Template:PatchDiff/March 28, 2018 Patch/tf/tf2 misc dir.vpk/materials/models/weapons/c models/c slapping glove/c slapping glove.vmt

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1515 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
1616 "$rimlightboost" "1" // Boost for ambient cube component of rim lighting
1717 
N/A18 "$glowcolor" "1"
1819 
1920 // Cloaking
2021 "$cloakPassEnabled" "1"
N/A22 "$sheenPassEnabled" "1"
N/A23 
N/A24 "$sheenmap" "cubemaps\cubemap_sheen001"
N/A25 "$sheenmapmask" "Effects\AnimatedSheen\animatedsheen0"
N/A26 "$sheenmaptint" "[ 1 1 1 ]"
N/A27 "$sheenmapmaskframe" "0"
N/A28 "$sheenindex" "0"
N/A29 
N/A30 "$yellow" "0"
N/A31 
2132 "Proxies"
2233 {
N/A34 "AnimatedWeaponSheen"
N/A35 {
N/A36 "animatedtexturevar" "$sheenmapmask"
N/A37 "animatedtextureframenumvar" "$sheenmapmaskframe"
N/A38 "animatedtextureframerate" "40"
N/A39 }
2340 "invis"
2441 {
2542 }
N/A43 "ModelGlowColor"
N/A44 {
N/A45 "resultVar" "$glowcolor"
N/A46 }
N/A47 "Equals"
N/A48 {
N/A49 "srcVar1" "$glowcolor"
N/A50 "resultVar" "$selfillumtint"
N/A51 }
N/A52 "Equals"
N/A53 {
N/A54 "srcVar1" "$glowcolor"
N/A55 "resultVar" "$color2"
N/A56 }
N/A57 "YellowLevel"
N/A58 {
N/A59 "resultVar" "$yellow"
N/A60 }
N/A61 "Multiply"
N/A62 {
N/A63 "srcVar1" "$color2"
N/A64 "srcVar2" "$yellow"
N/A65 "resultVar" "$color2"
N/A66 }
2667 }
27N/A}
N/A68}