Template:PatchDiff/November 21, 2013 Patch/tf/tf2 misc dir.vpk/materials/models/weapons/c items/c leechgun gold.vmt

From Team Fortress Wiki
Jump to: navigation, search
N/A1"VertexLitGeneric"
N/A2{
N/A3 "$baseTexture" "models\weapons\c_items/c_leechgun_gold"
N/A4 
N/A5 "$phong" "1"
N/A6 "$phongexponent" "125"
N/A7 "$phongboost" "5"
N/A8 "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A9 "$phongfresnelranges" "[1.5 .5 3]"
N/A10 "$halflambert" "1"
N/A11 
N/A12 "$envmap" "cubemaps/cubemap_gold001"
N/A13 "$envmaptint" "[2.5 2.5 1.15]"
N/A14 
N/A15 "$basemapalphaphongmask" "1"
N/A16 
N/A17 "$rimlight" "1"
N/A18 "$rimlightexponent" "20"
N/A19 "$rimlightboost" ".25"
N/A20 
N/A21 "$selfillum" "1"
N/A22 
N/A23 
N/A24 "$glowcolor" "1"
N/A25 
N/A26 // Cloaking
N/A27 "$cloakPassEnabled" "1"
N/A28 "$sheenPassEnabled" "1"
N/A29 
N/A30 "$sheenmap" "cubemaps\cubemap_sheen001"
N/A31 "$sheenmapmask" "Effects\AnimatedSheen\animatedsheen0"
N/A32 "$sheenmaptint" "[ 1 1 1 ]"
N/A33 "$sheenmapmaskframe" "0"
N/A34 "$sheenindex" "0"
N/A35 
N/A36 "Proxies"
N/A37 {
N/A38 "AnimatedWeaponSheen"
N/A39 {
N/A40 "animatedtexturevar" "$sheenmapmask"
N/A41 "animatedtextureframenumvar" "$sheenmapmaskframe"
N/A42 "animatedtextureframerate" "40"
N/A43 }
N/A44 "invis"
N/A45 {
N/A46 }
N/A47 "ModelGlowColor"
N/A48 {
N/A49 "resultVar" "$glowcolor"
N/A50 }
N/A51 "Equals"
N/A52 {
N/A53 "srcVar1" "$glowcolor"
N/A54 "resultVar" "$selfillumtint"
N/A55 }
N/A56 "Equals"
N/A57 {
N/A58 "srcVar1" "$glowcolor"
N/A59 "resultVar" "$color2"
N/A60 }
N/A61 }
N/A62}
N/A63