Template:PatchDiff/November 21, 2013 Patch/tf/tf2 misc dir.vpk/scripts/game sounds.txt

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718718 "soundlevel" "SNDLVL_NORM"
719719 "wave" "#misc/tf_nemesis.wav"
720720}
N/A721"Game.KillStreak"
N/A722{
N/A723 "channel" "CHAN_STATIC"
N/A724 "volume" ".65"
N/A725 "pitch" "100"
N/A726 "soundlevel" "SNDLVL_NORM"
N/A727 "wave" "#misc/killstreak.wav"
N/A728}
721729 
722730"Game.PenetrationKill"
723731{
20092017}
20102018 
20112019 
N/A2020// Misc
N/A2021 
N/A2022"Ambient.metrotrain_passby"
N/A2023{
N/A2024 "channel" "CHAN_STATIC"
N/A2025 "volume" "1"
N/A2026 "pitch" "100"
N/A2027 "soundlevel" "SNDLVL_85dB"
N/A2028 "rndwave"
N/A2029 {
N/A2030 "wave" "ambient/metrotrain_passby_01.wav"
N/A2031 "wave" "ambient/metrotrain_passby_02.wav"
N/A2032 }
N/A2033}
N/A2034 
N/A2035"General.banana_slip"
N/A2036{
N/A2037 "channel" "CHAN_STATIC"
N/A2038 "volume" "1"
N/A2039 "pitch" "100"
N/A2040 "soundlevel" "SNDLVL_85dB"
N/A2041 "wave" ")misc/banana_slip.wav"
N/A2042 
N/A2043}
N/A2044 
N/A2045 
N/A2046// Rottenburg map - Large metal door sounds
N/A2047 
N/A2048"Hugedoor.openstart"
N/A2049{
N/A2050 "channel" "CHAN_STATIC"
N/A2051 "volume" "1"
N/A2052 "pitch" "100"
N/A2053 "soundlevel" "SNDLVL_140dB"
N/A2054 "wave" ")ambient/rottenburg/tunneldoor_open.wav"
N/A2055}
N/A2056 
N/A2057"Hugedoor.opencomplete"
N/A2058{
N/A2059 "channel" "CHAN_STATIC"
N/A2060 "volume" "0.8"
N/A2061 "pitch" "100"
N/A2062 "soundlevel" "SNDLVL_100dB"
N/A2063 "wave" ")ambient/rottenburg/tunneldoor_open_complete.wav"
N/A2064}
N/A2065 
N/A2066"Hugedoor.closedloud"
N/A2067{
N/A2068 "channel" "CHAN_STATIC"
N/A2069 "volume" "1"
N/A2070 "pitch" "100"
N/A2071 "soundlevel" "SNDLVL_140dB"
N/A2072 "wave" ")ambient/rottenburg/tunneldoor_closed_loud.wav"
N/A2073}
N/A2074 
N/A2075"Hugedoor.closedsoft"
N/A2076{
N/A2077 "channel" "CHAN_STATIC"
N/A2078 "volume" "0.8"
N/A2079 "pitch" "100"
N/A2080 "soundlevel" "SNDLVL_100dB"
N/A2081 "wave" ")ambient/rottenburg/tunneldoor_closed_quiet.wav"
N/A2082}
N/A2083 
N/A2084// Rottenburg map - Portcullis over upgrades shop
N/A2085 
N/A2086"Portcullis.down_start"
N/A2087{
N/A2088 "channel" "CHAN_STATIC"
N/A2089 "volume" "0.7"
N/A2090 "pitch" "100"
N/A2091 "soundlevel" "SNDLVL_85dB"
N/A2092 "wave" ")ambient/rottenburg/portcullis_down.wav"
N/A2093}
N/A2094 
N/A2095"Portcullis.down_slam"
N/A2096{
N/A2097 "channel" "CHAN_STATIC"
N/A2098 "volume" "0.8"
N/A2099 "pitch" "100"
N/A2100 "soundlevel" "SNDLVL_85dB"
N/A2101 "wave" ")ambient/rottenburg/portcullis_slam.wav"
N/A2102}
N/A2103 
N/A2104"Portcullis.up_start"
N/A2105{
N/A2106 "channel" "CHAN_STATIC"
N/A2107 "volume" "0.8"
N/A2108 "pitch" "100"
N/A2109 "soundlevel" "SNDLVL_85dB"
N/A2110 "wave" ")ambient/rottenburg/portcullis_up.wav"
N/A2111}
N/A2112 
N/A2113// Rottenburg map - Bomb carrier pushed into pit under bell tower
N/A2114 
N/A2115"Belltower.Ring"
N/A2116{
N/A2117 "channel" "CHAN_STATIC"
N/A2118 "volume" "1"
N/A2119 "pitch" "100"
N/A2120 "soundlevel" "SNDLVL_NONE"
N/A2121 "wave" ")ambient/rottenburg/rottenburg_belltower.wav"
N/A2122}
N/A2123 
N/A2124// Rottenburg map - Palisade barrier smash
N/A2125 
N/A2126"MVM.BarrierSmash"
N/A2127{
N/A2128 "channel" "CHAN_STATIC"
N/A2129 "volume" "1"
N/A2130 "pitch" "100"
N/A2131 "soundlevel" "SNDLVL_NONE"
N/A2132 "wave" ")ambient/rottenburg/barrier_smash.wav"
N/A2133}
N/A2134 
N/A2135// New item drop crates
N/A2136 
N/A2137"ui.cratesmash_common"
N/A2138{
N/A2139 "channel" "CHAN_STATIC"
N/A2140 "volume" "0.7"
N/A2141 "soundlevel" "SNDLVL_NONE"
N/A2142 "pitch" "PITCH_NORM"
N/A2143 "wave" "ui/itemcrate_smash_common.wav"
N/A2144}
N/A2145 
N/A2146"ui.cratesmash_rare_long"
N/A2147{
N/A2148 "channel" "CHAN_STATIC"
N/A2149 "volume" "0.8"
N/A2150 "soundlevel" "SNDLVL_NONE"
N/A2151 "pitch" "PITCH_NORM"
N/A2152 "wave" "ui/itemcrate_smash_mid.wav"
N/A2153}
N/A2154 
N/A2155"ui.cratesmash_ultrarare_short"
N/A2156{
N/A2157 "channel" "CHAN_STATIC"
N/A2158 "volume" "1"
N/A2159 "soundlevel" "SNDLVL_NONE"
N/A2160 "pitch" "PITCH_NORM"
N/A2161 "wave" "ui/itemcrate_smash_ultrarare_short.wav"
N/A2162}
N/A2163 
N/A2164"ui.cratesmash_ultrarare_long"
N/A2165{
N/A2166 "channel" "CHAN_STATIC"
N/A2167 "volume" "1"
N/A2168 "soundlevel" "SNDLVL_NONE"
N/A2169 "pitch" "PITCH_NORM"
N/A2170 "wave" "ui/itemcrate_smash_ultrarare.wav"
N/A2171}
N/A2172 
N/A2173"ui.cratesmash_ultrarare_long_fireworks"
N/A2174{
N/A2175 "channel" "CHAN_STATIC"
N/A2176 "volume" "1"
N/A2177 "soundlevel" "SNDLVL_NONE"
N/A2178 "pitch" "PITCH_NORM"
N/A2179 "wave" "ui/itemcrate_smash_ultrarare_fireworks.wav"
N/A2180}
N/A2181 
N/A2182