Template:PatchDiff/November 21, 2013 Patch/tf/tf2 misc dir.vpk/scripts/mvm level sounds.txt

From Team Fortress Wiki
Jump to: navigation, search
64026402 "wave" "weapons/loose_cannon_ball_impact.wav"
64036403}
64046404 
N/A6405// ------------------------------------------------------------------------------------ //
N/A6406// MEDI_SHIELD
N/A6407// ------------------------------------------------------------------------------------ //
N/A6408"WeaponMedi_Shield.Protection"
N/A6409{
N/A6410 "channel" "CHAN_WEAPON"
N/A6411 "soundlevel" "SNDLVL_74dB"
N/A6412 "volume" "0.700000"
N/A6413 "wave" ")weapons\vaccinator_heal.wav"
N/A6414}
N/A6415 
N/A6416"WeaponMedi_Shield.Deploy"
N/A6417{
N/A6418 "channel" "CHAN_WEAPON"
N/A6419 "volume" "0.700000"
N/A6420 "soundlevel" "SNDLVL_95dB"
N/A6421 "wave" ")weapons\medi_shield_deploy.wav"
N/A6422}
N/A6423 
N/A6424"WeaponMedi_Shield.Retract"
N/A6425{
N/A6426 "channel" "CHAN_WEAPON"
N/A6427 "volume" "0.700000"
N/A6428 "soundlevel" "SNDLVL_95dB"
N/A6429 "wave" ")weapons\medi_shield_retract.wav"
N/A6430}
N/A6431 
N/A6432"WeaponMedi_Shield.Burn"
N/A6433{
N/A6434 "channel" "CHAN_STATIC"
N/A6435 "volume" "0.490000"
N/A6436 "soundlevel" "SNDLVL_81dB"
N/A6437 "pitch" "90, 100"
N/A6438 
N/A6439 "rndwave"
N/A6440 {
N/A6441 "wave" "weapons\medi_shield_burn_01.wav"
N/A6442 "wave" "weapons\medi_shield_burn_02.wav"
N/A6443 "wave" "weapons\medi_shield_burn_03.wav"
N/A6444 "wave" "weapons\medi_shield_burn_04.wav"
N/A6445 "wave" "weapons\medi_shield_burn_05.wav"
N/A6446 "wave" "weapons\medi_shield_burn_06.wav"
N/A6447 "wave" "weapons\medi_shield_burn_07.wav"
N/A6448 "wave" "weapons\medi_shield_burn_08.wav"
N/A6449 "wave" "weapons\medi_shield_burn_09.wav"
N/A6450 "wave" "weapons\medi_shield_burn_10.wav"
N/A6451 "wave" "weapons\medi_shield_burn_11.wav"
N/A6452 }
N/A6453}
N/A6454 
N/A6455"WeaponMedi_Shield.Burn_lp"
N/A6456{
N/A6457 "channel" "CHAN_STATIC"
N/A6458 "volume" "0.700000"
N/A6459 "soundlevel" "SNDLVL_94dB"
N/A6460 "pitch" "PITCH_NORM"
N/A6461 
N/A6462 "wave" ")weapons\medi_burn_lp.wav"
N/A6463}
64056464// Channels
64066465// CHAN_AUTO = 0,
64076466// CHAN_WEAPON = 1,
69927051 }
69937052}
69947053 
N/A7054"TFPlayer.DoubleDonk"
N/A7055{
N/A7056 "channel" "CHAN_STATIC"
N/A7057 "volume" "0.700000"
N/A7058 "soundlevel" "SNDLVL_85dB"
N/A7059 "wave" ")player\doubledonk.wav"
N/A7060}
N/A7061 
69957062"TFPlayer.FreezeCam"
69967063{
69977064 "channel" "CHAN_STATIC"
72977364"Taunt.GuitarRiff"
72987365{
72997366 "channel" "CHAN_STATIC"
7300N/A "volume" "1"
N/A7367 "volume" "0.700000"
73017368 "soundlevel" "SNDLVL_95dB"
73027369 
73037370 "wave" ")player\brutal_legend_taunt.wav"
83868453{
83878454 "channel" "CHAN_STATIC"
83888455 "soundlevel" "SNDLVL_85dB"
8389N/A "volume" "0.8"
N/A8456 "volume" "0.560000"
83908457 "wave" "misc/grenade_jump_lp_01.wav"
83918458}
83928459 
85748641 "volume" "0.140000"
85758642 "pitch" "PITCH_NORM"
85768643 "wave" "misc/halloween/hwn_bomb_flash.wav"
8577N/A}// Channels
N/A8644}
N/A8645// Channels
85788646// CHAN_AUTO = 0,
85798647// CHAN_WEAPON = 1,
85808648// CHAN_VOICE = 2,
1482514893 "wave" "ambient/metrotrain_passby_01.wav"
1482614894 "wave" "ambient/metrotrain_passby_02.wav"
1482714895 }
14828N/A}
N/A14896}
N/A14897 
N/A14898"General.banana_slip"
N/A14899{
N/A14900 "channel" "CHAN_STATIC"
N/A14901 "volume" "0.700000"
N/A14902 "pitch" "100"
N/A14903 "soundlevel" "SNDLVL_85dB"
N/A14904 "wave" ")misc/banana_slip.wav"
N/A14905 
N/A14906}
N/A14907 
N/A14908 
N/A14909// Rottenburg map - Large metal door sounds
N/A14910 
N/A14911"Hugedoor.openstart"
N/A14912{
N/A14913 "channel" "CHAN_STATIC"
N/A14914 "volume" "0.700000"
N/A14915 "pitch" "100"
N/A14916 "soundlevel" "SNDLVL_140dB"
N/A14917 "wave" ")ambient/rottenburg/tunneldoor_open.wav"
N/A14918}
N/A14919 
N/A14920"Hugedoor.opencomplete"
N/A14921{
N/A14922 "channel" "CHAN_STATIC"
N/A14923 "volume" "0.560000"
N/A14924 "pitch" "100"
N/A14925 "soundlevel" "SNDLVL_100dB"
N/A14926 "wave" ")ambient/rottenburg/tunneldoor_open_complete.wav"
N/A14927}
N/A14928 
N/A14929"Hugedoor.closedloud"
N/A14930{
N/A14931 "channel" "CHAN_STATIC"
N/A14932 "volume" "0.700000"
N/A14933 "pitch" "100"
N/A14934 "soundlevel" "SNDLVL_140dB"
N/A14935 "wave" ")ambient/rottenburg/tunneldoor_closed_loud.wav"
N/A14936}
N/A14937 
N/A14938"Hugedoor.closedsoft"
N/A14939{
N/A14940 "channel" "CHAN_STATIC"
N/A14941 "volume" "0.560000"
N/A14942 "pitch" "100"
N/A14943 "soundlevel" "SNDLVL_100dB"
N/A14944 "wave" ")ambient/rottenburg/tunneldoor_closed_quiet.wav"
N/A14945}
N/A14946 
N/A14947// Rottenburg map - Portcullis over upgrades shop
N/A14948 
N/A14949"Portcullis.down_start"
N/A14950{
N/A14951 "channel" "CHAN_STATIC"
N/A14952 "volume" "0.490000"
N/A14953 "pitch" "100"
N/A14954 "soundlevel" "SNDLVL_85dB"
N/A14955 "wave" ")ambient/rottenburg/portcullis_down.wav"
N/A14956}
N/A14957 
N/A14958"Portcullis.down_slam"
N/A14959{
N/A14960 "channel" "CHAN_STATIC"
N/A14961 "volume" "0.560000"
N/A14962 "pitch" "100"
N/A14963 "soundlevel" "SNDLVL_85dB"
N/A14964 "wave" ")ambient/rottenburg/portcullis_slam.wav"
N/A14965}
N/A14966 
N/A14967"Portcullis.up_start"
N/A14968{
N/A14969 "channel" "CHAN_STATIC"
N/A14970 "volume" "0.560000"
N/A14971 "pitch" "100"
N/A14972 "soundlevel" "SNDLVL_85dB"
N/A14973 "wave" ")ambient/rottenburg/portcullis_up.wav"
N/A14974}
N/A14975 
N/A14976// Rottenburg map - Bomb carrier pushed into pit under bell tower
N/A14977 
N/A14978"Belltower.Ring"
N/A14979{
N/A14980 "channel" "CHAN_STATIC"
N/A14981 "volume" "0.700000"
N/A14982 "pitch" "100"
N/A14983 "soundlevel" "SNDLVL_NONE"
N/A14984 "wave" ")ambient/rottenburg/rottenburg_belltower.wav"
N/A14985}
N/A14986 
N/A14987// Rottenburg map - Palisade barrier smash
N/A14988 
N/A14989"MVM.BarrierSmash"
N/A14990{
N/A14991 "channel" "CHAN_STATIC"
N/A14992 "volume" "0.700000"
N/A14993 "pitch" "100"
N/A14994 "soundlevel" "SNDLVL_NONE"
N/A14995 "wave" ")ambient/rottenburg/barrier_smash.wav"
N/A14996}
N/A14997 
N/A14998// New item drop crates
N/A14999 
N/A15000"ui.cratesmash_common"
N/A15001{
N/A15002 "channel" "CHAN_STATIC"
N/A15003 "volume" "0.490000"
N/A15004 "soundlevel" "SNDLVL_NONE"
N/A15005 "pitch" "PITCH_NORM"
N/A15006 "wave" "ui/itemcrate_smash_common.wav"
N/A15007}
N/A15008 
N/A15009 
N/A15010"ui.cratesmash_rare"
N/A15011 
N/A15012{
N/A15013 "channel" "CHAN_STATIC"
N/A15014 "volume" "0.560000"
N/A15015 "soundlevel" "SNDLVL_NONE"
N/A15016 "pitch" "PITCH_NORM"
N/A15017 "wave" "ui/itemcrate_smash_rare.wav"
N/A15018}
N/A15019 
N/A15020"ui.cratesmash_ultrarare_short"
N/A15021{
N/A15022 "channel" "CHAN_STATIC"
N/A15023 "volume" "0.700000"
N/A15024 "soundlevel" "SNDLVL_NONE"
N/A15025 "pitch" "PITCH_NORM"
N/A15026 "wave" "ui/itemcrate_smash_ultrarare_short.wav"
N/A15027}
N/A15028 
N/A15029"ui.cratesmash_ultrarare_long"
N/A15030{
N/A15031 "channel" "CHAN_STATIC"
N/A15032 "volume" "0.700000"
N/A15033 "soundlevel" "SNDLVL_NONE"
N/A15034 "pitch" "PITCH_NORM"
N/A15035 "wave" "ui/itemcrate_smash_ultrarare.wav"
N/A15036}
N/A15037 
N/A15038