Template:PatchDiff/May 13, 2013 Patch/bin/motionmappertemplates/template3.mmt

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N/A1#
N/A2# Note: comments must start with a "#" as the first character of the line
N/A3#
N/A4 
N/A5#
N/A6# Mapping controls
N/A7#
N/A8# Description:
N/A9#
N/A10# Does not attempt to maintain leg/foot animation "feel" instead matches
N/A11# foot/root positions exactly and adjusts leg animation attempting to
N/A12# solve for these constraints. Note: longer legs is better for this!
N/A13#
N/A14# Doe NOT maintain foot -> leg length relationship.
N/A15# Does NOT maintain foot -> hip relationship
N/A16# Maintains foot -> ground relationship, does not adjust root.
N/A17#
N/A18# Attempts to achieve absolute hand -> root relationship.
N/A19# Therefore does not adjust hand positions relative to body changes
N/A20# attempting to maintain potential weapon relationships.
N/A21#
N/A22 
N/A23rootScaleJoint ValveBiped.Bip01_L_Foot
N/A24rootScaleAmount 0.0
N/A25toeFloorZ 2.7777
N/A26 
N/A27twoJointIKSolve ValveBiped.Bip01_L_Foot
N/A28reverseSolve 0
N/A29extremityScale 0.0
N/A30limbRootOffsetScale 0.0 0.0 0.0
N/A31 
N/A32twoJointIKSolve ValveBiped.Bip01_R_Foot
N/A33reverseSolve 0
N/A34extremityScale 0.0
N/A35limbRootOffsetScale 0.0 0.0 0.0
N/A36 
N/A37twoJointIKSolve ValveBiped.Bip01_L_Hand
N/A38reverseSolve 1
N/A39extremityScale 0.0
N/A40limbRootOffsetScale 0.0 0.0 0.0
N/A41 
N/A42twoJointIKSolve ValveBiped.Bip01_R_Hand
N/A43reverseSolve 1
N/A44extremityScale 0.0
N/A45limbRootOffsetScale 0.0 0.0 0.0