Template:PatchDiff/November 26, 2014 Patch/tf/tf2 misc dir.vpk/materials/models/player/items/sniper/awes hat blue.vmt

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11"VertexlitGeneric"
22{
3N/A "$baseTexture" "models/player/items/sniper/awes_hat"
N/A3 "$baseTexture" "models/player/items/sniper/awes_hat_blue"
44 "$bumpmap" "models/player/items/sniper/awes_hat_normal"
55 
66 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
1313 "$blendtintbybasealpha" "1"
1414 "$blendtintcoloroverbase" "1" // between 0-1 determines how much blended by tinting vs. replacing the color
1515 
16N/A "$colortint_base" "{45 73 95}" // put the RGB value of whats being colored when no paint is present, if $blendtintcoloroverbase is 0 then put [1 1 1] here.
N/A16 "$colortint_base" "{42 34 25}" // put the RGB value of whats being colored when no paint is present, if $blendtintcoloroverbase is 0 then put [1 1 1] here.
1717 "$colortint_tmp" "[0 0 0]"
1818 "$color2" "{45 73 95}"