Template:PatchDiff/November 21, 2013 Patch/tf/tf2 misc dir.vpk/scripts/talker/events.txt

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26832683}
26842684 
26852685//END OF SCREAM FORTRESS 2013 AUTOGENERATED
N/A2686 
N/A2687 
N/A2688 
N/A2689//------------------------------------------------------------------------------------------------------------------------
N/A2690//A Tale of Two Cities 2013
N/A2691//------------------------------------------------------------------------------------------------------------------------
N/A2692//------------------------------------------------------------------------------------------------------------------------
N/A2693//CRITERIA
N/A2694//------------------------------------------------------------------------------------------------------------------------
N/A2695criterion "NotMannhattanGateAttackCooldown" "worldMannhattanGateAttackCooldown" "!=1" "required" weight 100
N/A2696//------------------------------------------------------------------------------------------------------------------------
N/A2697 
N/A2698//START OF TALE OF TWO CITIES AUTOGENERATED
N/A2699Response ScoutMannhattanGateAttack
N/A2700{
N/A2701 scene "scenes/player/scout/low/6952.vcd" predelay "0.3,1.0"
N/A2702 scene "scenes/player/scout/low/6953.vcd" predelay "0.3,1.0"
N/A2703 scene "scenes/player/scout/low/6954.vcd" predelay "0.3,1.0"
N/A2704}
N/A2705Rule ScoutMannhattanGateAttack
N/A2706{
N/A2707 criteria ConceptMannhattanGateAttack NotMannhattanGateAttackCooldown IsScout
N/A2708 applycontext "MannhattanGateAttackCooldown:1:30"
N/A2709 applycontexttoworld
N/A2710 Response ScoutMannhattanGateAttack
N/A2711}
N/A2712 
N/A2713Response HeavyMannhattanGateAttack
N/A2714{
N/A2715 scene "scenes/player/heavy/low/6655.vcd" predelay "0.3,1.0"
N/A2716 scene "scenes/player/heavy/low/6657.vcd" predelay "0.3,1.0"
N/A2717}
N/A2718Rule HeavyMannhattanGateAttack
N/A2719{
N/A2720 criteria ConceptMannhattanGateAttack NotMannhattanGateAttackCooldown IsHeavy
N/A2721 applycontext "MannhattanGateAttackCooldown:1:30"
N/A2722 applycontexttoworld
N/A2723 Response HeavyMannhattanGateAttack
N/A2724}
N/A2725 
N/A2726Response EngineerMannhattanGateAttack
N/A2727{
N/A2728 scene "scenes/player/engineer/low/7866.vcd" predelay "0.3,1.0"
N/A2729 scene "scenes/player/engineer/low/7867.vcd" predelay "0.3,1.0"
N/A2730 scene "scenes/player/engineer/low/8469.vcd" predelay "0.3,1.0"
N/A2731}
N/A2732Rule EngineerMannhattanGateAttack
N/A2733{
N/A2734 criteria ConceptMannhattanGateAttack NotMannhattanGateAttackCooldown IsEngineer
N/A2735 applycontext "MannhattanGateAttackCooldown:1:30"
N/A2736 applycontexttoworld
N/A2737 Response EngineerMannhattanGateAttack
N/A2738}
N/A2739 
N/A2740Response DemomanMannhattanGateAttack
N/A2741{
N/A2742 scene "scenes/player/demoman/low/7798.vcd" predelay "0.3,1.0"
N/A2743 scene "scenes/player/demoman/low/7799.vcd" predelay "0.3,1.0"
N/A2744 scene "scenes/player/demoman/low/7800.vcd" predelay "0.3,1.0"
N/A2745}
N/A2746Rule DemomanMannhattanGateAttack
N/A2747{
N/A2748 criteria ConceptMannhattanGateAttack NotMannhattanGateAttackCooldown IsDemoman
N/A2749 applycontext "MannhattanGateAttackCooldown:1:30"
N/A2750 applycontexttoworld
N/A2751 Response DemomanMannhattanGateAttack
N/A2752}
N/A2753 
N/A2754Response MedicMannhattanGateAttack
N/A2755{
N/A2756 scene "scenes/player/medic/low/6748.vcd" predelay "0.3,1.0"
N/A2757 scene "scenes/player/medic/low/6749.vcd" predelay "0.3,1.0"
N/A2758}
N/A2759Rule MedicMannhattanGateAttack
N/A2760{
N/A2761 criteria ConceptMannhattanGateAttack NotMannhattanGateAttackCooldown IsMedic
N/A2762 applycontext "MannhattanGateAttackCooldown:1:30"
N/A2763 applycontexttoworld
N/A2764 Response MedicMannhattanGateAttack
N/A2765}
N/A2766 
N/A2767Response SniperMannhattanGateAttack
N/A2768{
N/A2769 scene "scenes/player/sniper/low/7233.vcd" predelay "0.3,1.0"
N/A2770 scene "scenes/player/sniper/low/7234.vcd" predelay "0.3,1.0"
N/A2771}
N/A2772Rule SniperMannhattanGateAttack
N/A2773{
N/A2774 criteria ConceptMannhattanGateAttack NotMannhattanGateAttackCooldown IsSniper
N/A2775 applycontext "MannhattanGateAttackCooldown:1:30"
N/A2776 applycontexttoworld
N/A2777 Response SniperMannhattanGateAttack
N/A2778}
N/A2779 
N/A2780Response SpyMannhattanGateAttack
N/A2781{
N/A2782 scene "scenes/player/spy/low/7569.vcd" predelay "0.3,1.0"
N/A2783 scene "scenes/player/spy/low/7570.vcd" predelay "0.3,1.0"
N/A2784}
N/A2785Rule SpyMannhattanGateAttack
N/A2786{
N/A2787 criteria ConceptMannhattanGateAttack NotMannhattanGateAttackCooldown IsSpy
N/A2788 applycontext "MannhattanGateAttackCooldown:1:30"
N/A2789 applycontexttoworld
N/A2790 Response SpyMannhattanGateAttack
N/A2791}
N/A2792 
N/A2793Response SoldierMannhattanGateAttack
N/A2794{
N/A2795 scene "scenes/player/soldier/low/7341.vcd" predelay "0.3,1.0"
N/A2796}
N/A2797Rule SoldierMannhattanGateAttack
N/A2798{
N/A2799 criteria ConceptMannhattanGateAttack NotMannhattanGateAttackCooldown IsSoldier
N/A2800 applycontext "MannhattanGateAttackCooldown:1:30"
N/A2801 applycontexttoworld
N/A2802 Response SoldierMannhattanGateAttack
N/A2803}
N/A2804 
N/A2805Response ScoutMannhattanGateTake
N/A2806{
N/A2807 scene "scenes/player/scout/low/6955.vcd" predelay "0.3,0.5"
N/A2808 scene "scenes/player/scout/low/6956.vcd" predelay "0.3,0.5"
N/A2809}
N/A2810Rule ScoutMannhattanGateTake
N/A2811{
N/A2812 criteria ConceptMannhattanGateTake IsScout
N/A2813 Response ScoutMannhattanGateTake
N/A2814}
N/A2815 
N/A2816Response HeavyMannhattanGateTake
N/A2817{
N/A2818 scene "scenes/player/heavy/low/6658.vcd" predelay "0.3,0.5"
N/A2819}
N/A2820Rule HeavyMannhattanGateTake
N/A2821{
N/A2822 criteria ConceptMannhattanGateTake IsHeavy
N/A2823 Response HeavyMannhattanGateTake
N/A2824}
N/A2825 
N/A2826Response EngineerMannhattanGateTake
N/A2827{
N/A2828 scene "scenes/player/engineer/low/7868.vcd" predelay "0.3,0.5"
N/A2829}
N/A2830Rule EngineerMannhattanGateTake
N/A2831{
N/A2832 criteria ConceptMannhattanGateTake IsEngineer
N/A2833 Response EngineerMannhattanGateTake
N/A2834}
N/A2835 
N/A2836Response DemomanMannhattanGateTake
N/A2837{
N/A2838 scene "scenes/player/demoman/low/7801.vcd" predelay "0.3,0.5"
N/A2839 scene "scenes/player/demoman/low/7802.vcd" predelay "0.3,0.5"
N/A2840}
N/A2841Rule DemomanMannhattanGateTake
N/A2842{
N/A2843 criteria ConceptMannhattanGateTake IsDemoman
N/A2844 Response DemomanMannhattanGateTake
N/A2845}
N/A2846 
N/A2847Response MedicMannhattanGateTake
N/A2848{
N/A2849 scene "scenes/player/medic/low/6751.vcd" predelay "0.3,0.5"
N/A2850 scene "scenes/player/medic/low/8504.vcd" predelay "0.3,0.5"
N/A2851}
N/A2852Rule MedicMannhattanGateTake
N/A2853{
N/A2854 criteria ConceptMannhattanGateTake IsMedic
N/A2855 Response MedicMannhattanGateTake
N/A2856}
N/A2857 
N/A2858Response SniperMannhattanGateTake
N/A2859{
N/A2860 scene "scenes/player/sniper/low/7235.vcd" predelay "0.3,0.5"
N/A2861}
N/A2862Rule SniperMannhattanGateTake
N/A2863{
N/A2864 criteria ConceptMannhattanGateTake IsSniper
N/A2865 Response SniperMannhattanGateTake
N/A2866}
N/A2867 
N/A2868Response SpyMannhattanGateTake
N/A2869{
N/A2870 scene "scenes/player/spy/low/7571.vcd" predelay "0.3,0.5"
N/A2871}
N/A2872Rule SpyMannhattanGateTake
N/A2873{
N/A2874 criteria ConceptMannhattanGateTake IsSpy
N/A2875 Response SpyMannhattanGateTake
N/A2876}
N/A2877 
N/A2878Response SoldierMannhattanGateTake
N/A2879{
N/A2880 scene "scenes/player/soldier/low/7343.vcd" predelay "0.3,0.5"
N/A2881}
N/A2882Rule SoldierMannhattanGateTake
N/A2883{
N/A2884 criteria ConceptMannhattanGateTake IsSoldier
N/A2885 Response SoldierMannhattanGateTake
N/A2886}
N/A2887 
N/A2888Response ScoutMvmResurrected
N/A2889{
N/A2890 scene "scenes/player/scout/low/6922.vcd"
N/A2891 scene "scenes/player/scout/low/6923.vcd"
N/A2892 scene "scenes/player/scout/low/6924.vcd"
N/A2893 scene "scenes/player/scout/low/6925.vcd"
N/A2894 scene "scenes/player/scout/low/6926.vcd"
N/A2895 scene "scenes/player/scout/low/6928.vcd"
N/A2896 scene "scenes/player/scout/low/6929.vcd"
N/A2897 scene "scenes/player/scout/low/6932.vcd"
N/A2898}
N/A2899Rule ScoutMvmResurrected
N/A2900{
N/A2901 criteria ConceptMvMResurrected IsScout
N/A2902 Response ScoutMvmResurrected
N/A2903}
N/A2904 
N/A2905Response HeavyMvmResurrected
N/A2906{
N/A2907 scene "scenes/player/heavy/low/6631.vcd"
N/A2908 scene "scenes/player/heavy/low/6633.vcd"
N/A2909 scene "scenes/player/heavy/low/6634.vcd"
N/A2910 scene "scenes/player/heavy/low/6635.vcd"
N/A2911 scene "scenes/player/heavy/low/6636.vcd"
N/A2912 scene "scenes/player/heavy/low/8569.vcd"
N/A2913 scene "scenes/player/heavy/low/8489.vcd"
N/A2914}
N/A2915Rule HeavyMvmResurrected
N/A2916{
N/A2917 criteria ConceptMvMResurrected IsHeavy
N/A2918 Response HeavyMvmResurrected
N/A2919}
N/A2920 
N/A2921Response PyroMvmResurrected
N/A2922{
N/A2923 scene "scenes/player/pyro/low/1482.vcd"
N/A2924 scene "scenes/player/pyro/low/1595.vcd"
N/A2925}
N/A2926Rule PyroMvmResurrected
N/A2927{
N/A2928 criteria ConceptMvMResurrected IsPyro
N/A2929 Response PyroMvmResurrected
N/A2930}
N/A2931 
N/A2932Response EngineerMvmResurrected
N/A2933{
N/A2934 scene "scenes/player/engineer/low/7848.vcd"
N/A2935 scene "scenes/player/engineer/low/7850.vcd"
N/A2936 scene "scenes/player/engineer/low/7854.vcd"
N/A2937}
N/A2938Rule EngineerMvmResurrected
N/A2939{
N/A2940 criteria ConceptMvMResurrected IsEngineer
N/A2941 Response EngineerMvmResurrected
N/A2942}
N/A2943 
N/A2944Response DemomanMvmResurrected
N/A2945{
N/A2946 scene "scenes/player/demoman/low/7691.vcd"
N/A2947 scene "scenes/player/demoman/low/7692.vcd"
N/A2948 scene "scenes/player/demoman/low/7693.vcd"
N/A2949 scene "scenes/player/demoman/low/7694.vcd"
N/A2950 scene "scenes/player/demoman/low/7695.vcd"
N/A2951 scene "scenes/player/demoman/low/7696.vcd"
N/A2952 scene "scenes/player/demoman/low/7697.vcd"
N/A2953 scene "scenes/player/demoman/low/7698.vcd"
N/A2954 scene "scenes/player/demoman/low/7699.vcd"
N/A2955 scene "scenes/player/demoman/low/7701.vcd"
N/A2956 scene "scenes/player/demoman/low/7702.vcd"
N/A2957}
N/A2958Rule DemomanMvmResurrected
N/A2959{
N/A2960 criteria ConceptMvMResurrected IsDemoman
N/A2961 Response DemomanMvmResurrected
N/A2962}
N/A2963 
N/A2964Response MedicMvmResurrected
N/A2965{
N/A2966 scene "scenes/player/medic/low/6719.vcd"
N/A2967 scene "scenes/player/medic/low/6720.vcd"
N/A2968 scene "scenes/player/medic/low/6723.vcd"
N/A2969}
N/A2970Rule MedicMvmResurrected
N/A2971{
N/A2972 criteria ConceptMvMResurrected IsMedic
N/A2973 Response MedicMvmResurrected
N/A2974}
N/A2975 
N/A2976Response SniperMvmResurrected
N/A2977{
N/A2978 scene "scenes/player/sniper/low/7238.vcd"
N/A2979 scene "scenes/player/sniper/low/7239.vcd"
N/A2980 scene "scenes/player/sniper/low/7240.vcd"
N/A2981 scene "scenes/player/sniper/low/7242.vcd"
N/A2982}
N/A2983Rule SniperMvmResurrected
N/A2984{
N/A2985 criteria ConceptMvMResurrected IsSniper
N/A2986 Response SniperMvmResurrected
N/A2987}
N/A2988 
N/A2989Response SpyMvmResurrected
N/A2990{
N/A2991 scene "scenes/player/spy/low/7526.vcd"
N/A2992 scene "scenes/player/spy/low/7527.vcd"
N/A2993 scene "scenes/player/spy/low/7528.vcd"
N/A2994 scene "scenes/player/spy/low/7529.vcd"
N/A2995 scene "scenes/player/spy/low/7530.vcd"
N/A2996 scene "scenes/player/spy/low/7531.vcd"
N/A2997 scene "scenes/player/spy/low/7532.vcd"
N/A2998 scene "scenes/player/spy/low/7533.vcd"
N/A2999 scene "scenes/player/spy/low/7535.vcd"
N/A3000}
N/A3001Rule SpyMvmResurrected
N/A3002{
N/A3003 criteria ConceptMvMResurrected IsSpy
N/A3004 Response SpyMvmResurrected
N/A3005}
N/A3006 
N/A3007Response SoldierMvmResurrected
N/A3008{
N/A3009 scene "scenes/player/soldier/low/7319.vcd"
N/A3010 scene "scenes/player/soldier/low/7320.vcd"
N/A3011 scene "scenes/player/soldier/low/7323.vcd"
N/A3012 scene "scenes/player/soldier/low/7324.vcd"
N/A3013 scene "scenes/player/soldier/low/7325.vcd"
N/A3014 scene "scenes/player/soldier/low/7326.vcd"
N/A3015}
N/A3016Rule SoldierMvmResurrected
N/A3017{
N/A3018 criteria ConceptMvMResurrected IsSoldier
N/A3019 Response SoldierMvmResurrected
N/A3020}
N/A3021 
N/A3022Response MedicMvMMedicShield
N/A3023{
N/A3024 scene "scenes/player/medic/low/6730.vcd"
N/A3025 scene "scenes/player/medic/low/6731.vcd"
N/A3026 scene "scenes/player/medic/low/6732.vcd"
N/A3027 scene "scenes/player/medic/low/6733.vcd"
N/A3028 scene "scenes/player/medic/low/6734.vcd"
N/A3029}
N/A3030Rule MedicMvMMedicShield
N/A3031{
N/A3032 criteria ConceptMvMMedicShield IsMedic 75PercentChance
N/A3033 Response MedicMvMMedicShield
N/A3034}
N/A3035 
N/A3036Response ScoutMvMLootCommon
N/A3037{
N/A3038 scene "scenes/player/scout/low/6934.vcd" predelay "0.2,0.4"
N/A3039 scene "scenes/player/scout/low/6935.vcd" predelay "0.2,0.4"
N/A3040 scene "scenes/player/scout/low/6936.vcd" predelay "0.2,0.4"
N/A3041 scene "scenes/player/scout/low/6938.vcd" predelay "0.2,0.4"
N/A3042 scene "scenes/player/scout/low/8568.vcd" predelay "0.2,0.4"
N/A3043 scene "scenes/player/scout/low/8511.vcd" predelay "0.2,0.4"
N/A3044}
N/A3045Rule ScoutMvMLootCommon
N/A3046{
N/A3047 criteria ConceptMvMLootCommon IsScout 20PercentChance
N/A3048 Response ScoutMvMLootCommon
N/A3049}
N/A3050 
N/A3051Response HeavyMvMLootCommon
N/A3052{
N/A3053 scene "scenes/player/heavy/low/6643.vcd" predelay "0.2,0.4"
N/A3054 scene "scenes/player/heavy/low/8490.vcd" predelay "0.2,0.4"
N/A3055}
N/A3056Rule HeavyMvMLootCommon
N/A3057{
N/A3058 criteria ConceptMvMLootCommon IsHeavy 20PercentChance
N/A3059 Response HeavyMvMLootCommon
N/A3060}
N/A3061 
N/A3062Response PyroMvMLootCommon
N/A3063{
N/A3064 scene "scenes/player/pyro/low/1454.vcd" predelay "0.2,0.4"
N/A3065}
N/A3066Rule PyroMvMLootCommon
N/A3067{
N/A3068 criteria ConceptMvMLootCommon IsPyro 20PercentChance
N/A3069 Response PyroMvMLootCommon
N/A3070}
N/A3071 
N/A3072Response EngineerMvMLootCommon
N/A3073{
N/A3074 scene "scenes/player/engineer/low/7855.vcd" predelay "0.2,0.4"
N/A3075 scene "scenes/player/engineer/low/7857.vcd" predelay "0.2,0.4"
N/A3076}
N/A3077Rule EngineerMvMLootCommon
N/A3078{
N/A3079 criteria ConceptMvMLootCommon IsEngineer 20PercentChance
N/A3080 Response EngineerMvMLootCommon
N/A3081}
N/A3082 
N/A3083Response DemomanMvMLootCommon
N/A3084{
N/A3085 scene "scenes/player/demoman/low/7791.vcd" predelay "0.2,0.4"
N/A3086 scene "scenes/player/demoman/low/7792.vcd" predelay "0.2,0.4"
N/A3087 scene "scenes/player/demoman/low/7793.vcd" predelay "0.2,0.4"
N/A3088 scene "scenes/player/demoman/low/7794.vcd" predelay "0.2,0.4"
N/A3089}
N/A3090Rule DemomanMvMLootCommon
N/A3091{
N/A3092 criteria ConceptMvMLootCommon IsDemoman 20PercentChance
N/A3093 Response DemomanMvMLootCommon
N/A3094}
N/A3095 
N/A3096Response MedicMvMLootCommon
N/A3097{
N/A3098 scene "scenes/player/medic/low/6735.vcd" predelay "0.2,0.4"
N/A3099 scene "scenes/player/medic/low/6736.vcd" predelay "0.2,0.4"
N/A3100 scene "scenes/player/medic/low/6738.vcd" predelay "0.2,0.4"
N/A3101}
N/A3102Rule MedicMvMLootCommon
N/A3103{
N/A3104 criteria ConceptMvMLootCommon IsMedic 20PercentChance
N/A3105 Response MedicMvMLootCommon
N/A3106}
N/A3107 
N/A3108Response SniperMvMLootCommon
N/A3109{
N/A3110 scene "scenes/player/sniper/low/7211.vcd" predelay "0.2,0.4"
N/A3111 scene "scenes/player/sniper/low/7212.vcd" predelay "0.2,0.4"
N/A3112 scene "scenes/player/sniper/low/7213.vcd" predelay "0.2,0.4"
N/A3113 scene "scenes/player/sniper/low/7214.vcd" predelay "0.2,0.4"
N/A3114 scene "scenes/player/sniper/low/7215.vcd" predelay "0.2,0.4"
N/A3115 scene "scenes/player/sniper/low/7216.vcd" predelay "0.2,0.4"
N/A3116}
N/A3117Rule SniperMvMLootCommon
N/A3118{
N/A3119 criteria ConceptMvMLootCommon IsSniper 20PercentChance
N/A3120 Response SniperMvMLootCommon
N/A3121}
N/A3122 
N/A3123Response SpyMvMLootCommon
N/A3124{
N/A3125 scene "scenes/player/spy/low/7513.vcd" predelay "0.2,0.4"
N/A3126 scene "scenes/player/spy/low/7514.vcd" predelay "0.2,0.4"
N/A3127 scene "scenes/player/spy/low/8547.vcd" predelay "0.2,0.4"
N/A3128}
N/A3129Rule SpyMvMLootCommon
N/A3130{
N/A3131 criteria ConceptMvMLootCommon IsSpy 20PercentChance
N/A3132 Response SpyMvMLootCommon
N/A3133}
N/A3134 
N/A3135Response SoldierMvMLootCommon
N/A3136{
N/A3137 scene "scenes/player/soldier/low/7329.vcd" predelay "0.2,0.4"
N/A3138 scene "scenes/player/soldier/low/7330.vcd" predelay "0.2,0.4"
N/A3139 scene "scenes/player/soldier/low/7331.vcd" predelay "0.2,0.4"
N/A3140}
N/A3141Rule SoldierMvMLootCommon
N/A3142{
N/A3143 criteria ConceptMvMLootCommon IsSoldier 20PercentChance
N/A3144 Response SoldierMvMLootCommon
N/A3145}
N/A3146 
N/A3147Response ScoutMvMLootRare
N/A3148{
N/A3149 scene "scenes/player/scout/low/6942.vcd" predelay "0.5,0.8"
N/A3150 scene "scenes/player/scout/low/6943.vcd" predelay "0.5,0.8"
N/A3151 scene "scenes/player/scout/low/6944.vcd" predelay "0.5,0.8"
N/A3152 scene "scenes/player/scout/low/6945.vcd" predelay "0.5,0.8"
N/A3153 scene "scenes/player/scout/low/6947.vcd" predelay "0.5,0.8"
N/A3154 scene "scenes/player/scout/low/6949.vcd" predelay "0.5,0.8"
N/A3155 scene "scenes/player/scout/low/6950.vcd" predelay "0.5,0.8"
N/A3156 scene "scenes/player/scout/low/8512.vcd" predelay "0.5,0.8"
N/A3157}
N/A3158Rule ScoutMvMLootRare
N/A3159{
N/A3160 criteria ConceptMvMLootRare IsScout
N/A3161 Response ScoutMvMLootRare
N/A3162}
N/A3163 
N/A3164Response HeavyMvMLootRare
N/A3165{
N/A3166 scene "scenes/player/heavy/low/6644.vcd" predelay "0.5,0.8"
N/A3167 scene "scenes/player/heavy/low/6645.vcd" predelay "0.5,0.8"
N/A3168 scene "scenes/player/heavy/low/6646.vcd" predelay "0.5,0.8"
N/A3169}
N/A3170Rule HeavyMvMLootRare
N/A3171{
N/A3172 criteria ConceptMvMLootRare IsHeavy
N/A3173 Response HeavyMvMLootRare
N/A3174}
N/A3175 
N/A3176Response PyroMvMLootRare
N/A3177{
N/A3178 scene "scenes/player/pyro/low/1510.vcd" predelay "0.5,0.8"
N/A3179}
N/A3180Rule PyroMvMLootRare
N/A3181{
N/A3182 criteria ConceptMvMLootRare IsPyro
N/A3183 Response PyroMvMLootRare
N/A3184}
N/A3185 
N/A3186Response EngineerMvMLootRare
N/A3187{
N/A3188 scene "scenes/player/engineer/low/7859.vcd" predelay "0.5,0.8"
N/A3189 scene "scenes/player/engineer/low/7860.vcd" predelay "0.5,0.8"
N/A3190 scene "scenes/player/engineer/low/8467.vcd" predelay "0.5,0.8"
N/A3191 scene "scenes/player/engineer/low/8468.vcd" predelay "0.5,0.8"
N/A3192}
N/A3193Rule EngineerMvMLootRare
N/A3194{
N/A3195 criteria ConceptMvMLootRare IsEngineer
N/A3196 Response EngineerMvMLootRare
N/A3197}
N/A3198 
N/A3199Response DemomanMvMLootRare
N/A3200{
N/A3201 scene "scenes/player/demoman/low/7795.vcd" predelay "0.5,0.8"
N/A3202 scene "scenes/player/demoman/low/7796.vcd" predelay "0.5,0.8"
N/A3203}
N/A3204Rule DemomanMvMLootRare
N/A3205{
N/A3206 criteria ConceptMvMLootRare IsDemoman
N/A3207 Response DemomanMvMLootRare
N/A3208}
N/A3209 
N/A3210Response MedicMvMLootRare
N/A3211{
N/A3212 scene "scenes/player/medic/low/6739.vcd" predelay "0.5,0.8"
N/A3213 scene "scenes/player/medic/low/6740.vcd" predelay "0.5,0.8"
N/A3214}
N/A3215Rule MedicMvMLootRare
N/A3216{
N/A3217 criteria ConceptMvMLootRare IsMedic
N/A3218 Response MedicMvMLootRare
N/A3219}
N/A3220 
N/A3221Response SniperMvMLootRare
N/A3222{
N/A3223 scene "scenes/player/sniper/low/7217.vcd" predelay "0.5,0.8"
N/A3224 scene "scenes/player/sniper/low/7218.vcd" predelay "0.5,0.8"
N/A3225 scene "scenes/player/sniper/low/7219.vcd" predelay "0.5,0.8"
N/A3226 scene "scenes/player/sniper/low/7220.vcd" predelay "0.5,0.8"
N/A3227 scene "scenes/player/sniper/low/7221.vcd" predelay "0.5,0.8"
N/A3228 scene "scenes/player/sniper/low/7222.vcd" predelay "0.5,0.8"
N/A3229 scene "scenes/player/sniper/low/7223.vcd" predelay "0.5,0.8"
N/A3230 scene "scenes/player/sniper/low/7224.vcd" predelay "0.5,0.8"
N/A3231}
N/A3232Rule SniperMvMLootRare
N/A3233{
N/A3234 criteria ConceptMvMLootRare IsSniper
N/A3235 Response SniperMvMLootRare
N/A3236}
N/A3237 
N/A3238Response SpyMvMLootRare
N/A3239{
N/A3240 scene "scenes/player/spy/low/7515.vcd" predelay "0.5,0.8"
N/A3241 scene "scenes/player/spy/low/7516.vcd" predelay "0.5,0.8"
N/A3242 scene "scenes/player/spy/low/8546.vcd" predelay "0.5,0.8"
N/A3243}
N/A3244Rule SpyMvMLootRare
N/A3245{
N/A3246 criteria ConceptMvMLootRare IsSpy
N/A3247 Response SpyMvMLootRare
N/A3248}
N/A3249 
N/A3250Response SoldierMvMLootRare
N/A3251{
N/A3252 scene "scenes/player/soldier/low/7332.vcd" predelay "0.5,0.8"
N/A3253 scene "scenes/player/soldier/low/7333.vcd" predelay "0.5,0.8"
N/A3254 scene "scenes/player/soldier/low/7334.vcd" predelay "0.5,0.8"
N/A3255 scene "scenes/player/soldier/low/7335.vcd" predelay "0.5,0.8"
N/A3256}
N/A3257Rule SoldierMvMLootRare
N/A3258{
N/A3259 criteria ConceptMvMLootRare IsSoldier
N/A3260 Response SoldierMvMLootRare
N/A3261}
N/A3262 
N/A3263Response ScoutMvMLootUltraRare
N/A3264{
N/A3265 scene "scenes/player/scout/low/6951.vcd" predelay "0.5,0.8"
N/A3266 scene "scenes/player/scout/low/8513.vcd" predelay "0.5,0.8"
N/A3267}
N/A3268Rule ScoutMvMLootUltraRare
N/A3269{
N/A3270 criteria ConceptMvMLootUltraRare IsScout
N/A3271 Response ScoutMvMLootUltraRare
N/A3272}
N/A3273 
N/A3274Response HeavyMvMLootUltraRare
N/A3275{
N/A3276 scene "scenes/player/heavy/low/6651.vcd" predelay "0.5,0.8"
N/A3277 scene "scenes/player/heavy/low/6654.vcd" predelay "0.5,0.8"
N/A3278 scene "scenes/player/heavy/low/8491.vcd" predelay "0.5,0.8"
N/A3279}
N/A3280Rule HeavyMvMLootUltraRare
N/A3281{
N/A3282 criteria ConceptMvMLootUltraRare IsHeavy
N/A3283 Response HeavyMvMLootUltraRare
N/A3284}
N/A3285 
N/A3286Response PyroMvMLootUltraRare
N/A3287{
N/A3288 scene "scenes/player/pyro/low/1483.vcd" predelay "0.5,0.8"
N/A3289}
N/A3290Rule PyroMvMLootUltraRare
N/A3291{
N/A3292 criteria ConceptMvMLootUltraRare IsPyro
N/A3293 Response PyroMvMLootUltraRare
N/A3294}
N/A3295 
N/A3296Response EngineerMvMLootUltraRare
N/A3297{
N/A3298 scene "scenes/player/engineer/low/7862.vcd" predelay "0.5,0.8"
N/A3299 scene "scenes/player/engineer/low/7863.vcd" predelay "0.5,0.8"
N/A3300 scene "scenes/player/engineer/low/8466.vcd" predelay "0.5,0.8"
N/A3301}
N/A3302Rule EngineerMvMLootUltraRare
N/A3303{
N/A3304 criteria ConceptMvMLootUltraRare IsEngineer
N/A3305 Response EngineerMvMLootUltraRare
N/A3306}
N/A3307 
N/A3308Response DemomanMvMLootUltraRare
N/A3309{
N/A3310 scene "scenes/player/demoman/low/7797.vcd" predelay "0.5,0.8"
N/A3311}
N/A3312Rule DemomanMvMLootUltraRare
N/A3313{
N/A3314 criteria ConceptMvMLootUltraRare IsDemoman
N/A3315 Response DemomanMvMLootUltraRare
N/A3316}
N/A3317 
N/A3318Response MedicMvMLootUltraRare
N/A3319{
N/A3320 scene "scenes/player/medic/low/6743.vcd" predelay "0.5,0.8"
N/A3321 scene "scenes/player/medic/low/6744.vcd" predelay "0.5,0.8"
N/A3322 scene "scenes/player/medic/low/8503.vcd" predelay "0.5,0.8"
N/A3323}
N/A3324Rule MedicMvMLootUltraRare
N/A3325{
N/A3326 criteria ConceptMvMLootUltraRare IsMedic
N/A3327 Response MedicMvMLootUltraRare
N/A3328}
N/A3329 
N/A3330Response SniperMvMLootUltraRare
N/A3331{
N/A3332 scene "scenes/player/sniper/low/7226.vcd" predelay "0.5,0.8"
N/A3333 scene "scenes/player/sniper/low/7228.vcd" predelay "0.5,0.8"
N/A3334}
N/A3335Rule SniperMvMLootUltraRare
N/A3336{
N/A3337 criteria ConceptMvMLootUltraRare IsSniper
N/A3338 Response SniperMvMLootUltraRare
N/A3339}
N/A3340 
N/A3341Response SpyMvMLootUltraRare
N/A3342{
N/A3343 scene "scenes/player/spy/low/7517.vcd" predelay "0.5,0.8"
N/A3344 scene "scenes/player/spy/low/7518.vcd" predelay "0.5,0.8"
N/A3345 scene "scenes/player/spy/low/7519.vcd" predelay "0.5,0.8"
N/A3346}
N/A3347Rule SpyMvMLootUltraRare
N/A3348{
N/A3349 criteria ConceptMvMLootUltraRare IsSpy
N/A3350 Response SpyMvMLootUltraRare
N/A3351}
N/A3352 
N/A3353Response SoldierMvMLootUltraRare
N/A3354{
N/A3355 scene "scenes/player/soldier/low/7336.vcd" predelay "0.5,0.8"
N/A3356 scene "scenes/player/soldier/low/7337.vcd" predelay "0.5,0.8"
N/A3357 scene "scenes/player/soldier/low/7340.vcd" predelay "0.5,0.8"
N/A3358}
N/A3359Rule SoldierMvMLootUltraRare
N/A3360{
N/A3361 criteria ConceptMvMLootUltraRare IsSoldier
N/A3362 Response SoldierMvMLootUltraRare
N/A3363}
N/A3364 
N/A3365//END OF TALE OF TWO CITIES AUTOGENERATED