNDLVL_NORM"
N/A85 "rndwave"
N/A86 {
N/A87 "wave" "passtime/crowd_react_pos.wav"
N/A88 }
N/A89}
N/A90 
N/A91"Passtime.BallSpawn"
N/A92{
N/A93 "channel" "CHAN_STATIC"
N/A94 "volume" "1"
N/A95 "pitch" "PITCH_NORM"
N/A96 "soundlevel" "SNDLVL_NORM"
N/A97 "rndwave"
N/A98 {
N/A99 "wave" "*passtime/whistle.wav"
N/A100 }
N/A101}
N/A102 
N/A103"Passtime.BallCatch"
N/A104{
N/A105 "channel" "CHAN_WEAPON"
N/A106 "volume" "1"
N/A107 "pitch" "PITCH_NORM"
N/A108 "soundlevel" "SNDLVL_GUNFIRE"
N/A109 "wave" "passtime/ball_catch.wav"
39110}
40111 
41112"Passtime.Throw"
42113{
43N/A "channel" "CHAN_AUTO"
N/A114 "channel" "CHAN_WEAPON"
44115 "volume" "VOL_NORM"
45116 "pitch" "PITCH_NORM"
46117 "soundlevel" "SNDLVL_NORM"
47N/A "wave" "passtime\throw.wav"
N/A118 "rndwave"
N/A119 {
N/A120 "wave" "passtime/projectile_swoosh1.wav"
N/A121 "wave" "passtime/projectile_swoosh2.wav"
N/A122 "wave" "passtime/projectile_swoosh3.wav"
N/A123 "wave" "passtime/projectile_swoosh4.wav"
N/A124 "wave" "passtime/projectile_swoosh5.wav"
N/A125 "wave" "passtime/projectile_swoosh6.wav"
N/A126 }
48127}
49128 
50129"Passtime.BallSmack"
52131 "channel" "CHAN_AUTO"
53132 "volume" "VOL_NORM"
54133 "pitch" "PITCH_NORM"
55N/A "soundlevel" "SNDLVL_130dB"
56N/A "wave" "passtime\ball_smack.wav"
N/A134 "soundlevel" "SNDLVL_NORM"
N/A135 "wave" "passtime/ball_smack.wav"
57136}
58137 
59138"Passtime.BallGet"
62141 "volume" "VOL_NORM"
63142 "pitch" "PITCH_NORM"
64143 "soundlevel" "SNDLVL_NORM"
65N/A "wave" "passtime\ball_get.wav"
N/A144 "wave" "passtime/ball_get.wav"
66145}
67146 
68147"Passtime.BallIdle"
71150 "volume" "VOL_NORM"
72151 "pitch" "PITCH_NORM"
73152 "soundlevel" "SNDLVL_75dB"
74N/A "wave" "passtime\ball_idle.wav"
N/A153 "wave" "passtime/ball_idle.wav"
75154}
76155 
77156"Passtime.BallHoming"
81160 "pitch" "PITCH_NORM"
82161 "soundlevel" "SNDLVL_GUNFIRE"
83162 "attenuation" "0.5"
84N/A "wave" "passtime\ball_homing.wav"
N/A163 "wave" "passtime/ball_homing.wav"
85164}
86165 
87166"Passtime.GunCharge"
89168 "channel" "CHAN_WEAPON"
90169 "soundlevel" "SNDLVL_NORM"
91170 "volume" ".45"
92N/A "wave" "weapons\loose_cannon_charge.wav"
N/A171 "wave" "weapons/loose_cannon_charge.wav"
93172}
94173 
95174"Passtime.TargetLock"
96175{
97N/A "channel" "CHAN_AUTO"
N/A176 "channel" "CHAN_STATIC"
98177 "volume" "VOL_NORM"
99178 "pitch" "PITCH_NORM"
100179 "soundlevel" "SNDLVL_NORM"
101N/A "wave" "#passtime\target_lock.wav"
N/A180 "wave" "#passtime/target_lock.wav"
N/A181}
N/A182 
N/A183"Passtime.Scroll.Open"
N/A184{
N/A185 "soundlevel" "SNDLVL_75dB"
N/A186 "volume" "1"
N/A187 "pitch" "PITCH_NORM"
N/A188 "wave" "*passtime/scroll_open.wav"
N/A189}
N/A190 
N/A191"Passtime.Scroll.Close"
N/A192{
N/A193 "soundlevel" "SNDLVL_75dB"
N/A194 "volume" "1"
N/A195 "pitch" "PITCH_NORM"
N/A196 "wave" "*passtime/scroll_close.wav"
102197}