Template:PatchDiff/May 3, 2012 Patch/team fortress 2 content.gcf/tf/scripts/items/items game.txt

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28522852 }
28532853 "mouse_pressed_sound" "ui/item_wood_pole_pickup.wav"
28542854 "drop_sound" "ui/item_wood_pole_drop.wav"
N/A2855 "item_set" "hidden_applearrow_set"
28552856 }
28562857 "57"
28572858 {
1035510356 "264"
1035610357 {
1035710358 "name" "Frying Pan"
10358N/A "item_class" "tf_weapon_shovel"
N/A10359 "item_class" "saxxy"
1035910360 "capabilities"
1036010361 {
1036110362 "nameable" "1"
1038110382 "propername" "1"
1038210383 "min_ilevel" "5"
1038310384 "max_ilevel" "5"
N/A10385 "anim_slot" "MELEE_ALLCLASS"
1038410386 "used_by_classes"
1038510387 {
N/A10388 "scout" "1"
N/A10389 "sniper" "1"
1038610390 "soldier" "1"
1038710391 "demoman" "1"
N/A10392 "medic" "1"
N/A10393 "heavy" "1"
N/A10394 "pyro" "1"
1038810395 }
1038910396 "attributes"
1039010397 {
2027620283 }
2027720284 
2027820285 
N/A20286 "495"
N/A20287 {
N/A20288 "name" "Valve Store Shipment Box"
N/A20289 "item_class" "tf_wearable"
N/A20290 "tool"
N/A20291 {
N/A20292 "type" "gift"
N/A20293 "usage"
N/A20294 {
N/A20295 "loot_list" "gift_standard_1_loot_list"
N/A20296 "num_items" "1"
N/A20297 "max_recipients" "1"
N/A20298 "target_rule" "only_self"
N/A20299 }
N/A20300 }
N/A20301 "capabilities"
N/A20302 {
N/A20303 "usable_gc" "1"
N/A20304 "usable_out_of_game" "1"
N/A20305 }
N/A20306 "show_in_armory" "1"
N/A20307 "item_type_name" "#TF_ShipmentBox_Type"
N/A20308 "item_name" "#TF_ValveStoreShipmentBox"
N/A20309 "item_description" "#TF_ValveStoreShipmentBox_Desc"
N/A20310 "item_slot" "action"
N/A20311 "image_inventory" "backpack/crafting/valvestore_shipmentbox"
N/A20312 "image_inventory_size_w" "128"
N/A20313 "image_inventory_size_h" "82"
N/A20314 "item_quality" "unique"
N/A20315 "min_ilevel" "1"
N/A20316 "max_ilevel" "1"
N/A20317 "used_by_classes"
N/A20318 {
N/A20319 "scout" "1"
N/A20320 "sniper" "1"
N/A20321 "soldier" "1"
N/A20322 "demoman" "1"
N/A20323 "medic" "1"
N/A20324 "heavy" "1"
N/A20325 "spy" "1"
N/A20326 "engineer" "1"
N/A20327 "pyro" "1"
N/A20328 }
N/A20329 "mouse_pressed_sound" "ui/item_cardboard_pickup.wav"
N/A20330 "drop_sound" "ui/item_cardboard_drop.wav"
N/A20331 }
2027920332 
2028020333 "496"
2028120334 {
2909429147 }
2909529148 }
2909629149 
N/A29150 "759"
N/A29151 {
N/A29152 "name" "The Fruit Shoot"
N/A29153 "first_sale_date" "2012/05/03"
N/A29154 "prefab" "hat"
N/A29155 "item_type_name" "#TF_Wearable_Hat"
N/A29156 "item_name" "#TF_SniperAppleArrow"
N/A29157 "item_description" "#TF_SniperAppleArrow_Desc"
N/A29158 "image_inventory" "backpack/player/items/sniper/sniper_applearrow"
N/A29159 "model_player" "models/player/items/sniper/sniper_applearrow.mdl"
N/A29160 "propername" "1"
N/A29161 "drop_type" "drop"
N/A29162 "capabilities"
N/A29163 {
N/A29164 "can_craft_count" "1"
N/A29165 "paintable" "1"
N/A29166 }
N/A29167 "used_by_classes"
N/A29168 {
N/A29169 "sniper" "1"
N/A29170 }
N/A29171 "visuals"
N/A29172 {
N/A29173 "player_bodygroups"
N/A29174 {
N/A29175 "hat" "1"
N/A29176 }
N/A29177 "styles"
N/A29178 {
N/A29179 "0"
N/A29180 {
N/A29181 "model_player_per_class"
N/A29182 {
N/A29183 "sniper" "models/player/items/sniper/sniper_applearrow.mdl"
N/A29184 }
N/A29185 "skin_red" "0"
N/A29186 "skin_blu" "1"
N/A29187 "name" "#TF_SniperAppleArrow_Style0"
N/A29188 }
N/A29189 "1"
N/A29190 {
N/A29191 "model_player_per_class"
N/A29192 {
N/A29193 "sniper" "models/player/items/sniper/sniper_appleworm.mdl"
N/A29194 }
N/A29195 "skin_red" "0"
N/A29196 "skin_blu" "1"
N/A29197 "name" "#TF_SniperAppleArrow_Style1"
N/A29198 }
N/A29199 "2"
N/A29200 {
N/A29201 "model_player_per_class"
N/A29202 {
N/A29203 "sniper" "models/player/items/sniper/sniper_applebite.mdl"
N/A29204 }
N/A29205 "skin_red" "0"
N/A29206 "skin_blu" "1"
N/A29207 "name" "#TF_SniperAppleArrow_Style2"
N/A29208 }
N/A29209 }
N/A29210 }
N/A29211 "item_set" "hidden_applearrow_set"
N/A29212 }
2909729213 
2909829214 
N/A29215 
N/A29216 
N/A29217 
2909929218 "1899"
2910029219 {
2910129220 "name" "World Traveler"
3864638765 "effect_type" "positive"
3864738766 "stored_as_integer" "0"
3864838767 }
N/A38768 "401"
N/A38769 {
N/A38770 "name" "chance of hunger decrease"
N/A38771 "attribute_class" "chance_of_hunger_decrease"
N/A38772 "attribute_name" "chance of hunger decrease"
N/A38773 "min_value" "0"
N/A38774 "max_value" "1"
N/A38775 "group" "only_on_unique"
N/A38776 "description_string" "#Attrib_ChanceOfHungerDecrease"
N/A38777 "description_format" "value_is_percentage"
N/A38778 "hidden" "0"
N/A38779 "effect_type" "positive"
N/A38780 "stored_as_integer" "0"
N/A38781 }
3864938782 
3865038783 
3865138784 
3913939272 }
3914039273 }
3914139274 }
N/A39275 "hidden_applearrow_set"
N/A39276 {
N/A39277 "name" "#TF_Set_AppleArrow"
N/A39278 "items"
N/A39279 {
N/A39280 "The Huntsman" "1"
N/A39281 "The Fruit Shoot" "1"
N/A39282 }
N/A39283 "is_hidden_set" "1"
N/A39284 "attributes"
N/A39285 {
N/A39286 "chance of hunger decrease"
N/A39287 {
N/A39288 "attribute_class" "chance_of_hunger_decrease"
N/A39289 "value" "1.13"
N/A39290 }
N/A39291 }
N/A39292 }
3914239293 
3914339294 
3914439295 }