Template:PatchDiff/November 21, 2013 Patch/tf/tf2 misc dir.vpk/materials/models/props mvm/mvm revive heavy rim.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\props_mvm\mvm_revive_hologram"
N/A4 "$bumpmap" "models\effects\flat_normal"
N/A5 
N/A6 "$additive" "1"
N/A7 
N/A8 "$phong" "1"
N/A9 "$phongexponent" "0"
N/A10 "$phongboost" "0"
N/A11// "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A12 "$phongfresnelranges" "[.25 1 4]"
N/A13 
N/A14 // Rim lighting parameters
N/A15 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A16 "$rimlightexponent" "1000" // Exponent for phong component of rim lighting
N/A17 "$rimlightboost" "50" // Boost for ambient cube component of rim lighting
N/A18}