Template:PatchDiff/November 21, 2013 Patch/tf/tf2 misc dir.vpk/materials/models/props mvm/mvm revive heavy.vmt

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N/A1"UnLitTwoTexture"
N/A2{
N/A3 "$basetexture" "models\props_mvm\mvm_revive_hologram"
N/A4 "$texture2" "models/effects/cappoint_beam_lines_r"
N/A5 "$additive" "1"
N/A6 "$model" "1"
N/A7 //"$nocull" "1"
N/A8 
N/A9 "$bumpmap" "models\effects\flat_normal"
N/A10 //"$envmap" "env_cubemap"
N/A11 //"$normalmapalphaenvmapmask" 1
N/A12 //"$basemapalphaphongmask" 1
N/A13 
N/A14 "$blendtintbybasealpha" "1"
N/A15 "$blendtintcoloroverbase" "1"
N/A16 
N/A17 "$colortint_base" "{60 107 143}"
N/A18 "$colortint_tmp" "[0 0 0]"
N/A19 
N/A20 "$phong" "1"
N/A21 "$phongboost" "0"
N/A22 //"$lightwarptexture" "models/lightwarps/weapon_lightwarp"
N/A23 "$halflambert" "1"
N/A24 
N/A25 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A26 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A27 "$rimlightboost" "100" // Boost for ambient cube component of rim lighting
N/A28 
N/A29 "Proxies"
N/A30 {
N/A31 "TextureScroll"
N/A32 {
N/A33 "texturescrollvar" "$texture2transform"
N/A34 "texturescrollrate" .1
N/A35 "texturescrollangle" 90
N/A36 }
N/A37 "Sine"
N/A38 {
N/A39 "Sineperiod" "10"
N/A40 "SineMax" "1"
N/A41 "SineMin" ".8"
N/A42 "resultVar" "$color"
N/A43 }
N/A44 }
N/A45 
N/A46}