Template:PatchDiff/November 29, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/medic/medic red zombie invun.vmt

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1111 "$surfaceprop" "metal"
1212 "$halflambert" "1"
1313 
N/A14 "$selfillum" "1"
N/A15 "$selfIllumFresnel" "1"
N/A16 "$selfIllumFresnelMinMaxExp" "[0 18 13]" // 0.0 1.0 1.0 is the default
N/A17 
1418 "$alphatest" 1
1519 
1620 "$invulnlevel" "0"