Template:PatchDiff/May 10, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/smnc pyro reflec.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/player/items/pyro/smnc_pyro"
N/A4 
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 
N/A10 "$yellow" "0"
N/A11 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A12 
N/A13 "$phong" "1"
N/A14 "$phongexponent" "45"
N/A15 "$phongboost" "5"
N/A16 "$phongfresnelranges" "[.25 .5 1]"
N/A17 "$basemapalphaphongmask" "1"
N/A18 "$rimlight" "1"
N/A19 "$rimlightexponent" "4"
N/A20 "$rimlightboost" "2"
N/A21 
N/A22 "$baseAlphaEnvMapMask" "1"
N/A23 "$envmap" "env_cubemap"
N/A24 "$envmaptint" "[.75 .75 .75]"
N/A25 "$envmapcontrast" "1"
N/A26 "$envmapsaturation" "1.0"
N/A27 "$multipass" "1"
N/A28 
N/A29 "$cloakPassEnabled" "1"
N/A30 
N/A31 "Proxies"
N/A32 {
N/A33 "weapon_invis"
N/A34 {
N/A35 }
N/A36 
N/A37 "AnimatedTexture"
N/A38 {
N/A39 "animatedtexturevar" "$detail"
N/A40 "animatedtextureframenumvar" "$detailframe"
N/A41 "animatedtextureframerate" 30
N/A42 }
N/A43 
N/A44 "BurnLevel"
N/A45 {
N/A46 "resultVar" "$detailblendfactor"
N/A47 }
N/A48 
N/A49 "YellowLevel"
N/A50 {
N/A51 "resultVar" "$yellow"
N/A52 }
N/A53 
N/A54 "Equals"
N/A55 {
N/A56 "srcVar1" "$yellow"
N/A57 "resultVar" "$color2"
N/A58 }
N/A59 }
N/A60}