Template:PatchDiff/May 13, 2013 Patch/bin/motionmappertemplates/rootLock.mmt

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N/A1#
N/A2# Note: comments must start with a "#" as the first character of the line
N/A3#
N/A4 
N/A5#
N/A6# Mapping controls
N/A7#
N/A8# Description:
N/A9#
N/A10# This template is for motions wherein the character interacts with
N/A11# an object in the environment. No actual "mapping" is done to foot
N/A12# and hand positions. However, the new joint lengths are solved for.
N/A13# Note that the positions of the hands and feet will attempt to
N/A14# remain the same relative to the ROOT, which is not changed from the
N/A15# source animation. If bones lengths are shortened significantly this
N/A16# may not be possible and you may get motion artifacts.
N/A17#
N/A18 
N/A19rootScaleJoint ValveBiped.Bip01_L_Foot
N/A20rootScaleAmount 0.0
N/A21 
N/A22toeFloorZ 2.7777
N/A23 
N/A24twoJointIKSolve ValveBiped.Bip01_L_Foot
N/A25reverseSolve 0
N/A26extremityScale 0.0
N/A27limbRootOffsetScale 0.0 0.0 0.0
N/A28 
N/A29twoJointIKSolve ValveBiped.Bip01_R_Foot
N/A30reverseSolve 0
N/A31extremityScale 0.0
N/A32limbRootOffsetScale 0.0 0.0 0.0
N/A33 
N/A34 
N/A35twoJointIKSolve ValveBiped.Bip01_R_Hand
N/A36reverseSolve 1
N/A37extremityScale 0.0
N/A38limbRootOffsetScale 0.0 0.0 0.0
N/A39 
N/A40twoJointIKSolve ValveBiped.Bip01_L_Hand
N/A41reverseSolve 1
N/A42extremityScale 0.0
N/A43limbRootOffsetScale 0.0 0.0 0.0
N/A44