Template:PatchDiff/November 2, 2011 Patch/team fortress 2 content.gcf/tf/scenes/player/soldier/low/taunt09.vcd

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N/A1// Choreo version 1
N/A2actor "soldier"
N/A3{
N/A4 channel "audio"
N/A5 {
N/A6 event speak "Soldier.Robot12"
N/A7 {
N/A8 time 1.100000 3.245034
N/A9 param "Soldier.Robot12"
N/A10 fixedlength
N/A11 cctype "cc_master"
N/A12 cctoken ""
N/A13 }
N/A14 }
N/A15 channel "emotion"
N/A16 {
N/A17 event expression "specialAction01Upper"
N/A18 {
N/A19 time 0.072917 2.552083
N/A20 param "player\engineer\emotion\emotion"
N/A21 param2 "specialAction01Upper"
N/A22 event_ramp
N/A23 {
N/A24 0.1515 1.0000 "curve_easein_to_curve_easein"
N/A25 2.3606 1.0000 "curve_easeout_to_curve_easeout"
N/A26 }
N/A27 }
N/A28 event expression "mad"
N/A29 {
N/A30 time 2.333333 3.500000
N/A31 param "player\engineer\emotion\emotion"
N/A32 param2 "mad"
N/A33 event_ramp
N/A34 {
N/A35 0.1273 1.0000 "curve_easein_to_curve_easein"
N/A36 0.9909 0.9954 "curve_easeout_to_curve_easeout"
N/A37 }
N/A38 }
N/A39 }
N/A40 channel "body"
N/A41 {
N/A42 event sequence "taunt09"
N/A43 {
N/A44 time 0.000000 3.500000
N/A45 param "taunt09"
N/A46 fixedlength
N/A47 }
N/A48 }
N/A49}
N/A50 
N/A51scalesettings
N/A52{
N/A53 "CChoreoView" "64"
N/A54 "ExpressionTool" "100"
N/A55 "RampTool" "66"
N/A56 "GestureTool" "100"
N/A57 "SceneRampTool" "100"
N/A58}
N/A59fps 60
N/A60snap off
N/A61ignorePhonemes off