Template:PatchDiff/May 5, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/pyro chef hat.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\player\items\pyro/pyro_chef_hat_diffuse"
N/A4// "$bumpmap" "models\player\items\pyro/fireman_helmet_normal"
N/A5 
N/A6 "$phong" "1"
N/A7 "$phongexponent" "4"
N/A8 "$phongboost" "0.5"
N/A9 "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A10 "$phongfresnelranges" "[.3 1 8]"
N/A11 
N/A12 "$blendtintbybasealpha" "1"
N/A13 "$blendtintcoloroverbase" "0"
N/A14 "$yellow" "0"
N/A15 
N/A16// "$colortint_base" "{199 76 79}"
N/A17// "$colortint_tmp" "{0 0 0}"
N/A18 
N/A19 // Cloaking
N/A20 "$cloakPassEnabled" "1"
N/A21 
N/A22 "Proxies"
N/A23 {
N/A24 "weapon_invis"
N/A25 {
N/A26 }
N/A27 "AnimatedTexture"
N/A28 {
N/A29 "animatedtexturevar" "$detail"
N/A30 "animatedtextureframenumvar" "$detailframe"
N/A31 "animatedtextureframerate" 30
N/A32 }
N/A33 "BurnLevel"
N/A34 {
N/A35 "resultVar" "$detailblendfactor"
N/A36 }
N/A37 "YellowLevel"
N/A38 {
N/A39 "resultVar" "$yellow"
N/A40 }
N/A41 "Equals"
N/A42 {
N/A43 "srcVar1" "$yellow"
N/A44 "resultVar" "$color2"
N/A45 }
N/A46// "ItemTintColor"
N/A47// {
N/A48// "resultVar" "$colortint_tmp"
N/A49// }
N/A50// "SelectFirstIfNonZero"
N/A51// {
N/A52// "srcVar1" "$colortint_tmp"
N/A53// "srcVar2" "$colortint_base"
N/A54// "resultVar" "$color2"
N/A55// }
N/A56 }
N/A57}
N/A58