Template:PatchDiff/May 3, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/sniper/sniper applearrow red.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/player/items/sniper/sniper_applearrow"
N/A4 
N/A5 "$bumpmap" "models/player/items/sniper/sniper_applearrow_normal"
N/A6 
N/A7 "$detail" "effects/tiledfire/fireLayeredSlowTiled512"
N/A8 "$detailscale" "5"
N/A9 "$detailblendfactor" .01
N/A10 "$detailblendmode" 6
N/A11 
N/A12 "$blendtintbybasealpha" "1"
N/A13 "$blendtintcoloroverbase" "0" // between 0-1 determines how much blended by tinting vs. replacing the color
N/A14 
N/A15 "$yellow" "0"
N/A16 "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
N/A17 "$one" "1"
N/A18 
N/A19 "$phong" "1"
N/A20 "$phongexponent" "25"
N/A21 "$phongboost" "5"
N/A22 "$phongfresnelranges" "[.25 .5 1]"
N/A23 "$rimlight" "1"
N/A24 "$rimlightexponent" "4"
N/A25 "$rimlightboost" "2"
N/A26 
N/A27 //paint color
N/A28 "$colortint_base" "{246 67 50}"
N/A29 "$colortint_tmp" "[0 0 0]"
N/A30 
N/A31 "$cloakPassEnabled" "1"
N/A32 
N/A33 "Proxies"
N/A34 {
N/A35 "weapon_invis"
N/A36 {
N/A37 }
N/A38 
N/A39 "AnimatedTexture"
N/A40 {
N/A41 "animatedtexturevar" "$detail"
N/A42 "animatedtextureframenumvar" "$detailframe"
N/A43 "animatedtextureframerate" 30
N/A44 }
N/A45 
N/A46 "BurnLevel"
N/A47 {
N/A48 "resultVar" "$detailblendfactor"
N/A49 }
N/A50 
N/A51 "YellowLevel"
N/A52 {
N/A53 "resultVar" "$yellow"
N/A54 }
N/A55 
N/A56 "Equals"
N/A57 {
N/A58 "srcVar1" "$yellow"
N/A59 "resultVar" "$color2"
N/A60 }
N/A61 "ItemTintColor"
N/A62 {
N/A63 "resultVar" "$colortint_tmp"
N/A64 }
N/A65 "SelectFirstIfNonZero"
N/A66 {
N/A67 "srcVar1" "$colortint_tmp"
N/A68 "srcVar2" "$colortint_base"
N/A69 "resultVar" "$color2"
N/A70 }
N/A71 }
N/A72}