Template:PatchDiff/November 21, 2013 Patch/tf/tf2 misc dir.vpk/scripts/population/robot gatebot.pop

From Team Fortress Wiki
Jump to: navigation, search
N/A1WaveSchedule
N/A2{
N/A3 Templates
N/A4 {
N/A5 
N/A6 T_TFGateBot_Scout_Melee
N/A7 {
N/A8 Class Scout
N/A9 
N/A10 EventChangeAttributes
N/A11 {
N/A12 Default
N/A13 {
N/A14 Tag bot_gatebot // having these will cause bots to run towards gates
N/A15 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A16 BehaviorModifiers push // having these will cause bots to run towards gates
N/A17 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A18 
N/A19 Item "MvM GateBot Light Scout"
N/A20 Skill Normal
N/A21 WeaponRestrictions MeleeOnly
N/A22 ItemAttributes
N/A23 {
N/A24 ItemName "TF_WEAPON_SCATTERGUN"
N/A25 "damage penalty" 0.5
N/A26 }
N/A27 }
N/A28 RevertGateBotsBehavior
N/A29 {
N/A30 Item "MvM GateBot Light Scout"
N/A31 ItemAttributes // turn off light hat
N/A32 {
N/A33 ItemName "MvM GateBot Light Scout"
N/A34 "item style override" 1
N/A35 }
N/A36 ItemAttributes
N/A37 {
N/A38 ItemName "TF_WEAPON_SCATTERGUN"
N/A39 "damage penalty" 0.5
N/A40 }
N/A41 Skill Normal
N/A42 WeaponRestrictions MeleeOnly
N/A43 }
N/A44 }
N/A45 }
N/A46 T_TFGateBot_Scout_Normal
N/A47 {
N/A48 Class Scout
N/A49 
N/A50 EventChangeAttributes
N/A51 {
N/A52 Default
N/A53 {
N/A54 Tag bot_gatebot // having these will cause bots to run towards gates
N/A55 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A56 BehaviorModifiers push // having these will cause bots to run towards gates
N/A57 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A58 
N/A59 Item "MvM GateBot Light Scout"
N/A60 Skill Normal
N/A61 MaxVisionRange 1000
N/A62 ItemAttributes
N/A63 {
N/A64 ItemName "TF_WEAPON_SCATTERGUN"
N/A65 "damage penalty" 0.5
N/A66 }
N/A67 }
N/A68 RevertGateBotsBehavior
N/A69 {
N/A70 Item "MvM GateBot Light Scout"
N/A71 ItemAttributes // turn off light hat
N/A72 {
N/A73 ItemName "MvM GateBot Light Scout"
N/A74 "item style override" 1
N/A75 }
N/A76 ItemAttributes
N/A77 {
N/A78 ItemName "TF_WEAPON_SCATTERGUN"
N/A79 "damage penalty" 0.5
N/A80 }
N/A81 Skill Normal
N/A82 MaxVisionRange 1000
N/A83 }
N/A84 }
N/A85 }
N/A86 T_TFGateBot_Scout_Hard
N/A87 {
N/A88 Class Scout
N/A89 
N/A90 EventChangeAttributes
N/A91 {
N/A92 Default
N/A93 {
N/A94 BehaviorModifiers push // having these will cause bots to run towards gates
N/A95 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A96 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A97 Tag bot_gatebot // having these will cause bots to run towards gates
N/A98 
N/A99 Item "MvM GateBot Light Scout"
N/A100 Skill Hard
N/A101 MaxVisionRange 1300
N/A102 }
N/A103 RevertGateBotsBehavior
N/A104 {
N/A105 Item "MvM GateBot Light Scout"
N/A106 ItemAttributes // turn off light hat
N/A107 {
N/A108 ItemName "MvM GateBot Light Scout"
N/A109 "item style override" 1
N/A110 }
N/A111 Skill Hard
N/A112 MaxVisionRange 1300
N/A113 }
N/A114 }
N/A115 }
N/A116 T_TFGateBot_Scout_FAN
N/A117 {
N/A118 Class Scout
N/A119 ClassIcon scout_fan
N/A120 Name "Force-A-Nature Scout"
N/A121 
N/A122 EventChangeAttributes
N/A123 {
N/A124 Default
N/A125 {
N/A126 BehaviorModifiers push // having these will cause bots to run towards gates
N/A127 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A128 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A129 Tag bot_gatebot // having these will cause bots to run towards gates
N/A130 
N/A131 Item "MvM GateBot Light Scout"
N/A132 Skill Expert
N/A133 // Item "The Fed-Fightin' Fedora"
N/A134 // Item "The Bolt Boy"
N/A135 Item "The Force-a-Nature"
N/A136 MaxVisionRange 500
N/A137 ItemAttributes
N/A138 {
N/A139 ItemName "The Force-a-Nature"
N/A140 "faster reload rate" 1.5 // 60% slower reload
N/A141 "scattergun knockback mult" 2
N/A142 "damage penalty" 0.65 // 35% damage reduction
N/A143 }
N/A144 }
N/A145 RevertGateBotsBehavior
N/A146 {
N/A147 Item "MvM GateBot Light Scout"
N/A148 ItemAttributes // turn off light hat
N/A149 {
N/A150 ItemName "MvM GateBot Light Scout"
N/A151 "item style override" 1
N/A152 }
N/A153 Skill Expert
N/A154 // Item "The Fed-Fightin' Fedora"
N/A155 // Item "The Bolt Boy"
N/A156 Item "The Force-a-Nature"
N/A157 MaxVisionRange 500
N/A158 ItemAttributes
N/A159 {
N/A160 ItemName "The Force-a-Nature"
N/A161 "faster reload rate" 1.5 // 60% slower reload
N/A162 "scattergun knockback mult" 1.7
N/A163 "damage penalty" 0.65 // 35% damage reduction
N/A164 }
N/A165 }
N/A166 }
N/A167 }
N/A168 T_TFGateBot_Scout_FAN_Crit
N/A169 {
N/A170 Class Scout
N/A171 ClassIcon scout_fan
N/A172 Name "Force-A-Nature Scout"
N/A173 
N/A174 EventChangeAttributes
N/A175 {
N/A176 Default
N/A177 {
N/A178 BehaviorModifiers push // having these will cause bots to run towards gates
N/A179 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A180 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A181 Tag bot_gatebot // having these will cause bots to run towards gates
N/A182 
N/A183 Attributes AlwaysCrit
N/A184 Item "MvM GateBot Light Scout"
N/A185 Skill Expert
N/A186 // Item "The Fed-Fightin' Fedora"
N/A187 // Item "The Bolt Boy"
N/A188 Item "The Force-a-Nature"
N/A189 MaxVisionRange 750
N/A190 ItemAttributes
N/A191 {
N/A192 ItemName "The Force-a-Nature"
N/A193 "faster reload rate" 1.5 // 60% slower reload
N/A194 "scattergun knockback mult" 2
N/A195 "damage penalty" 0.65 // 35% damage reduction
N/A196 }
N/A197 }
N/A198 RevertGateBotsBehavior
N/A199 {
N/A200 Attributes AlwaysCrit
N/A201 Item "MvM GateBot Light Scout"
N/A202 ItemAttributes // turn off light hat
N/A203 {
N/A204 ItemName "MvM GateBot Light Scout"
N/A205 "item style override" 1
N/A206 }
N/A207 Skill Expert
N/A208 // Item "The Fed-Fightin' Fedora"
N/A209 // Item "The Bolt Boy"
N/A210 Item "The Force-a-Nature"
N/A211 MaxVisionRange 500
N/A212 ItemAttributes
N/A213 {
N/A214 ItemName "The Force-a-Nature"
N/A215 "faster reload rate" 1.5 // 60% slower reload
N/A216 "scattergun knockback mult" 1.7
N/A217 "damage penalty" 0.65 // 35% damage reduction
N/A218 }
N/A219 }
N/A220 }
N/A221 }
N/A222 T_TFGateBot_Sniper_Huntsman_Spammer_Crit
N/A223 {
N/A224 Class Sniper
N/A225 Name "Bowman Rapid Fire"
N/A226 "scale" 1.5
N/A227 Health 1200
N/A228 ClassIcon sniper_bow
N/A229 
N/A230 EventChangeAttributes
N/A231 {
N/A232 Default
N/A233 {
N/A234 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A235 Tag bot_gatebot // having these will cause bots to run towards gates
N/A236 BehaviorModifiers push // having these will cause bots to run towards gates
N/A237 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A238 
N/A239 Item "MvM GateBot Light Sniper"
N/A240 Item "The Huntsman"
N/A241 Skill Hard
N/A242 Attributes AlwaysCrit
N/A243 Tag bot_giant
N/A244 ItemAttributes
N/A245 {
N/A246 ItemName "The Huntsman"
N/A247 "fire rate bonus" 0.6
N/A248 }
N/A249 CharacterAttributes
N/A250 {
N/A251 "head scale" 0.7
N/A252 "move speed bonus" 0.85
N/A253 }
N/A254 }
N/A255 RevertGateBotsBehavior
N/A256 {
N/A257 Item "MvM GateBot Light Sniper"
N/A258 ItemAttributes // turn off light hat
N/A259 {
N/A260 ItemName "MvM GateBot Light Sniper"
N/A261 "item style override" 1
N/A262 }
N/A263 Item "The Huntsman"
N/A264 Skill Hard
N/A265 Attributes AlwaysCrit
N/A266 Tag bot_giant
N/A267 ItemAttributes
N/A268 {
N/A269 ItemName "The Huntsman"
N/A270 "fire rate bonus" 0.6
N/A271 }
N/A272 CharacterAttributes
N/A273 {
N/A274 "head scale" 0.7
N/A275 "move speed bonus" 0.85
N/A276 }
N/A277 }
N/A278 }
N/A279 }
N/A280 T_TFGateBot_Scout_Sandman_FastCharge
N/A281 {
N/A282 Class Scout
N/A283 Name "Hyper League Scout"
N/A284 ClassIcon scout_stun
N/A285 
N/A286 EventChangeAttributes
N/A287 {
N/A288 Default
N/A289 {
N/A290 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A291 Tag bot_gatebot // having these will cause bots to run towards gates
N/A292 BehaviorModifiers push // having these will cause bots to run towards gates
N/A293 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A294 
N/A295 Item "MvM GateBot Light Scout"
N/A296 Item "The Sandman"
N/A297 ItemAttributes
N/A298 {
N/A299 ItemName "The Sandman"
N/A300 "effect bar recharge rate increased" 0.25
N/A301 }
N/A302 Item "Batter's Helmet"
N/A303 Skill Hard
N/A304 WeaponRestrictions MeleeOnly
N/A305 }
N/A306 RevertGateBotsBehavior
N/A307 {
N/A308 Item "The Sandman"
N/A309 ItemAttributes
N/A310 {
N/A311 ItemName "The Sandman"
N/A312 "effect bar recharge rate increased" 0.25
N/A313 }
N/A314 Item "Batter's Helmet"
N/A315 Skill Hard
N/A316 WeaponRestrictions MeleeOnly
N/A317 Item "MvM GateBot Light Scout"
N/A318 ItemAttributes // turn off light hat
N/A319 {
N/A320 ItemName "MvM GateBot Light Scout"
N/A321 "item style override" 1
N/A322 }
N/A323 }
N/A324 }
N/A325 }
N/A326 T_TFGateBot_Soldier_Easy
N/A327 {
N/A328 Class Soldier
N/A329 
N/A330 EventChangeAttributes
N/A331 {
N/A332 Default
N/A333 {
N/A334 BehaviorModifiers push // having these will cause bots to run towards gates
N/A335 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A336 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A337 Tag bot_gatebot // having these will cause bots to run towards gates
N/A338 
N/A339 Item "MvM GateBot Light Soldier"
N/A340 Skill Easy
N/A341 }
N/A342 RevertGateBotsBehavior
N/A343 {
N/A344 Item "MvM GateBot Light Soldier"
N/A345 ItemAttributes // turn off light hat
N/A346 {
N/A347 ItemName "MvM GateBot Light Soldier"
N/A348 "item style override" 1
N/A349 }
N/A350 Skill Easy
N/A351 }
N/A352 }
N/A353 }
N/A354 T_TFGateBot_Soldier_Normal
N/A355 {
N/A356 Class Soldier
N/A357 
N/A358 EventChangeAttributes
N/A359 {
N/A360 Default
N/A361 {
N/A362 BehaviorModifiers push // having these will cause bots to run towards gates
N/A363 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A364 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A365 Tag bot_gatebot // having these will cause bots to run towards gates
N/A366 
N/A367 Item "MvM GateBot Light Soldier"
N/A368 Skill Normal
N/A369 }
N/A370 RevertGateBotsBehavior
N/A371 {
N/A372 Item "MvM GateBot Light Soldier"
N/A373 ItemAttributes // turn off light hat
N/A374 {
N/A375 ItemName "MvM GateBot Light Soldier"
N/A376 "item style override" 1
N/A377 }
N/A378 Skill Normal
N/A379 }
N/A380 }
N/A381 }
N/A382 T_TFGateBot_Soldier_Normal_DirectHit_Crit
N/A383 {
N/A384 Class Soldier
N/A385 Name "Direct Hit Soldier"
N/A386 EventChangeAttributes
N/A387 {
N/A388 Default
N/A389 {
N/A390 BehaviorModifiers push // having these will cause bots to run towards gates
N/A391 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A392 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A393 Tag bot_gatebot // having these will cause bots to run towards gates
N/A394 
N/A395 Item "MvM GateBot Light Soldier"
N/A396 Item "The Direct Hit"
N/A397 Attributes AlwaysCrit
N/A398 Skill Normal
N/A399 }
N/A400 RevertGateBotsBehavior
N/A401 {
N/A402 Item "MvM GateBot Light Soldier"
N/A403 ItemAttributes // turn off light hat
N/A404 {
N/A405 ItemName "MvM GateBot Light Soldier"
N/A406 "item style override" 1
N/A407 }
N/A408 Item "The Direct Hit"
N/A409 Attributes AlwaysCrit
N/A410 Skill Normal
N/A411 }
N/A412 }
N/A413 }
N/A414 T_TFGateBot_Soldier_Hard
N/A415 {
N/A416 Class Soldier
N/A417 
N/A418 EventChangeAttributes
N/A419 {
N/A420 Default
N/A421 {
N/A422 BehaviorModifiers push // having these will cause bots to run towards gates
N/A423 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A424 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A425 Tag bot_gatebot // having these will cause bots to run towards gates
N/A426 
N/A427 Item "MvM GateBot Light Soldier"
N/A428 Skill Hard
N/A429 }
N/A430 RevertGateBotsBehavior
N/A431 {
N/A432 Item "MvM GateBot Light Soldier"
N/A433 ItemAttributes // turn off light hat
N/A434 {
N/A435 ItemName "MvM GateBot Light Soldier"
N/A436 "item style override" 1
N/A437 }
N/A438 Skill Hard
N/A439 }
N/A440 }
N/A441 }
N/A442 T_TFGateBot_Soldier_RocketPush
N/A443 {
N/A444 Class Soldier
N/A445 ClassIcon soldier_libertylauncher
N/A446 Name "Blast Soldier"
N/A447 EventChangeAttributes
N/A448 {
N/A449 Default
N/A450 {
N/A451 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A452 Tag bot_gatebot // having these will cause bots to run towards gates
N/A453 BehaviorModifiers push // having these will cause bots to run towards gates
N/A454 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A455 
N/A456 Item "MvM GateBot Light Soldier"
N/A457 Skill Expert
N/A458 WeaponRestrictions PrimaryOnly
N/A459 Item "The Liberty Launcher"
N/A460 Attributes HoldFireUntilFullReload
N/A461 ItemAttributes
N/A462 {
N/A463 ItemName "The Liberty Launcher"
N/A464 "damage causes airblast" 1
N/A465 "damage bonus" .6
N/A466 "fire rate bonus" 0.001
N/A467 "clip size upgrade atomic" -2
N/A468 "faster reload rate" 1.5
N/A469 "Blast radius decreased" 1.2
N/A470 "projectile spread angle penalty" 2
N/A471 }
N/A472 }
N/A473 RevertGateBotsBehavior
N/A474 {
N/A475 Item "MvM GateBot Light Soldier"
N/A476 ItemAttributes // turn off light hat
N/A477 {
N/A478 ItemName "MvM GateBot Light Soldier"
N/A479 "item style override" 1
N/A480 }
N/A481 Skill Expert
N/A482 WeaponRestrictions PrimaryOnly
N/A483 Item "The Liberty Launcher"
N/A484 Attributes HoldFireUntilFullReload
N/A485 ItemAttributes
N/A486 {
N/A487 ItemName "The Liberty Launcher"
N/A488 "damage causes airblast" 1
N/A489 "damage bonus" .6
N/A490 "fire rate bonus" 0.001
N/A491 "clip size upgrade atomic" -2
N/A492 "faster reload rate" 1.5
N/A493 "Blast radius decreased" 1.2
N/A494 "projectile spread angle penalty" 2
N/A495 }
N/A496 }
N/A497 }
N/A498 }
N/A499 T_TFGateBot_Soldier_RocketShotgun_Expert // Health regen on hit
N/A500 {
N/A501 Class Soldier
N/A502 ClassIcon soldier_blackbox
N/A503 Name "Black Box Soldier"
N/A504 
N/A505 EventChangeAttributes
N/A506 {
N/A507 Default
N/A508 {
N/A509 Tag bot_gatebot // having these will cause bots to run towards gates
N/A510 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A511 BehaviorModifiers push // having these will cause bots to run towards gates
N/A512 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A513 
N/A514 Item "MvM GateBot Light Soldier"
N/A515 Skill Expert
N/A516 WeaponRestrictions PrimaryOnly
N/A517 Attributes HoldFireUntilFullReload
N/A518 Item "The Black Box"
N/A519 ItemAttributes
N/A520 {
N/A521 ItemName "The Black Box"
N/A522 "damage bonus" 0.45
N/A523 "fire rate bonus" 0.001
N/A524 "clip size upgrade atomic" 0
N/A525 "faster reload rate" 0.9
N/A526 "blast radius increased" 1.25
N/A527 //"Projectile speed increased" 0.4
N/A528 "projectile spread angle penalty" 2
N/A529 "heal on hit for rapidfire" 60
N/A530 }
N/A531 }
N/A532 RevertGateBotsBehavior
N/A533 {
N/A534 Item "MvM GateBot Light Soldier"
N/A535 ItemAttributes // turn off light hat
N/A536 {
N/A537 ItemName "MvM GateBot Light Soldier"
N/A538 "item style override" 1
N/A539 }
N/A540 Skill Expert
N/A541 WeaponRestrictions PrimaryOnly
N/A542 Attributes HoldFireUntilFullReload
N/A543 Item "The Black Box"
N/A544 ItemAttributes
N/A545 {
N/A546 ItemName "The Black Box"
N/A547 "damage bonus" 0.33
N/A548 "fire rate bonus" 0.001
N/A549 "clip size upgrade atomic" 0
N/A550 "faster reload rate" 0.9
N/A551 "blast radius increased" 1.25
N/A552 //"Projectile speed increased" 0.4
N/A553 "projectile spread angle penalty" 2
N/A554 "heal on hit for rapidfire" 60
N/A555 }
N/A556 }
N/A557 }
N/A558 }
N/A559 T_TFGateBot_Soldier_Extended_Battalion_Hard
N/A560 {
N/A561 Class Soldier
N/A562 Name "Extended Backup Soldier"
N/A563 ClassIcon soldier_backup
N/A564 
N/A565 EventChangeAttributes
N/A566 {
N/A567 Default
N/A568 {
N/A569 Tag bot_gatebot // having these will cause bots to run towards gates
N/A570 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A571 BehaviorModifiers push // having these will cause bots to run towards gates
N/A572 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A573 
N/A574 Item "The Battalion's Backup"
N/A575 Item "MvM GateBot Light Soldier"
N/A576 Skill Hard
N/A577 Attributes SpawnWithFullCharge
N/A578 CharacterAttributes
N/A579 {
N/A580 "increase buff duration" 9.0
N/A581 }
N/A582 }
N/A583 RevertGateBotsBehavior
N/A584 {
N/A585 Item "The Battalion's Backup"
N/A586 Item "MvM GateBot Light Soldier"
N/A587 ItemAttributes // turn off light hat
N/A588 {
N/A589 ItemName "MvM GateBot Light Soldier"
N/A590 "item style override" 1
N/A591 }
N/A592 Skill Hard
N/A593 Attributes SpawnWithFullCharge
N/A594 CharacterAttributes
N/A595 {
N/A596 "increase buff duration" 9.0
N/A597 }
N/A598 }
N/A599 }
N/A600 }
N/A601 T_TFGateBot_Soldier_Extended_Concheror_Normal
N/A602 {
N/A603 Class Soldier
N/A604 Name "Extended Conch Soldier"
N/A605 ClassIcon soldier_conch
N/A606 
N/A607 EventChangeAttributes
N/A608 {
N/A609 Default
N/A610 {
N/A611 BehaviorModifiers push // having these will cause bots to run towards gates
N/A612 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A613 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A614 Tag bot_gatebot // having these will cause bots to run towards gates
N/A615 
N/A616 Item "The Concheror"
N/A617 Item "MvM GateBot Light Soldier"
N/A618 Skill Normal
N/A619 Attributes SpawnWithFullCharge
N/A620 CharacterAttributes
N/A621 {
N/A622 "increase buff duration" 9.0
N/A623 }
N/A624 }
N/A625 RevertGateBotsBehavior
N/A626 {
N/A627 Item "The Concheror"
N/A628 Item "MvM GateBot Light Soldier"
N/A629 ItemAttributes // turn off light hat
N/A630 {
N/A631 ItemName "MvM GateBot Light Soldier"
N/A632 "item style override" 1
N/A633 }
N/A634 Skill Normal
N/A635 Attributes SpawnWithFullCharge
N/A636 CharacterAttributes
N/A637 {
N/A638 "increase buff duration" 9.0
N/A639 }
N/A640 }
N/A641 }
N/A642 }
N/A643 T_TFGateBot_Soldier_Extended_Concheror_Normal_Crit
N/A644 {
N/A645 Class Soldier
N/A646 Name "Extended Conch Soldier"
N/A647 ClassIcon soldier_conch
N/A648 
N/A649 EventChangeAttributes
N/A650 {
N/A651 Default
N/A652 {
N/A653 BehaviorModifiers push // having these will cause bots to run towards gates
N/A654 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A655 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A656 Tag bot_gatebot // having these will cause bots to run towards gates
N/A657 
N/A658 Item "The Concheror"
N/A659 Item "MvM GateBot Light Soldier"
N/A660 Skill Normal
N/A661 Attributes AlwaysCrit
N/A662 Attributes SpawnWithFullCharge
N/A663 CharacterAttributes
N/A664 {
N/A665 "increase buff duration" 9.0
N/A666 }
N/A667 }
N/A668 RevertGateBotsBehavior
N/A669 {
N/A670 Item "The Concheror"
N/A671 Item "MvM GateBot Light Soldier"
N/A672 ItemAttributes // turn off light hat
N/A673 {
N/A674 ItemName "MvM GateBot Light Soldier"
N/A675 "item style override" 1
N/A676 }
N/A677 Skill Normal
N/A678 Attributes AlwaysCrit
N/A679 Attributes SpawnWithFullCharge
N/A680 CharacterAttributes
N/A681 {
N/A682 "increase buff duration" 9.0
N/A683 }
N/A684 }
N/A685 }
N/A686 }
N/A687 T_TFGateBot_Pyro_Normal
N/A688 {
N/A689 Class Pyro
N/A690 
N/A691 EventChangeAttributes
N/A692 {
N/A693 Default
N/A694 {
N/A695 Tag bot_gatebot // having these will cause bots to run towards gates
N/A696 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A697 BehaviorModifiers push // having these will cause bots to run towards gates
N/A698 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A699 
N/A700 Item "MvM GateBot Light Pyro"
N/A701 Skill Normal
N/A702 }
N/A703 RevertGateBotsBehavior
N/A704 {
N/A705 Item "MvM GateBot Light Pyro"
N/A706 ItemAttributes // turn off light hat
N/A707 {
N/A708 ItemName "MvM GateBot Light Pyro"
N/A709 "item style override" 1
N/A710 }
N/A711 Skill Normal
N/A712 }
N/A713 }
N/A714 }
N/A715 T_TFGateBot_Pyro_Hard
N/A716 {
N/A717 Class Pyro
N/A718 
N/A719 EventChangeAttributes
N/A720 {
N/A721 Default
N/A722 {
N/A723 Tag bot_gatebot // having these will cause bots to run towards gates
N/A724 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A725 BehaviorModifiers push // having these will cause bots to run towards gates
N/A726 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A727 
N/A728 Item "MvM GateBot Light Pyro"
N/A729 Skill Hard
N/A730 }
N/A731 RevertGateBotsBehavior
N/A732 {
N/A733 Item "MvM GateBot Light Pyro"
N/A734 ItemAttributes // turn off light hat
N/A735 {
N/A736 ItemName "MvM GateBot Light Pyro"
N/A737 "item style override" 1
N/A738 }
N/A739 Skill Hard
N/A740 }
N/A741 }
N/A742 }
N/A743 T_TFGateBot_Pyro_Expert
N/A744 {
N/A745 Class Pyro
N/A746 
N/A747 EventChangeAttributes
N/A748 {
N/A749 Default
N/A750 {
N/A751 Tag bot_gatebot // having these will cause bots to run towards gates
N/A752 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A753 BehaviorModifiers push // having these will cause bots to run towards gates
N/A754 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A755 
N/A756 Item "MvM GateBot Light Pyro"
N/A757 Skill Expert
N/A758 }
N/A759 RevertGateBotsBehavior
N/A760 {
N/A761 Item "MvM GateBot Light Pyro"
N/A762 ItemAttributes // turn off light hat
N/A763 {
N/A764 ItemName "MvM GateBot Light Pyro"
N/A765 "item style override" 1
N/A766 }
N/A767 Skill Expert
N/A768 }
N/A769 }
N/A770 }
N/A771 T_TFGateBot_Pyro_AlwaysFireWeapon
N/A772 {
N/A773 Class Pyro
N/A774 
N/A775 EventChangeAttributes
N/A776 {
N/A777 Default
N/A778 {
N/A779 Tag bot_gatebot // having these will cause bots to run towards gates
N/A780 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A781 BehaviorModifiers push // having these will cause bots to run towards gates
N/A782 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A783 
N/A784 Item "MvM GateBot Light Pyro"
N/A785 Attributes AlwaysFireWeapon
N/A786 Skill Easy
N/A787 }
N/A788 RevertGateBotsBehavior
N/A789 {
N/A790 Item "MvM GateBot Light Pyro"
N/A791 ItemAttributes // turn off light hat
N/A792 {
N/A793 ItemName "MvM GateBot Light Pyro"
N/A794 "item style override" 1
N/A795 }
N/A796 Attributes AlwaysFireWeapon
N/A797 Skill Easy
N/A798 }
N/A799 }
N/A800 }
N/A801 T_TFGateBot_Pyro_Flaregun
N/A802 {
N/A803 Class Pyro
N/A804 Name "Flare Pyro"
N/A805 ClassIcon pyro_flare
N/A806 
N/A807 EventChangeAttributes
N/A808 {
N/A809 Default
N/A810 {
N/A811 Tag bot_gatebot // having these will cause bots to run towards gates
N/A812 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A813 BehaviorModifiers push // having these will cause bots to run towards gates
N/A814 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A815 
N/A816 Item "MvM GateBot Light Pyro"
N/A817 Skill Expert
N/A818 Item "The Flare Gun"
N/A819 WeaponRestrictions SecondaryOnly
N/A820 }
N/A821 RevertGateBotsBehavior
N/A822 {
N/A823 Item "MvM GateBot Light Pyro"
N/A824 ItemAttributes // turn off light hat
N/A825 {
N/A826 ItemName "MvM GateBot Light Pyro"
N/A827 "item style override" 1
N/A828 }
N/A829 Skill Expert
N/A830 Item "The Flare Gun"
N/A831 WeaponRestrictions SecondaryOnly
N/A832 }
N/A833 }
N/A834 }
N/A835 T_TFGateBot_Demoman_Easy
N/A836 {
N/A837 Class Demoman
N/A838 
N/A839 EventChangeAttributes
N/A840 {
N/A841 Default
N/A842 {
N/A843 BehaviorModifiers push // having these will cause bots to run towards gates
N/A844 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A845 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A846 Tag bot_gatebot // having these will cause bots to run towards gates
N/A847 
N/A848 Item "MvM GateBot Light Demoman"
N/A849 Skill Easy
N/A850 }
N/A851 RevertGateBotsBehavior
N/A852 {
N/A853 Item "MvM GateBot Light Demoman"
N/A854 ItemAttributes // turn off light hat
N/A855 {
N/A856 ItemName "MvM GateBot Light Demoman"
N/A857 "item style override" 1
N/A858 }
N/A859 Skill Easy
N/A860 }
N/A861 }
N/A862 }
N/A863 T_TFGateBot_Demoman_Normal
N/A864 {
N/A865 Class Demoman
N/A866 
N/A867 EventChangeAttributes
N/A868 {
N/A869 Default
N/A870 {
N/A871 BehaviorModifiers push // having these will cause bots to run towards gates
N/A872 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A873 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A874 Tag bot_gatebot // having these will cause bots to run towards gates
N/A875 
N/A876 Item "MvM GateBot Light Demoman"
N/A877 Skill Normal
N/A878 }
N/A879 RevertGateBotsBehavior
N/A880 {
N/A881 Item "MvM GateBot Light Demoman"
N/A882 ItemAttributes // turn off light hat
N/A883 {
N/A884 ItemName "MvM GateBot Light Demoman"
N/A885 "item style override" 1
N/A886 }
N/A887 Skill Normal
N/A888 }
N/A889 }
N/A890 }
N/A891 T_TFGateBot_Demoman_Hard
N/A892 {
N/A893 Class Demoman
N/A894 
N/A895 EventChangeAttributes
N/A896 {
N/A897 Default
N/A898 {
N/A899 BehaviorModifiers push // having these will cause bots to run towards gates
N/A900 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A901 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A902 Tag bot_gatebot // having these will cause bots to run towards gates
N/A903 
N/A904 Item "MvM GateBot Light Demoman"
N/A905 Skill Hard
N/A906 }
N/A907 RevertGateBotsBehavior
N/A908 {
N/A909 Item "MvM GateBot Light Demoman"
N/A910 ItemAttributes // turn off light hat
N/A911 {
N/A912 ItemName "MvM GateBot Light Demoman"
N/A913 "item style override" 1
N/A914 }
N/A915 Skill Hard
N/A916 }
N/A917 }
N/A918 }
N/A919 T_TFGateBot_Demo_Burst_Normal
N/A920 {
N/A921 Class Demoman
N/A922 Name "Burst Fire Demo"
N/A923 ClassIcon demo_burst
N/A924 
N/A925 EventChangeAttributes
N/A926 {
N/A927 Default
N/A928 {
N/A929 BehaviorModifiers push // having these will cause bots to run towards gates
N/A930 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A931 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A932 Tag bot_gatebot // having these will cause bots to run towards gates
N/A933 
N/A934 Item "MvM GateBot Light Demoman"
N/A935 Skill Normal
N/A936 WeaponRestrictions PrimaryOnly
N/A937 Attributes HoldFireUntilFullReload
N/A938 ItemAttributes
N/A939 {
N/A940 ItemName "TF_WEAPON_GRENADELAUNCHER"
N/A941 "faster reload rate" 1.75
N/A942 "fire rate bonus" 0.05
N/A943 "clip size penalty" 0.5
N/A944 "projectile spread angle penalty" 3
N/A945 // "Projectile speed increased" 1.1
N/A946 }
N/A947 
N/A948 }
N/A949 RevertGateBotsBehavior
N/A950 {
N/A951 Item "MvM GateBot Light Demoman"
N/A952 ItemAttributes // turn off light hat
N/A953 {
N/A954 ItemName "MvM GateBot Light Demoman"
N/A955 "item style override" 1
N/A956 }
N/A957 Skill Normal
N/A958 WeaponRestrictions PrimaryOnly
N/A959 Attributes HoldFireUntilFullReload
N/A960 ItemAttributes
N/A961 {
N/A962 ItemName "TF_WEAPON_GRENADELAUNCHER"
N/A963 "faster reload rate" 1.75
N/A964 "fire rate bonus" 0.05
N/A965 "clip size penalty" 0.5
N/A966 "projectile spread angle penalty" 3
N/A967 // "Projectile speed increased" 1.1
N/A968 }
N/A969 }
N/A970 }
N/A971 }
N/A972 T_TFGateBot_Demo_Burst_Normal_Crit
N/A973 {
N/A974 Class Demoman
N/A975 Name "Burst Fire Demo"
N/A976 ClassIcon demo_burst
N/A977 
N/A978 EventChangeAttributes
N/A979 {
N/A980 Default
N/A981 {
N/A982 BehaviorModifiers push // having these will cause bots to run towards gates
N/A983 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A984 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A985 Tag bot_gatebot // having these will cause bots to run towards gates
N/A986 
N/A987 Item "MvM GateBot Light Demoman"
N/A988 Attributes AlwaysCrit
N/A989 Skill Normal
N/A990 WeaponRestrictions PrimaryOnly
N/A991 Attributes HoldFireUntilFullReload
N/A992 ItemAttributes
N/A993 {
N/A994 ItemName "TF_WEAPON_GRENADELAUNCHER"
N/A995 "faster reload rate" 1.75
N/A996 "fire rate bonus" 0.05
N/A997 "clip size penalty" 0.5
N/A998 "projectile spread angle penalty" 3
N/A999 // "Projectile speed increased" 1.1
N/A1000 }
N/A1001 }
N/A1002 RevertGateBotsBehavior
N/A1003 {
N/A1004 Item "MvM GateBot Light Demoman"
N/A1005 ItemAttributes // turn off light hat
N/A1006 {
N/A1007 ItemName "MvM GateBot Light Demoman"
N/A1008 "item style override" 1
N/A1009 }
N/A1010 Attributes AlwaysCrit
N/A1011 Skill Normal
N/A1012 WeaponRestrictions PrimaryOnly
N/A1013 Attributes HoldFireUntilFullReload
N/A1014 ItemAttributes
N/A1015 {
N/A1016 ItemName "TF_WEAPON_GRENADELAUNCHER"
N/A1017 "faster reload rate" 1.75
N/A1018 "fire rate bonus" 0.05
N/A1019 "clip size penalty" 0.5
N/A1020 "projectile spread angle penalty" 3
N/A1021 // "Projectile speed increased" 1.1
N/A1022 }
N/A1023 }
N/A1024 }
N/A1025 }
N/A1026 T_TFGateBot_Heavy_Easy
N/A1027 {
N/A1028 Class Heavy
N/A1029 
N/A1030 EventChangeAttributes
N/A1031 {
N/A1032 Default
N/A1033 {
N/A1034 BehaviorModifiers push // having these will cause bots to run towards gates
N/A1035 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A1036 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A1037 Tag bot_gatebot // having these will cause bots to run towards gates
N/A1038 
N/A1039 Item "MvM GateBot Light Heavy"
N/A1040 Skill Easy
N/A1041 }
N/A1042 RevertGateBotsBehavior
N/A1043 {
N/A1044 Item "MvM GateBot Light Heavy"
N/A1045 ItemAttributes // turn off light hat
N/A1046 {
N/A1047 ItemName "MvM GateBot Light Heavy"
N/A1048 "item style override" 1
N/A1049 }
N/A1050 Skill Easy
N/A1051 Attributes AlwaysCrit
N/A1052 }
N/A1053 }
N/A1054 }
N/A1055 T_TFGateBot_Heavy_Normal
N/A1056 {
N/A1057 Class Heavy
N/A1058 
N/A1059 EventChangeAttributes
N/A1060 {
N/A1061 Default
N/A1062 {
N/A1063 BehaviorModifiers push // having these will cause bots to run towards gates
N/A1064 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A1065 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A1066 Tag bot_gatebot // having these will cause bots to run towards gates
N/A1067 
N/A1068 Item "MvM GateBot Light Heavy"
N/A1069 Skill Normal
N/A1070 }
N/A1071 RevertGateBotsBehavior
N/A1072 {
N/A1073 Item "MvM GateBot Light Heavy"
N/A1074 ItemAttributes // turn off light hat
N/A1075 {
N/A1076 ItemName "MvM GateBot Light Heavy"
N/A1077 "item style override" 1
N/A1078 }
N/A1079 Skill Normal
N/A1080 }
N/A1081 }
N/A1082 }
N/A1083 T_TFGateBot_Heavy_Hard
N/A1084 {
N/A1085 Class Heavy
N/A1086 
N/A1087 EventChangeAttributes
N/A1088 {
N/A1089 Default
N/A1090 {
N/A1091 BehaviorModifiers push // having these will cause bots to run towards gates
N/A1092 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A1093 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A1094 Tag bot_gatebot // having these will cause bots to run towards gates
N/A1095 
N/A1096 Item "MvM GateBot Light Heavy"
N/A1097 Skill Hard
N/A1098 }
N/A1099 RevertGateBotsBehavior
N/A1100 {
N/A1101 Item "MvM GateBot Light Heavy"
N/A1102 ItemAttributes // turn off light hat
N/A1103 {
N/A1104 ItemName "MvM GateBot Light Heavy"
N/A1105 "item style override" 1
N/A1106 }
N/A1107 Skill Hard
N/A1108 }
N/A1109 }
N/A1110 }
N/A1111 T_TFGateBot_Heavy_Normal_Crit
N/A1112 {
N/A1113 Class Heavy
N/A1114 ClassIcon heavy_crit
N/A1115 
N/A1116 EventChangeAttributes
N/A1117 {
N/A1118 Default
N/A1119 {
N/A1120 BehaviorModifiers push // having these will cause bots to run towards gates
N/A1121 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A1122 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A1123 Tag bot_gatebot // having these will cause bots to run towards gates
N/A1124 
N/A1125 Item "MvM GateBot Light Heavy"
N/A1126 Skill Normal
N/A1127 Attributes AlwaysCrit
N/A1128 }
N/A1129 RevertGateBotsBehavior
N/A1130 {
N/A1131 Item "MvM GateBot Light Heavy"
N/A1132 ItemAttributes // turn off light hat
N/A1133 {
N/A1134 ItemName "MvM GateBot Light Heavy"
N/A1135 "item style override" 1
N/A1136 }
N/A1137 Skill Normal
N/A1138 Attributes AlwaysCrit
N/A1139 }
N/A1140 }
N/A1141 }
N/A1142 T_TFGateBot_Heavy_Expert_Crit
N/A1143 {
N/A1144 Class Heavy
N/A1145 ClassIcon heavy_crit
N/A1146 
N/A1147 EventChangeAttributes
N/A1148 {
N/A1149 Default
N/A1150 {
N/A1151 BehaviorModifiers push // having these will cause bots to run towards gates
N/A1152 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A1153 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A1154 Tag bot_gatebot // having these will cause bots to run towards gates
N/A1155 
N/A1156 Item "MvM GateBot Light Heavy"
N/A1157 Skill Expert
N/A1158 Attributes AlwaysCrit
N/A1159 }
N/A1160 RevertGateBotsBehavior
N/A1161 {
N/A1162 Item "MvM GateBot Light Heavy"
N/A1163 ItemAttributes // turn off light hat
N/A1164 {
N/A1165 ItemName "MvM GateBot Light Heavy"
N/A1166 "item style override" 1
N/A1167 }
N/A1168 Skill Expert
N/A1169 Attributes AlwaysCrit
N/A1170 }
N/A1171 }
N/A1172 }
N/A1173 T_TFGateBot_Heavyweapons_Shotgun
N/A1174 {
N/A1175 Class Heavyweapons
N/A1176 ClassIcon heavy_shotgun
N/A1177 Name "Shotgun Heavy"
N/A1178 EventChangeAttributes
N/A1179 {
N/A1180 Default
N/A1181 {
N/A1182 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A1183 Tag bot_gatebot // having these will cause bots to run towards gates
N/A1184 BehaviorModifiers push // having these will cause bots to run towards gates
N/A1185 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A1186 
N/A1187 Item "MvM GateBot Light Heavy"
N/A1188 Skill Normal
N/A1189 WeaponRestrictions SecondaryOnly
N/A1190 
N/A1191 ItemAttributes
N/A1192 {
N/A1193 ItemName "TF_WEAPON_SHOTGUN_HWG"
N/A1194 "faster reload rate" 0.1
N/A1195 "fire rate bonus" 2.5
N/A1196 "bullets per shot bonus" 3
N/A1197 "damage penalty" 0.33
N/A1198 }
N/A1199 }
N/A1200 RevertGateBotsBehavior
N/A1201 {
N/A1202 Item "MvM GateBot Light Heavy"
N/A1203 ItemAttributes // turn off light hat
N/A1204 {
N/A1205 ItemName "MvM GateBot Light Heavy"
N/A1206 "item style override" 1
N/A1207 }
N/A1208 
N/A1209 Skill Normal
N/A1210 WeaponRestrictions SecondaryOnly
N/A1211 ItemAttributes
N/A1212 {
N/A1213 ItemName "TF_WEAPON_SHOTGUN_HWG"
N/A1214 "faster reload rate" 0.1
N/A1215 "fire rate bonus" 2.5
N/A1216 "bullets per shot bonus" 3
N/A1217 "damage penalty" 0.33
N/A1218 }
N/A1219 }
N/A1220 }
N/A1221 }
N/A1222 T_TFGateBot_Heavy_IronFist
N/A1223 {
N/A1224 Class Heavyweapons
N/A1225 Name "Steel Gauntlet"
N/A1226 ClassIcon heavy_steelfist
N/A1227 Health 900
N/A1228 Scale 1.5
N/A1229 
N/A1230 EventChangeAttributes
N/A1231 {
N/A1232 Default
N/A1233 {
N/A1234 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A1235 Tag bot_gatebot // having these will cause bots to run towards gates
N/A1236 BehaviorModifiers push // having these will cause bots to run towards gates
N/A1237 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A1238 
N/A1239 Item "Fists of Steel"
N/A1240 Item "MvM GateBot Light Heavy"
N/A1241 WeaponRestrictions MeleeOnly
N/A1242 Tag bot_giant
N/A1243 Skill Hard
N/A1244 
N/A1245 }
N/A1246 RevertGateBotsBehavior
N/A1247 {
N/A1248 Item "Fists of Steel"
N/A1249 Item "MvM GateBot Light Heavy"
N/A1250 ItemAttributes // turn off light hat
N/A1251 {
N/A1252 ItemName "MvM GateBot Light Heavy"
N/A1253 "item style override" 1
N/A1254 }
N/A1255 ItemAttributes
N/A1256 {
N/A1257 ItemName "TF_WEAPON_ROCKETLAUNCHER"
N/A1258 "faster reload rate" -0.8
N/A1259 "fire rate bonus" 0.5
N/A1260 
N/A1261 }
N/A1262 WeaponRestrictions MeleeOnly
N/A1263 Tag bot_giant
N/A1264 Skill Hard
N/A1265 }
N/A1266 }
N/A1267 }
N/A1268 T_TFGateBot_Heavy_IronFist_Airblast
N/A1269 {
N/A1270 Class Heavyweapons
N/A1271 Name "Steel Gauntlet Pusher"
N/A1272 ClassIcon heavy_steelfist
N/A1273 Health 900
N/A1274 Scale 1.5
N/A1275 
N/A1276 EventChangeAttributes
N/A1277 {
N/A1278 Default
N/A1279 {
N/A1280 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A1281 Tag bot_gatebot // having these will cause bots to run towards gates
N/A1282 BehaviorModifiers push // having these will cause bots to run towards gates
N/A1283 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A1284 
N/A1285 Item "The carl"
N/A1286 Item "Fists of Steel"
N/A1287 ItemAttributes
N/A1288 {
N/A1289 ItemName "Fists of Steel"
N/A1290 "damage causes airblast" 1
N/A1291 "damage bonus" 1.5
N/A1292 }
N/A1293 Item "MvM GateBot Light Heavy"
N/A1294 WeaponRestrictions MeleeOnly
N/A1295 Tag bot_giant
N/A1296 Skill Expert
N/A1297 }
N/A1298 RevertGateBotsBehavior
N/A1299 {
N/A1300 Item "The carl"
N/A1301 Item "Fists of Steel"
N/A1302 ItemAttributes
N/A1303 {
N/A1304 ItemName "Fists of Steel"
N/A1305 "damage causes airblast" 1
N/A1306 "damage bonus" 1.5
N/A1307 }
N/A1308 Item "MvM GateBot Light Heavy"
N/A1309 ItemAttributes // turn off light hat
N/A1310 {
N/A1311 ItemName "MvM GateBot Light Heavy"
N/A1312 "item style override" 1
N/A1313 }
N/A1314 WeaponRestrictions MeleeOnly
N/A1315 Tag bot_giant
N/A1316 Skill Expert
N/A1317 }
N/A1318 }
N/A1319 }
N/A1320 T_TFGateBot_Heavy_IronFist_Crit
N/A1321 {
N/A1322 Class Heavyweapons
N/A1323 Name "Steel Gauntlet"
N/A1324 ClassIcon heavy_steelfist
N/A1325 Health 900
N/A1326 Scale 1.5
N/A1327 
N/A1328 EventChangeAttributes
N/A1329 {
N/A1330 Default
N/A1331 {
N/A1332 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A1333 Tag bot_gatebot // having these will cause bots to run towards gates
N/A1334 BehaviorModifiers push // having these will cause bots to run towards gates
N/A1335 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A1336 
N/A1337 Item "Fists of Steel"
N/A1338 Item "MvM GateBot Light Heavy"
N/A1339 Attributes AlwaysCrit
N/A1340 WeaponRestrictions MeleeOnly
N/A1341 Tag bot_giant
N/A1342 Skill Hard
N/A1343 
N/A1344 }
N/A1345 RevertGateBotsBehavior
N/A1346 {
N/A1347 Item "Fists of Steel"
N/A1348 Item "MvM GateBot Light Heavy"
N/A1349 ItemAttributes // turn off light hat
N/A1350 {
N/A1351 ItemName "MvM GateBot Light Heavy"
N/A1352 "item style override" 1
N/A1353 }
N/A1354 ItemAttributes
N/A1355 {
N/A1356 ItemName "TF_WEAPON_ROCKETLAUNCHER"
N/A1357 "faster reload rate" -0.8
N/A1358 "fire rate bonus" 0.5
N/A1359 
N/A1360 }
N/A1361 Attributes AlwaysCrit
N/A1362 WeaponRestrictions MeleeOnly
N/A1363 Tag bot_giant
N/A1364 Skill Hard
N/A1365 }
N/A1366 }
N/A1367 }
N/A1368 T_TFGateBot_Chief_Soldier_SlowCritBarrage
N/A1369 {
N/A1370 Class Soldier
N/A1371 Name "Major Crits"
N/A1372 ClassIcon soldier_barrage
N/A1373 Health 32000
N/A1374 Scale 1.7
N/A1375 
N/A1376 EventChangeAttributes
N/A1377 {
N/A1378 Default
N/A1379 {
N/A1380 BehaviorModifiers push // having these will cause bots to run towards gates
N/A1381 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A1382 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A1383 Tag bot_gatebot // having these will cause bots to run towards gates
N/A1384 
N/A1385 Item "MvM GateBot Light Soldier"
N/A1386 Tag bot_giant
N/A1387 Skill Expert
N/A1388 WeaponRestrictions PrimaryOnly
N/A1389 Attributes MiniBoss
N/A1390 Attributes UseBossHealthBar
N/A1391 Attributes HoldFireUntilFullReload
N/A1392 Attributes AlwaysCrit
N/A1393 ItemAttributes
N/A1394 {
N/A1395 ItemName "TF_WEAPON_ROCKETLAUNCHER"
N/A1396 "clip size upgrade atomic" 26.0
N/A1397 "faster reload rate" 0.4
N/A1398 "fire rate bonus" 0.2
N/A1399 "projectile spread angle penalty" 5
N/A1400 }
N/A1401 CharacterAttributes
N/A1402 {
N/A1403 "health regen" 40
N/A1404 "move speed bonus" 0.5
N/A1405 "damage bonus" 1.5
N/A1406 "damage force reduction" 0.4
N/A1407 "airblast vulnerability multiplier" 0.4
N/A1408 "override footstep sound set" 3
N/A1409 "airblast vertical vulnerability multiplier" 0.1
N/A1410 "rage giving scale" 0.1
N/A1411 "Projectile speed increased" 0.4
N/A1412 }
N/A1413 }
N/A1414 RevertGateBotsBehavior
N/A1415 {
N/A1416 Item "MvM GateBot Light Soldier"
N/A1417 ItemAttributes // turn off light hat
N/A1418 {
N/A1419 ItemName "MvM GateBot Light Soldier"
N/A1420 "item style override" 1
N/A1421 }
N/A1422 Tag bot_giant
N/A1423 Skill Expert
N/A1424 WeaponRestrictions PrimaryOnly
N/A1425 Attributes MiniBoss
N/A1426 Attributes UseBossHealthBar
N/A1427 Attributes HoldFireUntilFullReload
N/A1428 Attributes AlwaysCrit
N/A1429 ItemAttributes
N/A1430 {
N/A1431 ItemName "TF_WEAPON_ROCKETLAUNCHER"
N/A1432 "clip size upgrade atomic" 26.0
N/A1433 "faster reload rate" 0.4
N/A1434 "fire rate bonus" 0.2
N/A1435 "projectile spread angle penalty" 5
N/A1436 }
N/A1437 CharacterAttributes
N/A1438 {
N/A1439 "health regen" 40
N/A1440 "move speed bonus" 0.5
N/A1441 "damage bonus" 1.5
N/A1442 "damage force reduction" 0.4
N/A1443 "airblast vulnerability multiplier" 0.4
N/A1444 "override footstep sound set" 3
N/A1445 "airblast vertical vulnerability multiplier" 0.1
N/A1446 "rage giving scale" 0.1
N/A1447 "Projectile speed increased" 0.4
N/A1448 }
N/A1449 }
N/A1450 }
N/A1451 }
N/A1452 T_TFGateBot_Giant_Soldier_SlowCritBarrage
N/A1453 {
N/A1454 Class Soldier
N/A1455 Name "Major Crits"
N/A1456 ClassIcon soldier_barrage
N/A1457 Health 4000
N/A1458 
N/A1459 EventChangeAttributes
N/A1460 {
N/A1461 Default
N/A1462 {
N/A1463 BehaviorModifiers push // having these will cause bots to run towards gates
N/A1464 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A1465 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A1466 Tag bot_gatebot // having these will cause bots to run towards gates
N/A1467 
N/A1468 Item "MvM GateBot Light Soldier"
N/A1469 Tag bot_giant
N/A1470 Skill Expert
N/A1471 WeaponRestrictions PrimaryOnly
N/A1472 Attributes MiniBoss
N/A1473 Attributes HoldFireUntilFullReload
N/A1474 Attributes AlwaysCrit
N/A1475 ItemAttributes
N/A1476 {
N/A1477 ItemName "TF_WEAPON_ROCKETLAUNCHER"
N/A1478 "clip size upgrade atomic" 26.0
N/A1479 "faster reload rate" 0.22
N/A1480 "fire rate bonus" 0.2
N/A1481 "projectile spread angle penalty" 5
N/A1482 }
N/A1483 CharacterAttributes
N/A1484 {
N/A1485 "health regen" 40
N/A1486 "move speed bonus" 0.5
N/A1487 "damage bonus" 1.5
N/A1488 "damage force reduction" 0.4
N/A1489 "airblast vulnerability multiplier" 0.4
N/A1490 "override footstep sound set" 3
N/A1491 "airblast vertical vulnerability multiplier" 0.1
N/A1492 "rage giving scale" 0.1
N/A1493 "Projectile speed increased" 0.4
N/A1494 }
N/A1495 }
N/A1496 RevertGateBotsBehavior
N/A1497 {
N/A1498 Item "MvM GateBot Light Soldier"
N/A1499 ItemAttributes // turn off light hat
N/A1500 {
N/A1501 ItemName "MvM GateBot Light Soldier"
N/A1502 "item style override" 1
N/A1503 }
N/A1504 Tag bot_giant
N/A1505 Skill Expert
N/A1506 WeaponRestrictions PrimaryOnly
N/A1507 Attributes MiniBoss
N/A1508 Attributes HoldFireUntilFullReload
N/A1509 Attributes AlwaysCrit
N/A1510 ItemAttributes
N/A1511 {
N/A1512 ItemName "TF_WEAPON_ROCKETLAUNCHER"
N/A1513 "clip size upgrade atomic" 26.0
N/A1514 "faster reload rate" 0.22
N/A1515 "fire rate bonus" 0.2
N/A1516 "projectile spread angle penalty" 5
N/A1517 }
N/A1518 CharacterAttributes
N/A1519 {
N/A1520 "health regen" 40
N/A1521 "move speed bonus" 0.5
N/A1522 "damage bonus" 1.5
N/A1523 "damage force reduction" 0.4
N/A1524 "airblast vulnerability multiplier" 0.4
N/A1525 "override footstep sound set" 3
N/A1526 "airblast vertical vulnerability multiplier" 0.1
N/A1527 "rage giving scale" 0.1
N/A1528 "Projectile speed increased" 0.4
N/A1529 }
N/A1530 }
N/A1531 }
N/A1532 }
N/A1533 T_TFGateBot_Giant_Soldier_SlowBarrage
N/A1534 {
N/A1535 Class Soldier
N/A1536 Name "Colonel Barrage"
N/A1537 ClassIcon soldier_barrage
N/A1538 Health 4000
N/A1539 
N/A1540 EventChangeAttributes
N/A1541 {
N/A1542 Default
N/A1543 {
N/A1544 BehaviorModifiers push // having these will cause bots to run towards gates
N/A1545 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A1546 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A1547 Tag bot_gatebot // having these will cause bots to run towards gates
N/A1548 
N/A1549 Item "MvM GateBot Light Soldier"
N/A1550 Tag bot_giant
N/A1551 Skill Expert
N/A1552 WeaponRestrictions PrimaryOnly
N/A1553 Attributes MiniBoss
N/A1554 Attributes HoldFireUntilFullReload
N/A1555 ItemAttributes
N/A1556 {
N/A1557 ItemName "TF_WEAPON_ROCKETLAUNCHER"
N/A1558 "clip size upgrade atomic" 26.0
N/A1559 "faster reload rate" 0.22
N/A1560 "fire rate bonus" 0.2
N/A1561 "projectile spread angle penalty" 5
N/A1562 }
N/A1563 CharacterAttributes
N/A1564 {
N/A1565 "health regen" 40
N/A1566 "move speed bonus" 0.5
N/A1567 "damage bonus" 1.5
N/A1568 "damage force reduction" 0.4
N/A1569 "airblast vulnerability multiplier" 0.4
N/A1570 "override footstep sound set" 3
N/A1571 "airblast vertical vulnerability multiplier" 0.1
N/A1572 "rage giving scale" 0.1
N/A1573 "Projectile speed increased" 0.4
N/A1574 }
N/A1575 }
N/A1576 RevertGateBotsBehavior
N/A1577 {
N/A1578 Item "MvM GateBot Light Soldier"
N/A1579 ItemAttributes // turn off light hat
N/A1580 {
N/A1581 ItemName "MvM GateBot Light Soldier"
N/A1582 "item style override" 1
N/A1583 }
N/A1584 Tag bot_giant
N/A1585 Skill Expert
N/A1586 WeaponRestrictions PrimaryOnly
N/A1587 Attributes MiniBoss
N/A1588 Attributes HoldFireUntilFullReload
N/A1589 ItemAttributes
N/A1590 {
N/A1591 ItemName "TF_WEAPON_ROCKETLAUNCHER"
N/A1592 "clip size upgrade atomic" 26.0
N/A1593 "faster reload rate" 0.22
N/A1594 "fire rate bonus" 0.2
N/A1595 "projectile spread angle penalty" 5
N/A1596 }
N/A1597 CharacterAttributes
N/A1598 {
N/A1599 "health regen" 40
N/A1600 "move speed bonus" 0.5
N/A1601 "damage bonus" 1.5
N/A1602 "damage force reduction" 0.4
N/A1603 "airblast vulnerability multiplier" 0.4
N/A1604 "override footstep sound set" 3
N/A1605 "airblast vertical vulnerability multiplier" 0.1
N/A1606 "rage giving scale" 0.1
N/A1607 "Projectile speed increased" 0.4
N/A1608 }
N/A1609 }
N/A1610 }
N/A1611 }
N/A1612 T_TFGateBot_Giant_Heavyweapons_Deflector
N/A1613 {
N/A1614 Class Heavyweapons
N/A1615 Name "Giant Deflector Heavy"
N/A1616 Health 5000
N/A1617 ClassIcon heavy_deflector
N/A1618 
N/A1619 EventChangeAttributes
N/A1620 {
N/A1621 Default
N/A1622 {
N/A1623 BehaviorModifiers push // having these will cause bots to run towards gates
N/A1624 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A1625 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A1626 Tag bot_gatebot // having these will cause bots to run towards gates
N/A1627 
N/A1628 Item "The U-clank-a"
N/A1629 Item "Deflector"
N/A1630 Item "MvM GateBot Light Heavy"
N/A1631 Skill Expert
N/A1632 WeaponRestrictions PrimaryOnly
N/A1633 MaxVisionRange 1200
N/A1634 Attributes MiniBoss
N/A1635 Tag bot_giant
N/A1636 ItemAttributes
N/A1637 {
N/A1638 ItemName "Deflector"
N/A1639 "damage bonus" 1.5 // copied from base mighty heavy
N/A1640 "attack projectiles" 1 // force ability to shoot down projectiles
N/A1641 }
N/A1642 CharacterAttributes
N/A1643 {
N/A1644 "move speed bonus" 0.5
N/A1645 "damage force reduction" 0.3
N/A1646 "airblast vulnerability multiplier" 0.3
N/A1647 "override footstep sound set" 2
N/A1648 }
N/A1649 }
N/A1650 RevertGateBotsBehavior
N/A1651 {
N/A1652 Item "The U-clank-a"
N/A1653 Item "Deflector"
N/A1654 Item "MvM GateBot Light Heavy"
N/A1655 ItemAttributes // turn off light hat
N/A1656 {
N/A1657 ItemName "MvM GateBot Light Heavy"
N/A1658 "item style override" 1
N/A1659 }
N/A1660 Skill Expert
N/A1661 WeaponRestrictions PrimaryOnly
N/A1662 MaxVisionRange 1200
N/A1663 Attributes MiniBoss
N/A1664 Tag bot_giant
N/A1665 ItemAttributes
N/A1666 {
N/A1667 ItemName "Deflector"
N/A1668 "damage bonus" 1.5 // copied from base mighty heavy
N/A1669 "attack projectiles" 1 // force ability to shoot down projectiles
N/A1670 }
N/A1671 CharacterAttributes
N/A1672 {
N/A1673 "move speed bonus" 0.5
N/A1674 "damage force reduction" 0.3
N/A1675 "airblast vulnerability multiplier" 0.3
N/A1676 "override footstep sound set" 2
N/A1677 }
N/A1678 }
N/A1679 }
N/A1680 }
N/A1681 T_TFGateBot_Giant_Heavyweapons_Heater
N/A1682 {
N/A1683 Class Heavyweapons
N/A1684 ClassIcon heavy_heater_giant
N/A1685 Health 5000
N/A1686 
N/A1687 EventChangeAttributes
N/A1688 {
N/A1689 Default
N/A1690 {
N/A1691 BehaviorModifiers push // having these will cause bots to run towards gates
N/A1692 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A1693 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A1694 Tag bot_gatebot // having these will cause bots to run towards gates
N/A1695 
N/A1696 Item "MvM GateBot Light Heavy"
N/A1697 Skill Expert
N/A1698 WeaponRestrictions PrimaryOnly
N/A1699 Item "The Huo Long Heatmaker"
N/A1700 Attributes MiniBoss
N/A1701 Tag bot_giant
N/A1702 ItemAttributes
N/A1703 {
N/A1704 ItemName "The Huo Long Heatmaker"
N/A1705 "damage bonus" 1.2
N/A1706 }
N/A1707 CharacterAttributes
N/A1708 {
N/A1709 "move speed bonus" 0.5
N/A1710 "damage force reduction" 0.3
N/A1711 "airblast vulnerability multiplier" 0.3
N/A1712 "override footstep sound set" 2
N/A1713 }
N/A1714 }
N/A1715 RevertGateBotsBehavior
N/A1716 {
N/A1717 Item "MvM GateBot Light Heavy"
N/A1718 ItemAttributes // turn off light hat
N/A1719 {
N/A1720 ItemName "MvM GateBot Light Heavy"
N/A1721 "item style override" 1
N/A1722 }
N/A1723 Skill Expert
N/A1724 WeaponRestrictions PrimaryOnly
N/A1725 Item "The Huo Long Heatmaker"
N/A1726 Attributes MiniBoss
N/A1727 Tag bot_giant
N/A1728 ItemAttributes
N/A1729 {
N/A1730 ItemName "The Huo Long Heatmaker"
N/A1731 "damage bonus" 1
N/A1732 }
N/A1733 CharacterAttributes
N/A1734 {
N/A1735 "move speed bonus" 0.5
N/A1736 "damage force reduction" 0.3
N/A1737 "airblast vulnerability multiplier" 0.3
N/A1738 "override footstep sound set" 2
N/A1739 }
N/A1740 }
N/A1741 }
N/A1742 }
N/A1743 T_TFGateBot_Giant_Heavyweapons_Shotgun
N/A1744 {
N/A1745 Class Heavyweapons
N/A1746 Name "Giant Shotgun Heavy"
N/A1747 Health 5000
N/A1748 ClassIcon heavy_shotgun_giant
N/A1749 
N/A1750 EventChangeAttributes
N/A1751 {
N/A1752 Default
N/A1753 {
N/A1754 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A1755 Tag bot_gatebot // having these will cause bots to run towards gates
N/A1756 BehaviorModifiers push // having these will cause bots to run towards gates
N/A1757 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A1758 
N/A1759 Item "MvM GateBot Light Heavy"
N/A1760 Skill Expert
N/A1761 WeaponRestrictions SecondaryOnly
N/A1762 MaxVisionRange 1400
N/A1763 Attributes MiniBoss
N/A1764 Tag bot_giant
N/A1765 ItemAttributes
N/A1766 {
N/A1767 ItemName "TF_WEAPON_SHOTGUN_HWG"
N/A1768 "fire rate bonus" 2.5
N/A1769 "bullets per shot bonus" 10
N/A1770 "damage penalty" 0.5
N/A1771 "faster reload rate" 0.1
N/A1772 }
N/A1773 CharacterAttributes
N/A1774 {
N/A1775 "move speed bonus" 0.7
N/A1776 "damage force reduction" 0.3
N/A1777 "airblast vulnerability multiplier" 0.3
N/A1778 "attack projectiles" 1 // force ability to shoot down projectiles
N/A1779 "override footstep sound set" 2
N/A1780 }
N/A1781 }
N/A1782 RevertGateBotsBehavior
N/A1783 {
N/A1784 Item "MvM GateBot Light Heavy"
N/A1785 ItemAttributes // turn off light hat
N/A1786 {
N/A1787 ItemName "MvM GateBot Light Heavy"
N/A1788 "item style override" 1
N/A1789 }
N/A1790 Skill Expert
N/A1791 WeaponRestrictions SecondaryOnly
N/A1792 MaxVisionRange 1400
N/A1793 Attributes MiniBoss
N/A1794 Tag bot_giant
N/A1795 ItemAttributes
N/A1796 {
N/A1797 ItemName "TF_WEAPON_SHOTGUN_HWG"
N/A1798 "fire rate bonus" 2.5
N/A1799 "bullets per shot bonus" 10
N/A1800 "damage penalty" 0.5
N/A1801 "faster reload rate" 0.1
N/A1802 }
N/A1803 CharacterAttributes
N/A1804 {
N/A1805 "move speed bonus" 0.7
N/A1806 "damage force reduction" 0.3
N/A1807 "airblast vulnerability multiplier" 0.3
N/A1808 "attack projectiles" 1 // force ability to shoot down projectiles
N/A1809 "override footstep sound set" 2
N/A1810 }
N/A1811 }
N/A1812 }
N/A1813 }
N/A1814 T_TFGateBot_Giant_Heavyweapons_Shotgun_Crit
N/A1815 {
N/A1816 Class Heavyweapons
N/A1817 Name "Giant Shotgun Heavy"
N/A1818 Health 5000
N/A1819 ClassIcon heavy_shotgun_giant
N/A1820 
N/A1821 EventChangeAttributes
N/A1822 {
N/A1823 Default
N/A1824 {
N/A1825 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A1826 Tag bot_gatebot // having these will cause bots to run towards gates
N/A1827 BehaviorModifiers push // having these will cause bots to run towards gates
N/A1828 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A1829 
N/A1830 Item "MvM GateBot Light Heavy"
N/A1831 Skill Expert
N/A1832 WeaponRestrictions SecondaryOnly
N/A1833 MaxVisionRange 1400
N/A1834 Attributes MiniBoss
N/A1835 Attributes AlwaysCrit
N/A1836 Tag bot_giant
N/A1837 ItemAttributes
N/A1838 {
N/A1839 ItemName "TF_WEAPON_SHOTGUN_HWG"
N/A1840 "fire rate bonus" 2.5
N/A1841 "bullets per shot bonus" 10
N/A1842 "damage penalty" 0.5
N/A1843 "faster reload rate" 0.1
N/A1844 }
N/A1845 CharacterAttributes
N/A1846 {
N/A1847 "move speed bonus" 0.7
N/A1848 "damage force reduction" 0.3
N/A1849 "airblast vulnerability multiplier" 0.3
N/A1850 "attack projectiles" 1 // force ability to shoot down projectiles
N/A1851 "override footstep sound set" 2
N/A1852 }
N/A1853 }
N/A1854 RevertGateBotsBehavior
N/A1855 {
N/A1856 Item "MvM GateBot Light Heavy"
N/A1857 ItemAttributes // turn off light hat
N/A1858 {
N/A1859 ItemName "MvM GateBot Light Heavy"
N/A1860 "item style override" 1
N/A1861 }
N/A1862 Skill Expert
N/A1863 WeaponRestrictions SecondaryOnly
N/A1864 MaxVisionRange 1400
N/A1865 Attributes MiniBoss
N/A1866 Attributes AlwaysCrit
N/A1867 Tag bot_giant
N/A1868 ItemAttributes
N/A1869 {
N/A1870 ItemName "TF_WEAPON_SHOTGUN_HWG"
N/A1871 "fire rate bonus" 2.5
N/A1872 "bullets per shot bonus" 10
N/A1873 "damage penalty" 0.5
N/A1874 "faster reload rate" 0.1
N/A1875 }
N/A1876 CharacterAttributes
N/A1877 {
N/A1878 "move speed bonus" 0.7
N/A1879 "damage force reduction" 0.3
N/A1880 "airblast vulnerability multiplier" 0.3
N/A1881 "attack projectiles" 1 // force ability to shoot down projectiles
N/A1882 "override footstep sound set" 2
N/A1883 }
N/A1884 }
N/A1885 }
N/A1886 }
N/A1887 T_TFGateBot_Giant_Heavyweapons_HealOnKill
N/A1888 {
N/A1889 Class Heavyweapons
N/A1890 Name "Giant Heal-on-Kill Heavy"
N/A1891 Health 5500
N/A1892 ClassIcon heavy_deflector_healonkill
N/A1893 
N/A1894 EventChangeAttributes
N/A1895 {
N/A1896 Default
N/A1897 {
N/A1898 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A1899 Tag bot_gatebot // having these will cause bots to run towards gates
N/A1900 BehaviorModifiers push // having these will cause bots to run towards gates
N/A1901 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A1902 
N/A1903 Item "MvM GateBot Light Heavy"
N/A1904 Tag bot_giant
N/A1905 
N/A1906 Skill Expert
N/A1907 Item "The Tungsten Toque"
N/A1908 Item "Deflector"
N/A1909 MaxVisionRange 1600
N/A1910 Attributes UseBossHealthBar
N/A1911 WeaponRestrictions PrimaryOnly
N/A1912 Attributes MiniBoss
N/A1913 ItemAttributes
N/A1914 {
N/A1915 ItemName "Deflector"
N/A1916 "damage bonus" 1.2
N/A1917 "attack projectiles" 2
N/A1918 "heal on kill" 5000
N/A1919 }
N/A1920 CharacterAttributes
N/A1921 {
N/A1922 "move speed bonus" 0.4
N/A1923 "damage force reduction" 0.3
N/A1924 "airblast vulnerability multiplier" 0.4
N/A1925 "airblast vertical vulnerability multiplier" 0.1
N/A1926 "rage giving scale" 0.9
N/A1927 "override footstep sound set" 2
N/A1928 }
N/A1929 }
N/A1930 RevertGateBotsBehavior
N/A1931 {
N/A1932 Item "MvM GateBot Light Heavy"
N/A1933 ItemAttributes // turn off light hat
N/A1934 {
N/A1935 ItemName "MvM GateBot Light Heavy"
N/A1936 "item style override" 1
N/A1937 }
N/A1938 Skill Expert
N/A1939 Item "The Tungsten Toque"
N/A1940 Item "Deflector"
N/A1941 Tag bot_giant
N/A1942 MaxVisionRange 1600
N/A1943 Attributes UseBossHealthBar
N/A1944 WeaponRestrictions PrimaryOnly
N/A1945 Attributes MiniBoss
N/A1946 ItemAttributes
N/A1947 {
N/A1948 ItemName "Deflector"
N/A1949 "damage bonus" 1.2
N/A1950 "attack projectiles" 2
N/A1951 "heal on kill" 5000
N/A1952 }
N/A1953 CharacterAttributes
N/A1954 {
N/A1955 "move speed bonus" 0.4
N/A1956 "damage force reduction" 0.3
N/A1957 "airblast vulnerability multiplier" 0.4
N/A1958 "airblast vertical vulnerability multiplier" 0.1
N/A1959 "rage giving scale" 0.9
N/A1960 "override footstep sound set" 2
N/A1961 }
N/A1962 }
N/A1963 }
N/A1964 }
N/A1965 T_TFGateBot_Chief_Heavyweapons_HealOnKill
N/A1966 {
N/A1967 Class Heavyweapons
N/A1968 Name "Giant Heal-On-Kill Heavy"
N/A1969 Health 70000
N/A1970 Scale 1.8
N/A1971 ClassIcon heavy_deflector_healonkill
N/A1972 
N/A1973 
N/A1974 
N/A1975 EventChangeAttributes
N/A1976 {
N/A1977 Default
N/A1978 {
N/A1979 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A1980 Tag bot_gatebot // having these will cause bots to run towards gates
N/A1981 BehaviorModifiers push // having these will cause bots to run towards gates
N/A1982 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A1983 
N/A1984 Item "MvM GateBot Light Heavy"
N/A1985 Tag bot_giant
N/A1986 Skill Expert
N/A1987 Item "The Tungsten Toque"
N/A1988 Item "Deflector"
N/A1989 MaxVisionRange 1600
N/A1990 Attributes UseBossHealthBar
N/A1991 WeaponRestrictions PrimaryOnly
N/A1992 Attributes MiniBoss
N/A1993 ItemAttributes
N/A1994 {
N/A1995 ItemName "Deflector"
N/A1996 "damage bonus" 1.2
N/A1997 "attack projectiles" 2
N/A1998 "heal on kill" 8000
N/A1999 }
N/A2000 CharacterAttributes
N/A2001 {
N/A2002 "move speed bonus" 0.4
N/A2003 "damage force reduction" 0.3
N/A2004 "airblast vulnerability multiplier" 0.4
N/A2005 "airblast vertical vulnerability multiplier" 0.1
N/A2006 "rage giving scale" 0.9
N/A2007 "override footstep sound set" 2
N/A2008 }
N/A2009 }
N/A2010 RevertGateBotsBehavior
N/A2011 {
N/A2012 Item "MvM GateBot Light Heavy"
N/A2013 Tag bot_giant
N/A2014 ItemAttributes // turn off light hat
N/A2015 {
N/A2016 ItemName "MvM GateBot Light Heavy"
N/A2017 "item style override" 1
N/A2018 }
N/A2019 Skill Expert
N/A2020 Item "The Tungsten Toque"
N/A2021 Item "Deflector"
N/A2022 MaxVisionRange 1600
N/A2023 Attributes UseBossHealthBar
N/A2024 WeaponRestrictions PrimaryOnly
N/A2025 Attributes MiniBoss
N/A2026 ItemAttributes
N/A2027 {
N/A2028 ItemName "Deflector"
N/A2029 "damage bonus" 1.2
N/A2030 "attack projectiles" 2
N/A2031 "heal on kill" 8000
N/A2032 }
N/A2033 CharacterAttributes
N/A2034 {
N/A2035 "move speed bonus" 0.4
N/A2036 "damage force reduction" 0.3
N/A2037 "airblast vulnerability multiplier" 0.4
N/A2038 "airblast vertical vulnerability multiplier" 0.1
N/A2039 "rage giving scale" 0.9
N/A2040 "override footstep sound set" 2
N/A2041 }
N/A2042 }
N/A2043 }
N/A2044 }
N/A2045 T_TFGateBot_Giant_Soldier_Extended_Concheror
N/A2046 {
N/A2047 Class Soldier
N/A2048 Name "Giant Concheror Soldier"
N/A2049 Health 3800
N/A2050 ClassIcon soldier_conch_giant
N/A2051 
N/A2052 EventChangeAttributes
N/A2053 {
N/A2054 Default
N/A2055 {
N/A2056 Tag bot_gatebot // having these will cause bots to run towards gates
N/A2057 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A2058 BehaviorModifiers push // having these will cause bots to run towards gates
N/A2059 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A2060 
N/A2061 Item "MvM GateBot Light Soldier"
N/A2062 Tag bot_giant
N/A2063 Skill Expert
N/A2064 WeaponRestrictions PrimaryOnly
N/A2065 Attributes HoldFireUntilFullReload
N/A2066 Attributes MiniBoss
N/A2067 Attributes SpawnWithFullCharge
N/A2068 Item "The Concheror"
N/A2069 CharacterAttributes
N/A2070 {
N/A2071 "move speed bonus" 0.5
N/A2072 "damage force reduction" 0.4
N/A2073 "airblast vulnerability multiplier" 0.4
N/A2074 "override footstep sound set" 3
N/A2075 "increase buff duration" 9.0
N/A2076 }
N/A2077 }
N/A2078 RevertGateBotsBehavior
N/A2079 {
N/A2080 Item "MvM GateBot Light Soldier"
N/A2081 ItemAttributes // turn off light hat
N/A2082 {
N/A2083 ItemName "MvM GateBot Light Soldier"
N/A2084 "item style override" 1
N/A2085 }
N/A2086 Tag bot_giant
N/A2087 Skill Expert
N/A2088 WeaponRestrictions PrimaryOnly
N/A2089 Attributes HoldFireUntilFullReload
N/A2090 Attributes MiniBoss
N/A2091 Attributes SpawnWithFullCharge
N/A2092 Item "The Concheror"
N/A2093 CharacterAttributes
N/A2094 {
N/A2095 "move speed bonus" 0.5
N/A2096 "damage force reduction" 0.4
N/A2097 "airblast vulnerability multiplier" 0.4
N/A2098 "override footstep sound set" 3
N/A2099 "increase buff duration" 9.0
N/A2100 }
N/A2101 }
N/A2102 }
N/A2103 }
N/A2104 T_TFGateBot_Giant_Soldier_Extended_Concheror_Crit
N/A2105 {
N/A2106 Class Soldier
N/A2107 Name "Giant Concheror Soldier"
N/A2108 Health 3800
N/A2109 ClassIcon soldier_conch_giant
N/A2110 
N/A2111 EventChangeAttributes
N/A2112 {
N/A2113 Default
N/A2114 {
N/A2115 Tag bot_gatebot // having these will cause bots to run towards gates
N/A2116 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A2117 BehaviorModifiers push // having these will cause bots to run towards gates
N/A2118 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A2119 
N/A2120 Item "MvM GateBot Light Soldier"
N/A2121 Tag bot_giant
N/A2122 Skill Expert
N/A2123 WeaponRestrictions PrimaryOnly
N/A2124 Attributes HoldFireUntilFullReload
N/A2125 Attributes MiniBoss
N/A2126 Attributes SpawnWithFullCharge
N/A2127 Attributes AlwaysCrit
N/A2128 Item "The Concheror"
N/A2129 CharacterAttributes
N/A2130 {
N/A2131 "move speed bonus" 0.5
N/A2132 "damage force reduction" 0.4
N/A2133 "airblast vulnerability multiplier" 0.4
N/A2134 "override footstep sound set" 3
N/A2135 "increase buff duration" 9.0
N/A2136 }
N/A2137 }
N/A2138 RevertGateBotsBehavior
N/A2139 {
N/A2140 Item "MvM GateBot Light Soldier"
N/A2141 ItemAttributes // turn off light hat
N/A2142 {
N/A2143 ItemName "MvM GateBot Light Soldier"
N/A2144 "item style override" 1
N/A2145 }
N/A2146 Tag bot_giant
N/A2147 Skill Expert
N/A2148 WeaponRestrictions PrimaryOnly
N/A2149 Attributes HoldFireUntilFullReload
N/A2150 Attributes MiniBoss
N/A2151 Attributes SpawnWithFullCharge
N/A2152 Attributes AlwaysCrit
N/A2153 Item "The Concheror"
N/A2154 CharacterAttributes
N/A2155 {
N/A2156 "move speed bonus" 0.5
N/A2157 "damage force reduction" 0.4
N/A2158 "airblast vulnerability multiplier" 0.4
N/A2159 "override footstep sound set" 3
N/A2160 "increase buff duration" 9.0
N/A2161 }
N/A2162 }
N/A2163 }
N/A2164 }
N/A2165 T_TFGateBot_Giant_Soldier_RocketPush
N/A2166 {
N/A2167 Class Soldier
N/A2168 ClassIcon soldier_libertylauncher_giant
N/A2169 Health 4000
N/A2170 Name "Giant Blast Soldier"
N/A2171 
N/A2172 EventChangeAttributes
N/A2173 {
N/A2174 Default
N/A2175 {
N/A2176 Tag bot_gatebot // having these will cause bots to run towards gates
N/A2177 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A2178 BehaviorModifiers push // having these will cause bots to run towards gates
N/A2179 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A2180 
N/A2181 Item "The Liberty Launcher"
N/A2182 Item "MvM GateBot Light Soldier"
N/A2183 Skill Expert
N/A2184 WeaponRestrictions PrimaryOnly
N/A2185 Attributes MiniBoss
N/A2186 Attributes HoldFireUntilFullReload
N/A2187 Tag bot_giant
N/A2188 ItemAttributes
N/A2189 {
N/A2190 ItemName "The Liberty Launcher"
N/A2191 "damage causes airblast" 1
N/A2192 "damage bonus" 0.75
N/A2193 "fire rate bonus" 0.25
N/A2194 "clip size upgrade atomic" 5
N/A2195 "faster reload rate" 0.2
N/A2196 "Blast radius decreased" 1.2
N/A2197 "projectile spread angle penalty" 4
N/A2198 // "Projectile speed increased" 0.75
N/A2199 }
N/A2200 CharacterAttributes
N/A2201 {
N/A2202 "move speed bonus" 0.5
N/A2203 "override footstep sound set" 3
N/A2204 "damage force reduction" 0.4
N/A2205 "airblast vulnerability multiplier" 0.4
N/A2206 "airblast vertical vulnerability multiplier" 0.1
N/A2207 "rage giving scale" 0.1
N/A2208 }
N/A2209 }
N/A2210 RevertGateBotsBehavior
N/A2211 {
N/A2212 Item "Dr's Dapper Topper"
N/A2213 Item "The Liberty Launcher"
N/A2214 Item "MvM GateBot Light Soldier"
N/A2215 ItemAttributes // turn off light hat
N/A2216 {
N/A2217 ItemName "MvM GateBot Light Soldier"
N/A2218 "item style override" 1
N/A2219 }
N/A2220 Skill Expert
N/A2221 WeaponRestrictions PrimaryOnly
N/A2222 Attributes MiniBoss
N/A2223 Attributes HoldFireUntilFullReload
N/A2224 Tag bot_giant
N/A2225 ItemAttributes
N/A2226 {
N/A2227 ItemName "The Liberty Launcher"
N/A2228 "damage causes airblast" 1
N/A2229 "damage bonus" 0.75
N/A2230 "fire rate bonus" 0.25
N/A2231 "clip size upgrade atomic" 5
N/A2232 "faster reload rate" 0.2
N/A2233 "Blast radius decreased" 1.2
N/A2234 "projectile spread angle penalty" 4
N/A2235 // "Projectile speed increased" 0.75
N/A2236 }
N/A2237 CharacterAttributes
N/A2238 {
N/A2239 "move speed bonus" 0.5
N/A2240 "override footstep sound set" 3
N/A2241 "damage force reduction" 0.4
N/A2242 "airblast vulnerability multiplier" 0.4
N/A2243 "airblast vertical vulnerability multiplier" 0.1
N/A2244 "rage giving scale" 0.1
N/A2245 }
N/A2246 }
N/A2247 }
N/A2248 }
N/A2249 T_TFGateBot_Giant_Soldier_BurstFire // Faster rocket speed + more damage
N/A2250 {
N/A2251 Class Soldier
N/A2252 Name "Giant Burst Fire Soldier"
N/A2253 ClassIcon soldier_burstfire
N/A2254 Health 4200
N/A2255 
N/A2256 EventChangeAttributes
N/A2257 {
N/A2258 Default
N/A2259 {
N/A2260 Tag bot_gatebot // having these will cause bots to run towards gates
N/A2261 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A2262 BehaviorModifiers push // having these will cause bots to run towards gates
N/A2263 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A2264 
N/A2265 Item "MvM GateBot Light Soldier"
N/A2266 Skill Expert
N/A2267 WeaponRestrictions PrimaryOnly
N/A2268 Attributes MiniBoss
N/A2269 Attributes HoldFireUntilFullReload
N/A2270 Tag bot_giant
N/A2271 ItemAttributes
N/A2272 {
N/A2273 ItemName "TF_WEAPON_ROCKETLAUNCHER"
N/A2274 "damage bonus" 2.0
N/A2275 "faster reload rate" 0.4
N/A2276 "fire rate bonus" 0.2
N/A2277 "clip size upgrade atomic" 5.0
N/A2278 }
N/A2279 CharacterAttributes
N/A2280 {
N/A2281 "damage bonus" 2
N/A2282 "move speed bonus" 0.5
N/A2283 "damage force reduction" 0.4
N/A2284 "airblast vulnerability multiplier" 0.4
N/A2285 "override footstep sound set" 3
N/A2286 "Projectile speed increased" 0.9
N/A2287 }
N/A2288 }
N/A2289 RevertGateBotsBehavior
N/A2290 {
N/A2291 Item "MvM GateBot Light Soldier"
N/A2292 ItemAttributes // turn off light hat
N/A2293 {
N/A2294 ItemName "MvM GateBot Light Soldier"
N/A2295 "item style override" 1
N/A2296 }
N/A2297 Skill Expert
N/A2298 WeaponRestrictions PrimaryOnly
N/A2299 Attributes MiniBoss
N/A2300 Attributes HoldFireUntilFullReload
N/A2301 Tag bot_giant
N/A2302 ItemAttributes
N/A2303 {
N/A2304 ItemName "TF_WEAPON_ROCKETLAUNCHER"
N/A2305 "damage bonus" 2
N/A2306 "faster reload rate" 0.4
N/A2307 "fire rate bonus" 0.2
N/A2308 "clip size upgrade atomic" 5.0
N/A2309 }
N/A2310 CharacterAttributes
N/A2311 {
N/A2312 "move speed bonus" 0.5
N/A2313 "damage force reduction" 0.4
N/A2314 "airblast vulnerability multiplier" 0.4
N/A2315 "override footstep sound set" 3
N/A2316 "Projectile speed increased" 0.9
N/A2317 }
N/A2318 }
N/A2319 }
N/A2320 }
N/A2321 T_TFGateBot_Giant_Soldier_BurstFire_Crit // Faster rocket speed + more damage
N/A2322 {
N/A2323 Class Soldier
N/A2324 Name "Giant Burst Fire Soldier"
N/A2325 ClassIcon soldier_burstfire
N/A2326 Health 4200
N/A2327 
N/A2328 EventChangeAttributes
N/A2329 {
N/A2330 Default
N/A2331 {
N/A2332 Tag bot_gatebot // having these will cause bots to run towards gates
N/A2333 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A2334 BehaviorModifiers push // having these will cause bots to run towards gates
N/A2335 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A2336 
N/A2337 Item "MvM GateBot Light Soldier"
N/A2338 Skill Expert
N/A2339 WeaponRestrictions PrimaryOnly
N/A2340 Attributes MiniBoss
N/A2341 Attributes HoldFireUntilFullReload
N/A2342 Attributes AlwaysCrit
N/A2343 Tag bot_giant
N/A2344 ItemAttributes
N/A2345 {
N/A2346 ItemName "TF_WEAPON_ROCKETLAUNCHER"
N/A2347 "damage bonus" 2.0
N/A2348 "faster reload rate" 0.4
N/A2349 "fire rate bonus" 0.2
N/A2350 "clip size upgrade atomic" 5.0
N/A2351 }
N/A2352 CharacterAttributes
N/A2353 {
N/A2354 "move speed bonus" 0.5
N/A2355 "damage force reduction" 0.4
N/A2356 "airblast vulnerability multiplier" 0.4
N/A2357 "override footstep sound set" 3
N/A2358 "Projectile speed increased" 0.9
N/A2359 }
N/A2360 }
N/A2361 RevertGateBotsBehavior
N/A2362 {
N/A2363 Item "MvM GateBot Light Soldier"
N/A2364 ItemAttributes // turn off light hat
N/A2365 {
N/A2366 ItemName "MvM GateBot Light Soldier"
N/A2367 "item style override" 1
N/A2368 }
N/A2369 Skill Expert
N/A2370 WeaponRestrictions PrimaryOnly
N/A2371 Attributes MiniBoss
N/A2372 Attributes HoldFireUntilFullReload
N/A2373 Attributes AlwaysCrit
N/A2374 Tag bot_giant
N/A2375 ItemAttributes
N/A2376 {
N/A2377 ItemName "TF_WEAPON_ROCKETLAUNCHER"
N/A2378 "faster reload rate" 0.4
N/A2379 "fire rate bonus" 0.2
N/A2380 "clip size upgrade atomic" 5.0
N/A2381 }
N/A2382 CharacterAttributes
N/A2383 {
N/A2384 "move speed bonus" 0.5
N/A2385 "damage force reduction" 0.4
N/A2386 "airblast vulnerability multiplier" 0.4
N/A2387 "override footstep sound set" 3
N/A2388 "Projectile speed increased" 0.9
N/A2389 }
N/A2390 }
N/A2391 }
N/A2392 }
N/A2393 T_TFGateBot_Giant_Soldier_RocketShotgun // Health regen on hit
N/A2394 {
N/A2395 Class Soldier
N/A2396 Name "Giant Black Box Soldier"
N/A2397 ClassIcon soldier_blackbox_giant
N/A2398 Health 4200
N/A2399 
N/A2400 EventChangeAttributes
N/A2401 {
N/A2402 Default
N/A2403 {
N/A2404 Tag bot_gatebot // having these will cause bots to run towards gates
N/A2405 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A2406 BehaviorModifiers push // having these will cause bots to run towards gates
N/A2407 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A2408 
N/A2409 Item "The Black Box"
N/A2410 Item "MvM GateBot Light Soldier"
N/A2411 Skill Expert
N/A2412 Attributes MiniBoss
N/A2413 Tag bot_giant
N/A2414 WeaponRestrictions PrimaryOnly
N/A2415 Attributes HoldFireUntilFullReload
N/A2416 ItemAttributes
N/A2417 {
N/A2418 ItemName "The Black Box"
N/A2419 "damage bonus" 0.45
N/A2420 "fire rate bonus" 0.001
N/A2421 "clip size upgrade atomic" 0
N/A2422 "faster reload rate" 1.6
N/A2423 "blast radius increased" 1.25
N/A2424 //"Projectile speed increased" 0.4
N/A2425 "projectile spread angle penalty" 4
N/A2426 "heal on hit for rapidfire" 1000
N/A2427 }
N/A2428 CharacterAttributes
N/A2429 {
N/A2430 "move speed bonus" 0.5
N/A2431 "damage force reduction" 0.4
N/A2432 "airblast vulnerability multiplier" 0.4
N/A2433 "override footstep sound set" 3
N/A2434 "Projectile speed increased" 0.9
N/A2435 }
N/A2436 }
N/A2437 RevertGateBotsBehavior
N/A2438 {
N/A2439 Item "The Black Box"
N/A2440 Item "MvM GateBot Light Soldier"
N/A2441 ItemAttributes // turn off light hat
N/A2442 {
N/A2443 ItemName "MvM GateBot Light Soldier"
N/A2444 "item style override" 1
N/A2445 }
N/A2446 Skill Expert
N/A2447 Attributes MiniBoss
N/A2448 Tag bot_giant
N/A2449 WeaponRestrictions PrimaryOnly
N/A2450 Attributes HoldFireUntilFullReload
N/A2451 ItemAttributes
N/A2452 {
N/A2453 ItemName "The Black Box"
N/A2454 "damage bonus" 0.33
N/A2455 "fire rate bonus" 0.001
N/A2456 "clip size upgrade atomic" 0
N/A2457 "faster reload rate" 1.6
N/A2458 "blast radius increased" 1.25
N/A2459 //"Projectile speed increased" 0.4
N/A2460 "projectile spread angle penalty" 4
N/A2461 "heal on hit for rapidfire" 1000
N/A2462 }
N/A2463 CharacterAttributes
N/A2464 {
N/A2465 "move speed bonus" 0.5
N/A2466 "damage force reduction" 0.4
N/A2467 "airblast vulnerability multiplier" 0.4
N/A2468 "override footstep sound set" 3
N/A2469 "Projectile speed increased" 0.9
N/A2470 }
N/A2471 }
N/A2472 }
N/A2473 }
N/A2474 T_TFGateBot_Giant_Demo_Burst
N/A2475 {
N/A2476 Class Demoman
N/A2477 Name "Giant Burst Fire Demo"
N/A2478 ClassIcon demo_burst_giant
N/A2479 Health 3300
N/A2480 
N/A2481 EventChangeAttributes
N/A2482 {
N/A2483 Default
N/A2484 {
N/A2485 BehaviorModifiers push // having these will cause bots to run towards gates
N/A2486 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A2487 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A2488 Tag bot_gatebot // having these will cause bots to run towards gates
N/A2489 
N/A2490 Item "MvM GateBot Light Demoman"
N/A2491 Tag bot_giant
N/A2492 Skill Expert
N/A2493 WeaponRestrictions PrimaryOnly
N/A2494 Attributes MiniBoss
N/A2495 Attributes HoldFireUntilFullReload
N/A2496 ItemAttributes
N/A2497 {
N/A2498 ItemName "TF_WEAPON_GRENADELAUNCHER"
N/A2499 "faster reload rate" 0.65 //35% faster reload
N/A2500 "fire rate bonus" 0.1
N/A2501 "clip size upgrade atomic" 7.0
N/A2502 "projectile spread angle penalty" 5
N/A2503 }
N/A2504 
N/A2505 CharacterAttributes
N/A2506 {
N/A2507 "move speed bonus" 0.5
N/A2508 "damage force reduction" 0.4
N/A2509 "airblast vulnerability multiplier" 0.4
N/A2510 "override footstep sound set" 4
N/A2511 "Projectile speed increased" 1.1
N/A2512 }
N/A2513 }
N/A2514 RevertGateBotsBehavior
N/A2515 {
N/A2516 Item "MvM GateBot Light Demoman"
N/A2517 ItemAttributes // turn off light hat
N/A2518 {
N/A2519 ItemName "MvM GateBot Light Demoman"
N/A2520 "item style override" 1
N/A2521 }
N/A2522 Tag bot_giant
N/A2523 Skill Expert
N/A2524 WeaponRestrictions PrimaryOnly
N/A2525 Attributes MiniBoss
N/A2526 Attributes HoldFireUntilFullReload
N/A2527 ItemAttributes
N/A2528 {
N/A2529 ItemName "TF_WEAPON_GRENADELAUNCHER"
N/A2530 "faster reload rate" 0.65 //35% faster reload
N/A2531 "fire rate bonus" 0.1
N/A2532 "clip size upgrade atomic" 7.0
N/A2533 "projectile spread angle penalty" 5
N/A2534 }
N/A2535 
N/A2536 CharacterAttributes
N/A2537 {
N/A2538 "move speed bonus" 0.5
N/A2539 "damage force reduction" 0.4
N/A2540 "airblast vulnerability multiplier" 0.4
N/A2541 "override footstep sound set" 4
N/A2542 "Projectile speed increased" 1.1
N/A2543 }
N/A2544 }
N/A2545 }
N/A2546 }
N/A2547 T_TFGateBot_Giant_Demo_Burst_Crit
N/A2548 {
N/A2549 Class Demoman
N/A2550 Name "Giant Burst Fire Demo"
N/A2551 ClassIcon demo_burst_giant
N/A2552 Health 3300
N/A2553 
N/A2554 EventChangeAttributes
N/A2555 {
N/A2556 Default
N/A2557 {
N/A2558 BehaviorModifiers push // having these will cause bots to run towards gates
N/A2559 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A2560 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A2561 Tag bot_gatebot // having these will cause bots to run towards gates
N/A2562 
N/A2563 Item "MvM GateBot Light Demoman"
N/A2564 Tag bot_giant
N/A2565 Attributes AlwaysCrit
N/A2566 Skill Expert
N/A2567 WeaponRestrictions PrimaryOnly
N/A2568 Attributes MiniBoss
N/A2569 Attributes HoldFireUntilFullReload
N/A2570 ItemAttributes
N/A2571 {
N/A2572 ItemName "TF_WEAPON_GRENADELAUNCHER"
N/A2573 "faster reload rate" 0.65 //35% faster reload
N/A2574 "fire rate bonus" 0.1
N/A2575 "clip size upgrade atomic" 7.0
N/A2576 "projectile spread angle penalty" 5
N/A2577 }
N/A2578 
N/A2579 CharacterAttributes
N/A2580 {
N/A2581 "move speed bonus" 0.5
N/A2582 "damage force reduction" 0.4
N/A2583 "airblast vulnerability multiplier" 0.4
N/A2584 "override footstep sound set" 4
N/A2585 "Projectile speed increased" 1.1
N/A2586 }
N/A2587 }
N/A2588 RevertGateBotsBehavior
N/A2589 {
N/A2590 Item "MvM GateBot Light Demoman"
N/A2591 ItemAttributes // turn off light hat
N/A2592 {
N/A2593 ItemName "MvM GateBot Light Demoman"
N/A2594 "item style override" 1
N/A2595 }
N/A2596 Tag bot_giant
N/A2597 Attributes AlwaysCrit
N/A2598 Skill Expert
N/A2599 WeaponRestrictions PrimaryOnly
N/A2600 Attributes MiniBoss
N/A2601 Attributes HoldFireUntilFullReload
N/A2602 ItemAttributes
N/A2603 {
N/A2604 ItemName "TF_WEAPON_GRENADELAUNCHER"
N/A2605 "faster reload rate" 0.65 //35% faster reload
N/A2606 "fire rate bonus" 0.1
N/A2607 "clip size upgrade atomic" 7.0
N/A2608 "projectile spread angle penalty" 5
N/A2609 }
N/A2610 
N/A2611 CharacterAttributes
N/A2612 {
N/A2613 "move speed bonus" 0.5
N/A2614 "damage force reduction" 0.4
N/A2615 "airblast vulnerability multiplier" 0.4
N/A2616 "override footstep sound set" 4
N/A2617 "Projectile speed increased" 1.1
N/A2618 }
N/A2619 }
N/A2620 }
N/A2621 }
N/A2622 T_TFGateBot_Giant_Scout_FAN
N/A2623 {
N/A2624 Class Scout
N/A2625 Name "Force-a-Nature Super Scout"
N/A2626 ClassIcon scout_fan_giant
N/A2627 Health 1200
N/A2628 
N/A2629 EventChangeAttributes
N/A2630 {
N/A2631 Default
N/A2632 {
N/A2633 BehaviorModifiers push // having these will cause bots to run towards gates
N/A2634 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A2635 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A2636 Tag bot_gatebot // having these will cause bots to run towards gates
N/A2637 
N/A2638 // Item "The Fed-Fightin' Fedora"
N/A2639 Item "The Bolt Boy"
N/A2640 Item "The Force-a-Nature"
N/A2641 Item "MvM GateBot Light Scout"
N/A2642 Tag bot_giant
N/A2643 MaxVisionRange 900
N/A2644 Skill Expert
N/A2645 Attributes MiniBoss
N/A2646 Attributes HoldFireUntilFullReload
N/A2647 ItemAttributes
N/A2648 {
N/A2649 ItemName "The Force-a-Nature"
N/A2650 //"clip size bonus" 2
N/A2651 "bullets per shot bonus" 2
N/A2652 "fire rate bonus" 0.5
N/A2653 "faster reload rate" 1.7 // 70% slower reload
N/A2654 "scattergun knockback mult" 6
N/A2655 "damage penalty" 0.35 // 55% damage reduction
N/A2656 "weapon spread bonus" 0.4
N/A2657 }
N/A2658 CharacterAttributes
N/A2659 {
N/A2660 "move speed bonus" 1.1
N/A2661 "damage force reduction" 0.7
N/A2662 "airblast vulnerability multiplier" 0.7
N/A2663 "override footstep sound set" 5
N/A2664 }
N/A2665 }
N/A2666 RevertGateBotsBehavior
N/A2667 {
N/A2668 // Item "The Fed-Fightin' Fedora"
N/A2669 Item "The Bolt Boy"
N/A2670 Item "The Force-a-Nature"
N/A2671 Item "MvM GateBot Light Scout"
N/A2672 ItemAttributes // turn off light hat
N/A2673 {
N/A2674 ItemName "MvM GateBot Light Scout"
N/A2675 "item style override" 1
N/A2676 }
N/A2677 Tag bot_giant
N/A2678 MaxVisionRange 900
N/A2679 Skill Expert
N/A2680 Attributes MiniBoss
N/A2681 Attributes HoldFireUntilFullReload
N/A2682 ItemAttributes
N/A2683 {
N/A2684 ItemName "The Force-a-Nature"
N/A2685 //"clip size bonus" 2
N/A2686 "bullets per shot bonus" 2
N/A2687 "fire rate bonus" 0.5
N/A2688 "faster reload rate" 1.7 // 70% slower reload
N/A2689 "scattergun knockback mult" 6
N/A2690 "damage penalty" 0.35 // 55% damage reduction
N/A2691 "weapon spread bonus" 0.4
N/A2692 }
N/A2693 CharacterAttributes
N/A2694 {
N/A2695 "move speed bonus" 1.1
N/A2696 "damage force reduction" 0.7
N/A2697 "airblast vulnerability multiplier" 0.7
N/A2698 "override footstep sound set" 5
N/A2699 }
N/A2700 }
N/A2701 }
N/A2702 }
N/A2703 T_TFGateBot_Giant_Soldier
N/A2704 {
N/A2705 Class Soldier
N/A2706 Name "Giant Soldier"
N/A2707 ClassIcon soldier_giant
N/A2708 Health 3800
N/A2709 
N/A2710 EventChangeAttributes
N/A2711 {
N/A2712 Default
N/A2713 {
N/A2714 BehaviorModifiers push // having these will cause bots to run towards gates
N/A2715 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A2716 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A2717 Tag bot_gatebot // having these will cause bots to run towards gates
N/A2718 
N/A2719 Item "MvM GateBot Light Soldier"
N/A2720 Tag bot_giant
N/A2721 Skill Expert
N/A2722 WeaponRestrictions PrimaryOnly
N/A2723 Attributes HoldFireUntilFullReload
N/A2724 Attributes MiniBoss
N/A2725 CharacterAttributes
N/A2726 {
N/A2727 "move speed bonus" 0.5
N/A2728 "damage force reduction" 0.4
N/A2729 "airblast vulnerability multiplier" 0.4
N/A2730 "override footstep sound set" 3
N/A2731 }
N/A2732 }
N/A2733 RevertGateBotsBehavior
N/A2734 {
N/A2735 Item "MvM GateBot Light Soldier"
N/A2736 ItemAttributes // turn off light hat
N/A2737 {
N/A2738 ItemName "MvM GateBot Light Soldier"
N/A2739 "item style override" 1
N/A2740 }
N/A2741 Tag bot_giant
N/A2742 Skill Expert
N/A2743 WeaponRestrictions PrimaryOnly
N/A2744 Attributes HoldFireUntilFullReload
N/A2745 Attributes MiniBoss
N/A2746 CharacterAttributes
N/A2747 {
N/A2748 "move speed bonus" 0.5
N/A2749 "damage force reduction" 0.4
N/A2750 "airblast vulnerability multiplier" 0.4
N/A2751 "override footstep sound set" 3
N/A2752 }
N/A2753 }
N/A2754 }
N/A2755 }
N/A2756 T_TFGateBot_Giant_Soldier_Spammer
N/A2757 {
N/A2758 Class Soldier
N/A2759 Name "Giant Rapid Fire Soldier"
N/A2760 ClassIcon soldier_spammer
N/A2761 Health 3800
N/A2762 
N/A2763 EventChangeAttributes
N/A2764 {
N/A2765 Default
N/A2766 {
N/A2767 Tag bot_gatebot // having these will cause bots to run towards gates
N/A2768 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A2769 BehaviorModifiers push // having these will cause bots to run towards gates
N/A2770 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A2771 
N/A2772 Item "MvM GateBot Light Soldier"
N/A2773 Skill Expert
N/A2774 WeaponRestrictions PrimaryOnly
N/A2775 Attributes MiniBoss
N/A2776 Tag bot_giant
N/A2777 ItemAttributes
N/A2778 {
N/A2779 ItemName "TF_WEAPON_ROCKETLAUNCHER"
N/A2780 "faster reload rate" -0.8
N/A2781 "fire rate bonus" 0.5
N/A2782 
N/A2783 }
N/A2784 CharacterAttributes
N/A2785 {
N/A2786 "move speed bonus" 0.5
N/A2787 "damage force reduction" 0.4
N/A2788 "airblast vulnerability multiplier" 0.4
N/A2789 "override footstep sound set" 3
N/A2790 "Projectile speed increased" 0.65
N/A2791 }
N/A2792 }
N/A2793 RevertGateBotsBehavior
N/A2794 {
N/A2795 Item "MvM GateBot Light Soldier"
N/A2796 ItemAttributes // turn off light hat
N/A2797 {
N/A2798 ItemName "MvM GateBot Light Soldier"
N/A2799 "item style override" 1
N/A2800 }
N/A2801 Skill Expert
N/A2802 WeaponRestrictions PrimaryOnly
N/A2803 Attributes MiniBoss
N/A2804 Tag bot_giant
N/A2805 ItemAttributes
N/A2806 {
N/A2807 ItemName "TF_WEAPON_ROCKETLAUNCHER"
N/A2808 "faster reload rate" -0.8
N/A2809 "fire rate bonus" 0.5
N/A2810 
N/A2811 }
N/A2812 CharacterAttributes
N/A2813 {
N/A2814 "move speed bonus" 0.5
N/A2815 "damage force reduction" 0.4
N/A2816 "airblast vulnerability multiplier" 0.4
N/A2817 "override footstep sound set" 3
N/A2818 "Projectile speed increased" 0.65
N/A2819 }
N/A2820 }
N/A2821 }
N/A2822 }
N/A2823 T_TFGateBot_Giant_Soldier_Spammer_Crit
N/A2824 {
N/A2825 Class Soldier
N/A2826 Name "Giant Rapid Fire Soldier"
N/A2827 ClassIcon soldier_spammer
N/A2828 Health 3800
N/A2829 
N/A2830 EventChangeAttributes
N/A2831 {
N/A2832 Default
N/A2833 {
N/A2834 Tag bot_gatebot // having these will cause bots to run towards gates
N/A2835 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A2836 BehaviorModifiers push // having these will cause bots to run towards gates
N/A2837 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A2838 
N/A2839 Item "MvM GateBot Light Soldier"
N/A2840 Skill Expert
N/A2841 Attributes AlwaysCrit
N/A2842 WeaponRestrictions PrimaryOnly
N/A2843 Attributes MiniBoss
N/A2844 Tag bot_giant
N/A2845 ItemAttributes
N/A2846 {
N/A2847 ItemName "TF_WEAPON_ROCKETLAUNCHER"
N/A2848 "faster reload rate" -0.8
N/A2849 "fire rate bonus" 0.5
N/A2850 
N/A2851 }
N/A2852 CharacterAttributes
N/A2853 {
N/A2854 "move speed bonus" 0.5
N/A2855 "damage force reduction" 0.4
N/A2856 "airblast vulnerability multiplier" 0.4
N/A2857 "override footstep sound set" 3
N/A2858 "Projectile speed increased" 0.65
N/A2859 }
N/A2860 }
N/A2861 RevertGateBotsBehavior
N/A2862 {
N/A2863 Item "MvM GateBot Light Soldier"
N/A2864 ItemAttributes // turn off light hat
N/A2865 {
N/A2866 ItemName "MvM GateBot Light Soldier"
N/A2867 "item style override" 1
N/A2868 }
N/A2869 Skill Expert
N/A2870 Attributes AlwaysCrit
N/A2871 WeaponRestrictions PrimaryOnly
N/A2872 Attributes MiniBoss
N/A2873 Tag bot_giant
N/A2874 ItemAttributes
N/A2875 {
N/A2876 ItemName "TF_WEAPON_ROCKETLAUNCHER"
N/A2877 "faster reload rate" -0.8
N/A2878 "fire rate bonus" 0.5
N/A2879 
N/A2880 }
N/A2881 CharacterAttributes
N/A2882 {
N/A2883 "move speed bonus" 0.5
N/A2884 "damage force reduction" 0.4
N/A2885 "airblast vulnerability multiplier" 0.4
N/A2886 "override footstep sound set" 3
N/A2887 "Projectile speed increased" 0.65
N/A2888 }
N/A2889 }
N/A2890 }
N/A2891 }
N/A2892 T_TFGateBot_Giant_Soldier_Spammer_Reload
N/A2893 {
N/A2894 Class Soldier
N/A2895 Name "Giant Rapid Fire Soldier"
N/A2896 ClassIcon soldier_burstfire
N/A2897 Health 4000
N/A2898 
N/A2899 EventChangeAttributes
N/A2900 {
N/A2901 Default
N/A2902 {
N/A2903 Tag bot_gatebot // having these will cause bots to run towards gates
N/A2904 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A2905 BehaviorModifiers push // having these will cause bots to run towards gates
N/A2906 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A2907 
N/A2908 Item "MvM GateBot Light Soldier"
N/A2909 Skill Expert
N/A2910 WeaponRestrictions PrimaryOnly
N/A2911 Attributes MiniBoss
N/A2912 Attributes HoldFireUntilFullReload
N/A2913 Tag bot_giant
N/A2914 ItemAttributes
N/A2915 {
N/A2916 ItemName "TF_WEAPON_ROCKETLAUNCHER"
N/A2917 "move speed bonus" 0.5
N/A2918 "faster reload rate" 0.6
N/A2919 "fire rate bonus" 0.1
N/A2920 "clip size upgrade atomic" 5.0
N/A2921 "Projectile speed increased" 0.65
N/A2922 }
N/A2923 CharacterAttributes
N/A2924 {
N/A2925 "damage force reduction" 0.4
N/A2926 "airblast vulnerability multiplier" 0.4
N/A2927 "override footstep sound set" 3
N/A2928 }
N/A2929 }
N/A2930 RevertGateBotsBehavior
N/A2931 {
N/A2932 Item "MvM GateBot Light Soldier"
N/A2933 ItemAttributes // turn off light hat
N/A2934 {
N/A2935 ItemName "MvM GateBot Light Soldier"
N/A2936 "item style override" 1
N/A2937 }
N/A2938 Skill Expert
N/A2939 WeaponRestrictions PrimaryOnly
N/A2940 Attributes MiniBoss
N/A2941 Attributes HoldFireUntilFullReload
N/A2942 Tag bot_giant
N/A2943 ItemAttributes
N/A2944 {
N/A2945 ItemName "TF_WEAPON_ROCKETLAUNCHER"
N/A2946 "move speed bonus" 0.5
N/A2947 "faster reload rate" 0.6
N/A2948 "fire rate bonus" 0.1
N/A2949 "clip size upgrade atomic" 5.0
N/A2950 "Projectile speed increased" 0.65
N/A2951 }
N/A2952 CharacterAttributes
N/A2953 {
N/A2954 "damage force reduction" 0.4
N/A2955 "airblast vulnerability multiplier" 0.4
N/A2956 "override footstep sound set" 3
N/A2957 }
N/A2958 }
N/A2959 }
N/A2960 }
N/A2961 T_TFGateBot_Giant_Pyro_AlwaysFire
N/A2962 {
N/A2963 
N/A2964 Class Pyro
N/A2965 Name "Giant Pyro"
N/A2966 ClassIcon pyro_giant
N/A2967 Health 3000
N/A2968 
N/A2969 EventChangeAttributes
N/A2970 {
N/A2971 Default
N/A2972 {
N/A2973 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A2974 Tag bot_gatebot // having these will cause bots to run towards gates
N/A2975 BehaviorModifiers push // having these will cause bots to run towards gates
N/A2976 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A2977 
N/A2978 Item "MvM GateBot Light Pyro"
N/A2979 Skill Expert
N/A2980 WeaponRestrictions PrimaryOnly
N/A2981 Attributes MiniBoss
N/A2982 Attributes AlwaysFireWeapon
N/A2983 Tag bot_giant
N/A2984 CharacterAttributes
N/A2985 {
N/A2986 "move speed bonus" 0.5
N/A2987 "damage force reduction" 0.6
N/A2988 "airblast vulnerability multiplier" 0.6
N/A2989 "override footstep sound set" 6
N/A2990 }
N/A2991 }
N/A2992 RevertGateBotsBehavior
N/A2993 {
N/A2994 Item "MvM GateBot Light Pyro"
N/A2995 ItemAttributes // turn off light hat
N/A2996 {
N/A2997 ItemName "MvM GateBot Light Pyro"
N/A2998 "item style override" 1
N/A2999 }
N/A3000 Skill Expert
N/A3001 WeaponRestrictions PrimaryOnly
N/A3002 Attributes MiniBoss
N/A3003 Attributes AlwaysFireWeapon
N/A3004 Tag bot_giant
N/A3005 CharacterAttributes
N/A3006 {
N/A3007 "move speed bonus" 0.5
N/A3008 "damage force reduction" 0.6
N/A3009 "airblast vulnerability multiplier" 0.6
N/A3010 "override footstep sound set" 6
N/A3011 }
N/A3012 }
N/A3013 }
N/A3014 }
N/A3015 T_TFGateBot_Giant_Pyro_AlwaysFire_Crit
N/A3016 {
N/A3017 
N/A3018 Class Pyro
N/A3019 Name "Giant Pyro"
N/A3020 ClassIcon pyro_giant
N/A3021 Health 3000
N/A3022 
N/A3023 EventChangeAttributes
N/A3024 {
N/A3025 Default
N/A3026 {
N/A3027 Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates
N/A3028 Tag bot_gatebot // having these will cause bots to run towards gates
N/A3029 BehaviorModifiers push // having these will cause bots to run towards gates
N/A3030 Attributes IgnoreFlag // having these will cause bots to run towards gates
N/A3031 
N/A3032 Item "MvM GateBot Light Pyro"
N/A3033 Skill Expert
N/A3034 WeaponRestrictions PrimaryOnly
N/A3035 Attributes MiniBoss
N/A3036 Attributes AlwaysFireWeapon
N/A3037 Attributes AlwaysCrit
N/A3038 Tag bot_giant
N/A3039 CharacterAttributes
N/A3040 {
N/A3041 "move speed bonus" 0.5
N/A3042 "damage force reduction" 0.6
N/A3043 "airblast vulnerability multiplier" 0.6
N/A3044 "override footstep sound set" 6
N/A3045 }
N/A3046 }
N/A3047 RevertGateBotsBehavior
N/A3048 {
N/A3049 Item "MvM GateBot Light Pyro"
N/A3050 ItemAttributes // turn off light hat
N/A3051 {
N/A3052 ItemName "MvM GateBot Light Pyro"
N/A3053 "item style override" 1
N/A3054 }
N/A3055 Skill Expert
N/A3056 WeaponRestrictions PrimaryOnly
N/A3057 Attributes MiniBoss
N/A3058 Attributes AlwaysFireWeapon
N/A3059 Attributes AlwaysCrit
N/A3060 Tag bot_giant
N/A3061 CharacterAttributes
N/A3062 {
N/A3063 "move speed bonus" 0.5
N/A3064 "damage force reduction" 0.6
N/A3065 "airblast vulnerability multiplier" 0.6
N/A3066 "override footstep sound set" 6
N/A3067 }
N/A3068 }
N/A3069 }
N/A3070 }
N/A3071 }
N/A3072}
N/A3073 
N/A3074