Template:PatchDiff/May 13, 2013 Patch/bin/motionmappertemplates/template6.mmt

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N/A1#
N/A2# Note: comments must start with a "#" as the first character of the line
N/A3#
N/A4 
N/A5#
N/A6# Mapping controls
N/A7#
N/A8# Description:
N/A9#
N/A10# Attempts to maintain individual leg/foot animation "feel" by maximum adjustments.
N/A11#
N/A12# Maintains foot -> leg length relationship.
N/A13# Maintains foot -> hip relationship
N/A14# Maintains foot -> ground relationship, adjusts root accordingly.
N/A15#
N/A16# Attempts to maintain individual arm animation "feel" yet maintaining hand to hand relationship.
N/A17# Maintains potential weapon relationship BASED on a weapon scaled in length by 60%.
N/A18# Note: The limb root offset is never used in arms due to no reference pose in .smd files
N/A19#
N/A20 
N/A21rootScaleJoint ValveBiped.Bip01_L_Foot
N/A22rootScaleAmount 1.0
N/A23toeFloorZ 2.7777
N/A24 
N/A25twoJointIKSolve ValveBiped.Bip01_L_Foot
N/A26reverseSolve 0
N/A27extremityScale 1.0
N/A28limbRootOffsetScale 1.0 1.0 1.0
N/A29 
N/A30twoJointIKSolve ValveBiped.Bip01_R_Foot
N/A31reverseSolve 0
N/A32extremityScale 1.0
N/A33limbRootOffsetScale 1.0 1.0 1.0
N/A34 
N/A35oneJointPlaneConstraint ValveBiped.Bip01_L_Toe0
N/A36 
N/A37oneJointPlaneConstraint ValveBiped.Bip01_R_Toe0
N/A38 
N/A39twoJointIKSolve ValveBiped.Bip01_R_Hand
N/A40reverseSolve 1
N/A41extremityScale 1.0
N/A42limbRootOffsetScale 0.0 0.0 0.0
N/A43 
N/A44twoJointIKSolve ValveBiped.Bip01_L_Hand
N/A45reverseSolve 1
N/A46extremityScale 1.0
N/A47limbRootOffsetScale 0.0 0.0 0.0
N/A48relativeLock ValveBiped.Bip01_R_Hand .6