Template:PatchDiff/May 10, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/scout/scout headband blue.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 $baseTexture "models/player/items/scout/scout_headband.vtf"
N/A4 "$yellow" "0"
N/A5 
N/A6 "$phong" "1"
N/A7 "$phongexponent" "25"
N/A8 "$phongboost" "0.01"
N/A9 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A10 "$phongfresnelranges" "[.25 1 4]"
N/A11 
N/A12 "$basemapalphaphongmask" "1"
N/A13 
N/A14 // Rim lighting parameters
N/A15 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A16 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A17 "$rimlightboost" "2"
N/A18 
N/A19 "$blendtintbybasealpha" "1"
N/A20 "$blendtintcoloroverbase" "0"
N/A21 
N/A22 "$colortint_base" "{56 98 123}"
N/A23 
N/A24//"$color2" "{128 56 57}" //
N/A25//"$color2" "{230 230 230}" // An Extraordinary Abundance of Tinge
N/A26//"$color2" "{216 190 216}" // Color No. 216-190-216
N/A27//"$color2" "{197 175 145}" // Peculiarly Drab Tincture
N/A28//"$color2" "{126 126 126}" // Aged Moustache Grey
N/A29//"$color2" "{20 20 20}" // A Distinctive Lack of Hue
N/A30//"$color2" "{105 77 58}" // Radigan Conagher Brown
N/A31//"$color2" "{124 108 87}" // Ye Olde Rustic Color
N/A32//"$color2" "{165 117 69}" // Muskelmannbraun
N/A33//"$color2" "{231 181 59}" // Australium Gold
N/A34//"$color2" "{240 230 140}" // The Color of a Gentlemann's Business Pants
N/A35//"$color2" "{233 150 122}" // Dark Salmon Injustice
N/A36//"$color2" "{207 115 54}" // Mann Co. Orange
N/A37//"$color2" "{255 105 180}" // Pink as Hell
N/A38//"$color2" "{125 64 113}" // A Deep Commitment to Purple
N/A39//"$color2" "{81 56 74}" // Noble Hatter's Violet
N/A40//"$color2" "{47 79 79}" // A Color Similar to Slate
N/A41//"$color2" "{50 205 50}" // The Bitter Taste of Defeat and Lime
N/A42//"$color2" "{114 158 66}" // Indubitably Green
N/A43//"$color2" "{128 128 0}" // Drably Olive
N/A44//"$color2" "{66 79 59}" // Zephaniah's Greed
N/A45//"$color2" "{101 71 64}" // An Air of Debonair (RED)
N/A46//"$color2" "{40 57 77}" // An Air of Debonair (BLU)
N/A47//"$color2" "{59 31 35}" // Balaclavas Are Forever (RED)
N/A48//"$color2" "{24 35 61}" // Balaclavas Are Forever (BLU)
N/A49//"$color2" "{195 108 45}" // Cream Spirit (RED)
N/A50//"$color2" "{184 128 53}" // Cream Spirit (BLU)
N/A51//"$color2" "{72 56 56}" // Operator's Overalls (RED)
N/A52//"$color2" "{56 66 72}" // Operator's Overalls (BLU)
N/A53//"$color2" "{184 56 59}" // Team Spirit (RED)
N/A54//"$color2" "{88 133 162}" // Team Spirit (BLU)
N/A55//"$color2" "{128 48 32}" // The Value of Teamwork (RED)
N/A56//"$color2" "{37 109 141}" // The Value of Teamwork (BLU)
N/A57//"$color2" "{168 154 140}" // Waterlogged Lab Coat (RED)
N/A58//"$color2" "{131 159 163}" // Waterlogged Lab Coat (BLU)
N/A59 
N/A60 "$colortint_tmp" "{0 0 0}"
N/A61 // Boost for ambient cube component of rim lighting
N/A62 
N/A63 // Cloaking
N/A64 "$cloakPassEnabled" "1"
N/A65 
N/A66 "Proxies"
N/A67 {
N/A68 "weapon_invis"
N/A69 {
N/A70 }
N/A71 "AnimatedTexture"
N/A72 {
N/A73 "animatedtexturevar" "$detail"
N/A74 "animatedtextureframenumvar" "$detailframe"
N/A75 "animatedtextureframerate" 30
N/A76 }
N/A77 "BurnLevel"
N/A78 {
N/A79 "resultVar" "$detailblendfactor"
N/A80 }
N/A81 "YellowLevel"
N/A82 {
N/A83 "resultVar" "$yellow"
N/A84 }
N/A85 "Equals"
N/A86 {
N/A87 "srcVar1" "$yellow"
N/A88 "resultVar" "$color2"
N/A89 }
N/A90 "ItemTintColor"
N/A91 {
N/A92 "resultVar" "$colortint_tmp"
N/A93 }
N/A94 "SelectFirstIfNonZero"
N/A95 {
N/A96 "srcVar1" "$colortint_tmp"
N/A97 "srcVar2" "$colortint_base"
N/A98 "resultVar" "$color2"
N/A99 }
N/A100 
N/A101 }
N/A102}
N/A103