Template:PatchDiff/May 12, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/scout/scout hair trans.vmt

From Team Fortress Wiki
Jump to: navigation, search
N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/player/items/scout/scout_hair_trans"
N/A4 
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 "$yellow" "0"
N/A10 
N/A11 "$translucent" "1"
N/A12 "$nocull" "1"
N/A13 
N/A14 
N/A15 "$phong" "1"
N/A16 "$phongexponent" "5"
N/A17 "$phongboost" "0.1"
N/A18 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A19 "$phongfresnelranges" "[.25 .5 20]"
N/A20 
N/A21 // Rim lighting parameters
N/A22 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A23 "$rimlightexponent" "6" // Exponent for phong component of rim lighting
N/A24 "$rimlightboost" "0.5" // Boost for ambient cube component of rim lighting
N/A25 
N/A26// "$blendtintbybasealpha" "1"
N/A27// "$blendtintcoloroverbase" "0"
N/A28//
N/A29// "$colortint_base" "{255 255 255}"
N/A30// "$colortint_tmp" "[0 0 0]"
N/A31 
N/A32 // Cloaking
N/A33 "$cloakPassEnabled" "1"
N/A34 
N/A35 "Proxies"
N/A36 {
N/A37 "weapon_invis"
N/A38 {
N/A39 }
N/A40 "AnimatedTexture"
N/A41 {
N/A42 "animatedtexturevar" "$detail"
N/A43 "animatedtextureframenumvar" "$detailframe"
N/A44 "animatedtextureframerate" 30
N/A45 }
N/A46 "BurnLevel"
N/A47 {
N/A48 "resultVar" "$detailblendfactor"
N/A49 }
N/A50 "YellowLevel"
N/A51 {
N/A52 "resultVar" "$yellow"
N/A53 }
N/A54 "Equals"
N/A55 {
N/A56 "srcVar1" "$yellow"
N/A57 "resultVar" "$color2"
N/A58 }
N/A59// "ItemTintColor"
N/A60// {
N/A61// "resultVar" "$colortint_tmp"
N/A62// }
N/A63// "SelectFirstIfNonZero"
N/A64// {
N/A65// "srcVar1" "$colortint_tmp"
N/A66// "srcVar2" "$colortint_base"
N/A67// "resultVar" "$color2"
N/A68// }
N/A69 }
N/A70}