Template:PatchDiff/November 29, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/spy/spy blue zombie invun.vmt

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1010 "$surfaceprop" "metal"
1111 "$halflambert" "1"
1212 
13N/A "$alphatest" 1
N/A13 "$selfillum" "1"
N/A14 "$selfIllumFresnel" "1"
N/A15 "$selfIllumFresnelMinMaxExp" "[0 18 13]" // 0.0 1.0 1.0 is the default
1416 
N/A17 "$alphatest" 1
1518 
1619 "$invulnlevel" "0"
1720 "$invulnexponent" "1"