Template:PatchDiff/November 21, 2013 Patch/tf/tf2 misc dir.vpk/materials/models/weapons/v medigun/v medigun.vmt

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2828 
2929 // Cloaking
3030 "$cloakPassEnabled" "1"
N/A31 "$sheenPassEnabled" "1"
N/A32 
N/A33 "$sheenmap" "cubemaps\cubemap_sheen001"
N/A34 "$sheenmapmask" "Effects\AnimatedSheen\animatedsheen0"
N/A35 "$sheenmaptint" "[ 1 1 1 ]"
N/A36 "$sheenmapmaskframe" "0"
N/A37 "$sheenindex" "0"
N/A38 
3139 "Proxies"
3240 {
N/A41 "AnimatedWeaponSheen"
N/A42 {
N/A43 "animatedtexturevar" "$sheenmapmask"
N/A44 "animatedtextureframenumvar" "$sheenmapmaskframe"
N/A45 "animatedtextureframerate" "40"
N/A46 }
3347 "invis"
3448 {
3549 }