Template:PatchDiff/May 13, 2013 Patch/bin/motionmappertemplates/template1.mmt

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N/A1#
N/A2# default template file is analogus to not specifying a template file at all
N/A3#
N/A4# Note: comments must start with a "#" as the first character of the line
N/A5#
N/A6 
N/A7#
N/A8# Mapping controls
N/A9#
N/A10# Description:
N/A11#
N/A12# Attempts to maintain leg/foot animation "feel" by maximum adjustments.
N/A13#
N/A14# Maintains foot -> leg length relationship.
N/A15# Maintains foot -> hip relationship
N/A16# Maintains foot -> ground relationship, adjusts root accordingly.
N/A17#
N/A18# Attempts to achieve absolute hand -> body relationship.
N/A19# Therefore does not adjust hand positions relative to arm length changes
N/A20# attempting to maintain potential weapon relationships. However, body
N/A21# length/height is accounted for by allowing root space offset in z.
N/A22#
N/A23 
N/A24rootScaleJoint ValveBiped.Bip01_L_Foot
N/A25rootScaleAmount 1.0
N/A26toeFloorZ 2.7777
N/A27 
N/A28twoJointIKSolve ValveBiped.Bip01_L_Foot
N/A29reverseSolve 0
N/A30extremityScale 1.0
N/A31limbRootOffsetScale 1.0 1.0 0.0
N/A32 
N/A33twoJointIKSolve ValveBiped.Bip01_R_Foot
N/A34reverseSolve 0
N/A35extremityScale 1.0
N/A36limbRootOffsetScale 1.0 1.0 0.0
N/A37 
N/A38oneJointPlaneConstraint ValveBiped.Bip01_L_Toe0
N/A39 
N/A40oneJointPlaneConstraint ValveBiped.Bip01_R_Toe0
N/A41 
N/A42twoJointIKSolve ValveBiped.Bip01_R_Hand
N/A43reverseSolve 1
N/A44extremityScale 0.0
N/A45limbRootOffsetScale 0.0 0.0 1.0
N/A46 
N/A47twoJointIKSolve ValveBiped.Bip01_L_Hand
N/A48reverseSolve 1
N/A49extremityScale 0.0
N/A50limbRootOffsetScale 0.0 0.0 1.0
N/A51